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Fix some nits from depth-stencil PR
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committed by
Corentin Wallez
parent
58c76b3fe4
commit
001c2ea98f
@@ -58,7 +58,7 @@ void initBuffers() {
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20, 21, 22,
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20, 22, 23
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};
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indexBuffer = CreateFrozenBufferFromData(device, (void*)indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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indexBuffer = CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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static const float vertexData[6 * 4 * 6] = {
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-1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
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@@ -91,7 +91,7 @@ void initBuffers() {
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-1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
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-1.0, 1.0, -1.0, 1.0, 1.0, 1.0
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};
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vertexBuffer = CreateFrozenBufferFromData(device, (void*)vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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vertexBuffer = CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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static const float planeData[6 * 4] = {
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-2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
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@@ -99,7 +99,7 @@ void initBuffers() {
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2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
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-2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
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};
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planeBuffer = CreateFrozenBufferFromData(device, (void*)planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
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planeBuffer = CreateFrozenBufferFromData(device, planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
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}
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struct CameraData {
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@@ -171,10 +171,10 @@ void init() {
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.GetResult();
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glm::mat4 transform(1.0);
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transformBuffer[0] = CreateFrozenBufferFromData(device, (void*)&transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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transformBuffer[0] = CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
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transformBuffer[1] = CreateFrozenBufferFromData(device, (void*)&transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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transformBuffer[1] = CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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nxt::BufferView cameraBufferView = cameraBuffer.CreateBufferViewBuilder()
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.SetExtent(0, sizeof(CameraData))
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