struct buf0 {
one : f32;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() {
let x_28 : f32 = x_6.one;
if ((1.0 > x_28)) {
discard;
}
return;
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
func_();
if (false) {
} else {
break;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);