2021-06-21 19:27:26 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct Uniforms {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float2 u_scale;
|
|
|
|
/* 0x0008 */ float2 u_offset;
|
2021-06-21 19:27:26 +00:00
|
|
|
};
|
2022-02-09 23:55:51 +00:00
|
|
|
|
2021-06-21 19:27:26 +00:00
|
|
|
struct VertexOutputs {
|
|
|
|
float2 texcoords;
|
|
|
|
float4 position;
|
|
|
|
};
|
2022-02-09 23:55:51 +00:00
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
struct tint_symbol {
|
2021-06-21 19:27:26 +00:00
|
|
|
float2 texcoords [[user(locn0)]];
|
|
|
|
float4 position [[position]];
|
|
|
|
};
|
2022-02-09 23:55:51 +00:00
|
|
|
|
2021-06-21 19:27:26 +00:00
|
|
|
struct tint_array_wrapper {
|
|
|
|
float2 arr[3];
|
|
|
|
};
|
|
|
|
|
2022-03-28 20:51:32 +00:00
|
|
|
VertexOutputs vs_main_inner(uint VertexIndex, const constant Uniforms* const tint_symbol_5) {
|
2021-06-21 19:27:26 +00:00
|
|
|
tint_array_wrapper texcoord = {.arr={float2(-0.5f, 0.0f), float2(1.5f, 0.0f), float2(0.5f, 2.0f)}};
|
|
|
|
VertexOutputs output = {};
|
|
|
|
output.position = float4(((texcoord.arr[VertexIndex] * 2.0f) - float2(1.0f, 1.0f)), 0.0f, 1.0f);
|
2022-03-28 20:51:32 +00:00
|
|
|
bool flipY = ((*(tint_symbol_5)).u_scale[1] < 0.0f);
|
2021-06-21 19:27:26 +00:00
|
|
|
if (flipY) {
|
2022-03-28 20:51:32 +00:00
|
|
|
output.texcoords = ((((texcoord.arr[VertexIndex] * (*(tint_symbol_5)).u_scale) + (*(tint_symbol_5)).u_offset) * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f));
|
2021-06-21 19:27:26 +00:00
|
|
|
} else {
|
2022-03-28 20:51:32 +00:00
|
|
|
output.texcoords = ((((texcoord.arr[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * (*(tint_symbol_5)).u_scale) + (*(tint_symbol_5)).u_offset);
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
2021-08-04 22:15:28 +00:00
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
2022-03-28 20:51:32 +00:00
|
|
|
vertex tint_symbol vs_main(const constant Uniforms* tint_symbol_6 [[buffer(0)]], uint VertexIndex [[vertex_id]]) {
|
|
|
|
VertexOutputs const inner_result = vs_main_inner(VertexIndex, tint_symbol_6);
|
2021-08-04 22:15:28 +00:00
|
|
|
tint_symbol wrapper_result = {};
|
|
|
|
wrapper_result.texcoords = inner_result.texcoords;
|
|
|
|
wrapper_result.position = inner_result.position;
|
|
|
|
return wrapper_result;
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
|
|
|
|
2022-02-09 23:55:51 +00:00
|
|
|
struct tint_symbol_2 {
|
|
|
|
float2 texcoord [[user(locn0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct tint_symbol_3 {
|
|
|
|
float4 value [[color(0)]];
|
|
|
|
};
|
|
|
|
|
2022-03-28 20:51:32 +00:00
|
|
|
float4 fs_main_inner(float2 texcoord, thread bool* const tint_symbol_7, texture2d<float, access::sample> tint_symbol_8, sampler tint_symbol_9) {
|
2021-06-28 15:30:57 +00:00
|
|
|
float2 clampedTexcoord = clamp(texcoord, float2(0.0f, 0.0f), float2(1.0f, 1.0f));
|
|
|
|
if (!(all((clampedTexcoord == texcoord)))) {
|
2022-03-28 20:51:32 +00:00
|
|
|
*(tint_symbol_7) = true;
|
|
|
|
return float4();
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
2022-03-28 20:51:32 +00:00
|
|
|
float4 srcColor = tint_symbol_8.sample(tint_symbol_9, texcoord);
|
2021-08-04 22:15:28 +00:00
|
|
|
return srcColor;
|
|
|
|
}
|
|
|
|
|
2022-03-28 20:51:32 +00:00
|
|
|
void tint_discard_func() {
|
|
|
|
discard_fragment();
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_3 fs_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], sampler tint_symbol_12 [[sampler(0)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
|
|
|
thread bool tint_symbol_10 = false;
|
|
|
|
float4 const inner_result_1 = fs_main_inner(tint_symbol_1.texcoord, &(tint_symbol_10), tint_symbol_11, tint_symbol_12);
|
|
|
|
if (tint_symbol_10) {
|
|
|
|
tint_discard_func();
|
|
|
|
tint_symbol_3 const tint_symbol_4 = {};
|
|
|
|
return tint_symbol_4;
|
|
|
|
}
|
2021-08-04 22:15:28 +00:00
|
|
|
tint_symbol_3 wrapper_result_1 = {};
|
|
|
|
wrapper_result_1.value = inner_result_1;
|
|
|
|
return wrapper_result_1;
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
|
|
|
|