Add DepthStencilState validation unit tests

This commit is contained in:
Austin Eng 2017-06-01 12:36:08 -04:00 committed by Corentin Wallez
parent 1063439d5d
commit 00176858b5
2 changed files with 83 additions and 0 deletions

View File

@ -26,6 +26,7 @@ add_executable(nxt_unittests
${UNITTESTS_DIR}/ToBackendTests.cpp
${UNITTESTS_DIR}/WireTests.cpp
${VALIDATION_TESTS_DIR}/BufferValidationTest.cpp
${VALIDATION_TESTS_DIR}/DepthStencilStateValidationTest.cpp
${VALIDATION_TESTS_DIR}/ValidationTest.cpp
${VALIDATION_TESTS_DIR}/ValidationTest.h
${TESTS_DIR}/UnittestsMain.cpp

View File

@ -0,0 +1,82 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ValidationTest.h"
class DepthStencilStateValidationTest : public ValidationTest {
};
TEST_F(DepthStencilStateValidationTest, Creation) {
// Success
nxt::DepthStencilState buf0 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
.SetDepthCompareFunction(nxt::CompareFunction::Less)
.SetDepthWriteEnabled(true)
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater,
nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
.SetStencilMask(nxt::Face::Both, 0x1)
.GetResult();
// Success for empty builder
nxt::DepthStencilState buf1 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
.GetResult();
// Test failure when specifying properties multiple times
nxt::DepthStencilState buf2 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
.SetDepthWriteEnabled(true)
.SetDepthWriteEnabled(false)
.GetResult();
nxt::DepthStencilState buf3 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
.SetDepthCompareFunction(nxt::CompareFunction::Less)
.SetDepthCompareFunction(nxt::CompareFunction::Greater)
.GetResult();
// Test success when setting properties on separate faces
nxt::DepthStencilState buf4 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
.SetStencilMask(nxt::Face::Front, 0x00)
.SetStencilMask(nxt::Face::Back, 0xff)
.GetResult();
nxt::DepthStencilState buf5 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
.SetStencilFunction(nxt::Face::Front, nxt::CompareFunction::Less,
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
.GetResult();
// Test failure when setting properties on a face multiple times
nxt::DepthStencilState buf6 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
.SetStencilMask(nxt::Face::Back, 0x00)
.SetStencilMask(nxt::Face::Back, 0xff)
.GetResult();
nxt::DepthStencilState buf7 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Less,
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
.GetResult();
nxt::DepthStencilState buf8 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
.SetStencilMask(nxt::Face::Both, 0x00)
.SetStencilMask(nxt::Face::Back, 0xff)
.GetResult();
nxt::DepthStencilState buf9 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less,
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
.GetResult();
}