9 lines
106 B
WebGPU Shading Language
9 lines
106 B
WebGPU Shading Language
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var<private> A : i32 = 1;
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var<private> _A : i32 = 2;
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fn f() {
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var B : i32 = A;
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var _B : i32 = _A;
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}
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