struct VertexInputs0 {
@builtin(vertex_index)
vertex_index : u32;
@location(0)
loc0 : i32;
}
struct VertexInputs1 {
@location(2)
loc2 : f32;
@location(3)
loc3 : vec4<f32>;
@stage(vertex)
fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> {
let foo : u32 = (inputs0.vertex_index + instance_index);
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = inputs1.loc2;
let v : vec4<f32> = inputs1.loc3;
return vec4<f32>();