47 lines
1.5 KiB
HLSL
47 lines
1.5 KiB
HLSL
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SKIP: FAILED
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struct FragmentInputs0 {
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float4 position;
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int loc0;
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};
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struct FragmentInputs1 {
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float4 loc3;
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vector<float16_t, 3> loc5;
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uint sample_mask;
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};
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struct tint_symbol_1 {
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nointerpolation int loc0 : TEXCOORD0;
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nointerpolation uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float16_t loc4 : TEXCOORD4;
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vector<float16_t, 3> loc5 : TEXCOORD5;
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float4 position : SV_Position;
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bool front_facing : SV_IsFrontFace;
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uint sample_index : SV_SampleIndex;
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uint sample_mask : SV_Coverage;
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};
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void main_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2, float16_t loc4) {
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if (front_facing) {
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const float4 foo = inputs0.position;
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const uint bar = (sample_index + inputs1.sample_mask);
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const int i = inputs0.loc0;
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const uint u = loc1;
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const float f = loc2;
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const float4 v = inputs1.loc3;
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const float16_t x = loc4;
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const vector<float16_t, 3> y = inputs1.loc5;
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}
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}
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void main(tint_symbol_1 tint_symbol) {
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const FragmentInputs0 tint_symbol_2 = {tint_symbol.position, tint_symbol.loc0};
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const FragmentInputs1 tint_symbol_3 = {tint_symbol.loc3, tint_symbol.loc5, tint_symbol.sample_mask};
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main_inner(tint_symbol_2, tint_symbol.front_facing, tint_symbol.loc1, tint_symbol.sample_index, tint_symbol_3, tint_symbol.loc2, tint_symbol.loc4);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x000001E6355E01A0(7,10-18): error X3000: syntax error: unexpected token 'float16_t'
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