2021-07-13 12:18:13 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-08-23 21:45:23 +00:00
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2022-06-24 17:01:59 +00:00
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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2023-02-27 20:21:03 +00:00
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struct tint_packed_vec3_f32_array_element {
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/* 0x0000 */ packed_float3 elements;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad;
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};
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2022-06-24 17:01:59 +00:00
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struct Inner {
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/* 0x0000 */ int scalar_i32;
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/* 0x0004 */ float scalar_f32;
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};
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struct S_tint_packed_vec3 {
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/* 0x0000 */ float scalar_f32;
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/* 0x0004 */ int scalar_i32;
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/* 0x0008 */ uint scalar_u32;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad_1;
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/* 0x0010 */ float2 vec2_f32;
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/* 0x0018 */ int2 vec2_i32;
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/* 0x0020 */ uint2 vec2_u32;
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/* 0x0028 */ tint_array<int8_t, 8> tint_pad_2;
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/* 0x0030 */ packed_float3 vec3_f32;
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/* 0x003c */ tint_array<int8_t, 4> tint_pad_3;
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/* 0x0040 */ packed_int3 vec3_i32;
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/* 0x004c */ tint_array<int8_t, 4> tint_pad_4;
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/* 0x0050 */ packed_uint3 vec3_u32;
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/* 0x005c */ tint_array<int8_t, 4> tint_pad_5;
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/* 0x0060 */ float4 vec4_f32;
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/* 0x0070 */ int4 vec4_i32;
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/* 0x0080 */ uint4 vec4_u32;
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/* 0x0090 */ float2x2 mat2x2_f32;
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/* 0x00a0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32;
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/* 0x00c0 */ float2x4 mat2x4_f32;
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/* 0x00e0 */ float3x2 mat3x2_f32;
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/* 0x00f8 */ tint_array<int8_t, 8> tint_pad_6;
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/* 0x0100 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32;
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/* 0x0130 */ float3x4 mat3x4_f32;
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/* 0x0160 */ float4x2 mat4x2_f32;
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/* 0x0180 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32;
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/* 0x01c0 */ float4x4 mat4x4_f32;
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/* 0x0200 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32;
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/* 0x0220 */ Inner struct_inner;
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/* 0x0228 */ tint_array<Inner, 4> array_struct_inner;
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/* 0x0248 */ tint_array<int8_t, 8> tint_pad_7;
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};
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float2x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 2> in) {
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float2x3 result = float2x3(0.0f);
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for(uint i = 0u; (i < 2u); i = (i + 1u)) {
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result[i] = float3(in[i].elements);
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}
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return result;
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}
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float3x3 tint_unpack_vec3_in_composite_1(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
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float3x3 result = float3x3(0.0f);
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for(uint i = 0u; (i < 3u); i = (i + 1u)) {
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result[i] = float3(in[i].elements);
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}
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return result;
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}
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float4x3 tint_unpack_vec3_in_composite_2(tint_array<tint_packed_vec3_f32_array_element, 4> in) {
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float4x3 result = float4x3(0.0f);
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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result[i] = float3(in[i].elements);
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}
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return result;
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}
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tint_array<float3, 2> tint_unpack_vec3_in_composite_3(tint_array<tint_packed_vec3_f32_array_element, 2> in) {
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tint_array<float3, 2> result = {};
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for(uint i = 0u; (i < 2u); i = (i + 1u)) {
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result[i] = float3(in[i].elements);
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}
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return result;
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}
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struct S {
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float scalar_f32;
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int scalar_i32;
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uint scalar_u32;
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float2 vec2_f32;
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int2 vec2_i32;
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uint2 vec2_u32;
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float3 vec3_f32;
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int3 vec3_i32;
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uint3 vec3_u32;
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float4 vec4_f32;
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int4 vec4_i32;
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uint4 vec4_u32;
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float2x2 mat2x2_f32;
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float2x3 mat2x3_f32;
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float2x4 mat2x4_f32;
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float3x2 mat3x2_f32;
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float3x3 mat3x3_f32;
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float3x4 mat3x4_f32;
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float4x2 mat4x2_f32;
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float4x3 mat4x3_f32;
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float4x4 mat4x4_f32;
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tint_array<float3, 2> arr2_vec3_f32;
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Inner struct_inner;
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tint_array<Inner, 4> array_struct_inner;
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};
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kernel void tint_symbol(const device S_tint_packed_vec3* tint_symbol_1 [[buffer(0)]]) {
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float const scalar_f32 = (*(tint_symbol_1)).scalar_f32;
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int const scalar_i32 = (*(tint_symbol_1)).scalar_i32;
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uint const scalar_u32 = (*(tint_symbol_1)).scalar_u32;
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float2 const vec2_f32 = (*(tint_symbol_1)).vec2_f32;
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int2 const vec2_i32 = (*(tint_symbol_1)).vec2_i32;
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uint2 const vec2_u32 = (*(tint_symbol_1)).vec2_u32;
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float3 const vec3_f32 = float3((*(tint_symbol_1)).vec3_f32);
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int3 const vec3_i32 = int3((*(tint_symbol_1)).vec3_i32);
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uint3 const vec3_u32 = uint3((*(tint_symbol_1)).vec3_u32);
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float4 const vec4_f32 = (*(tint_symbol_1)).vec4_f32;
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int4 const vec4_i32 = (*(tint_symbol_1)).vec4_i32;
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uint4 const vec4_u32 = (*(tint_symbol_1)).vec4_u32;
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float2x2 const mat2x2_f32 = (*(tint_symbol_1)).mat2x2_f32;
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float2x3 const mat2x3_f32 = tint_unpack_vec3_in_composite((*(tint_symbol_1)).mat2x3_f32);
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float2x4 const mat2x4_f32 = (*(tint_symbol_1)).mat2x4_f32;
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float3x2 const mat3x2_f32 = (*(tint_symbol_1)).mat3x2_f32;
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float3x3 const mat3x3_f32 = tint_unpack_vec3_in_composite_1((*(tint_symbol_1)).mat3x3_f32);
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float3x4 const mat3x4_f32 = (*(tint_symbol_1)).mat3x4_f32;
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float4x2 const mat4x2_f32 = (*(tint_symbol_1)).mat4x2_f32;
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float4x3 const mat4x3_f32 = tint_unpack_vec3_in_composite_2((*(tint_symbol_1)).mat4x3_f32);
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float4x4 const mat4x4_f32 = (*(tint_symbol_1)).mat4x4_f32;
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tint_array<float3, 2> const arr2_vec3_f32 = tint_unpack_vec3_in_composite_3((*(tint_symbol_1)).arr2_vec3_f32);
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Inner const struct_inner = (*(tint_symbol_1)).struct_inner;
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tint_array<Inner, 4> const array_struct_inner = (*(tint_symbol_1)).array_struct_inner;
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return;
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}
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