dawn-cmake/test/tint/shader_io/fragment_output_locations_f...

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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 0) out int value;
int main0() {
return 1;
}
void main() {
int inner_result = main0();
value = inner_result;
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 1) out uint value;
uint main1() {
return 1u;
}
void main() {
uint inner_result = main1();
value = inner_result;
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 2) out float value;
float main2() {
return 1.0f;
}
void main() {
float inner_result = main2();
value = inner_result;
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 3) out vec4 value;
vec4 main3() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
void main() {
vec4 inner_result = main3();
value = inner_result;
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 4) out float16_t value;
float16_t main4() {
return 2.25hf;
}
void main() {
float16_t inner_result = main4();
value = inner_result;
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 5) out f16vec3 value;
f16vec3 main5() {
return f16vec3(3.0hf, 5.0hf, 8.0hf);
}
void main() {
f16vec3 inner_result = main5();
value = inner_result;
return;
}