dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/f32.wgsl.expected.glsl

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
vec3 v;
uint pad;
};
layout(binding = 0, std430) buffer U_block_ssbo {
S inner;
} U;
void f() {
U.inner.v = vec3(1.0f, 2.0f, 3.0f);
U.inner.v.x = 1.0f;
U.inner.v.y = 2.0f;
U.inner.v.z = 3.0f;
}