dawn-cmake/test/bug/tint/827.wgsl

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WebGPU Shading Language
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[[block]] struct Result {
values : array<f32>;
};
let width : u32 = 128u;
[[group(0), binding(0)]] var tex : texture_depth_2d;
[[group(0), binding(1)]] var<storage> result : [[access(read_write)]] Result;
[[stage(compute)]] fn main(
[[builtin(global_invocation_id)]] GlobalInvocationId : vec3<u32>
) {
result.values[GlobalInvocationId.y * width + GlobalInvocationId.x] = textureLoad(
tex, vec2<i32>(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0);
}