41 lines
979 B
Plaintext
41 lines
979 B
Plaintext
|
SKIP: FAILED
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
struct tint_symbol_2 {
|
||
|
vec4 position;
|
||
|
bool front_facing;
|
||
|
uint sample_index;
|
||
|
uint sample_mask;
|
||
|
};
|
||
|
|
||
|
void tint_symbol_inner(vec4 position, bool front_facing, uint sample_index, uint sample_mask) {
|
||
|
if (front_facing) {
|
||
|
vec4 foo = position;
|
||
|
uint bar = (sample_index + sample_mask);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void tint_symbol(tint_symbol_2 tint_symbol_1) {
|
||
|
tint_symbol_inner(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask);
|
||
|
return;
|
||
|
}
|
||
|
void main() {
|
||
|
tint_symbol_2 inputs;
|
||
|
inputs.position = gl_FragCoord;
|
||
|
inputs.front_facing = gl_FrontFacing;
|
||
|
inputs.sample_index = uint(gl_SampleID);
|
||
|
inputs.sample_mask = uint(gl_SampleMask);
|
||
|
tint_symbol(inputs);
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:26: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables
|
||
|
ERROR: 0:26: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|