#version 310 es
struct Out {
vec4 pos;
};
Out tint_symbol() {
Out tint_symbol_1 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f));
return tint_symbol_1;
}
void main() {
Out inner_result = tint_symbol();
gl_Position = inner_result.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;