struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn x_51() {
discard;
}
fn main_1() {
loop {
var x_31 : bool;
var x_30_phi : bool;
x_30_phi = false;
var x_31_phi : bool;
let x_30 : bool = x_30_phi;
var x_52 : vec4<f32>;
var x_54 : vec4<f32>;
var x_55_phi : vec4<f32>;
let x_36 : f32 = x_5.injectionSwitch.y;
x_31_phi = x_30;
if ((x_36 > 0.0)) {
} else {
break;
let x_46 : f32 = x_5.injectionSwitch.x;
if ((x_46 > 0.0)) {
x_51();
x_52 = vec4<f32>(0.0, 0.0, 0.0, 0.0);
x_55_phi = x_52;
x_54 = (vec4<f32>(1.0, 0.0, 0.0, 1.0) + vec4<f32>(x_46, x_46, x_46, x_46));
x_55_phi = x_54;
let x_55 : vec4<f32> = x_55_phi;
x_GLF_color = x_55;
x_31_phi = true;
x_31 = x_31_phi;
if (x_31) {
continue;
continuing {
x_30_phi = x_31;
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);