Add DepthStencilState validation unit tests
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@ -26,6 +26,7 @@ add_executable(nxt_unittests
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${UNITTESTS_DIR}/ToBackendTests.cpp
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${UNITTESTS_DIR}/ToBackendTests.cpp
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${UNITTESTS_DIR}/WireTests.cpp
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${UNITTESTS_DIR}/WireTests.cpp
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${VALIDATION_TESTS_DIR}/BufferValidationTest.cpp
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${VALIDATION_TESTS_DIR}/BufferValidationTest.cpp
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${VALIDATION_TESTS_DIR}/DepthStencilStateValidationTest.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.cpp
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${VALIDATION_TESTS_DIR}/ValidationTest.h
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${VALIDATION_TESTS_DIR}/ValidationTest.h
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${TESTS_DIR}/UnittestsMain.cpp
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${TESTS_DIR}/UnittestsMain.cpp
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@ -0,0 +1,82 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ValidationTest.h"
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class DepthStencilStateValidationTest : public ValidationTest {
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};
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TEST_F(DepthStencilStateValidationTest, Creation) {
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// Success
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nxt::DepthStencilState buf0 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
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.SetStencilMask(nxt::Face::Both, 0x1)
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.GetResult();
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// Success for empty builder
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nxt::DepthStencilState buf1 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.GetResult();
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// Test failure when specifying properties multiple times
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nxt::DepthStencilState buf2 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthWriteEnabled(true)
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.SetDepthWriteEnabled(false)
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.GetResult();
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nxt::DepthStencilState buf3 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthCompareFunction(nxt::CompareFunction::Greater)
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.GetResult();
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// Test success when setting properties on separate faces
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nxt::DepthStencilState buf4 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(nxt::Face::Front, 0x00)
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.SetStencilMask(nxt::Face::Back, 0xff)
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.GetResult();
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nxt::DepthStencilState buf5 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Front, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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// Test failure when setting properties on a face multiple times
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nxt::DepthStencilState buf6 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(nxt::Face::Back, 0x00)
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.SetStencilMask(nxt::Face::Back, 0xff)
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.GetResult();
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nxt::DepthStencilState buf7 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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nxt::DepthStencilState buf8 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(nxt::Face::Both, 0x00)
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.SetStencilMask(nxt::Face::Back, 0xff)
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.GetResult();
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nxt::DepthStencilState buf9 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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