43 lines
1.2 KiB
HLSL
43 lines
1.2 KiB
HLSL
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SKIP: FAILED
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struct VertexInputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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float16_t loc4;
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vector<float16_t, 3> loc5;
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};
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struct tint_symbol_1 {
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int loc0 : TEXCOORD0;
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uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float16_t loc4 : TEXCOORD4;
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vector<float16_t, 3> loc5 : TEXCOORD5;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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float4 main_inner(VertexInputs inputs) {
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const int i = inputs.loc0;
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const uint u = inputs.loc1;
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const float f = inputs.loc2;
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const float4 v = inputs.loc3;
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const float16_t x = inputs.loc4;
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const vector<float16_t, 3> y = inputs.loc5;
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return (0.0f).xxxx;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const VertexInputs tint_symbol_3 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5};
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const float4 inner_result = main_inner(tint_symbol_3);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x0000014EC0050950(6,3-11): error X3000: unrecognized identifier 'float16_t'
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