Fix some nits from depth-stencil PR

This commit is contained in:
Corentin Wallez
2017-06-05 13:12:16 -04:00
committed by Corentin Wallez
parent 58c76b3fe4
commit 001c2ea98f
8 changed files with 41 additions and 56 deletions

View File

@@ -245,7 +245,7 @@ void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderP
.GetResult();
}
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, void* data, uint32_t size, nxt::BufferUsageBit usage) {
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage) {
nxt::Buffer buffer = device.CreateBufferBuilder()
.SetAllowedUsage(nxt::BufferUsageBit::Mapped | usage)
.SetInitialUsage(nxt::BufferUsageBit::Mapped)
@@ -307,10 +307,6 @@ extern "C" {
return CreateShaderModule(device, static_cast<nxt::ShaderStage>(stage), source).Release();
}
nxtBuffer CreateFrozenBufferFromData(nxtDevice device, void* data, uint32_t size, nxtBufferUsageBit usage) {
return CreateFrozenBufferFromData(device, data, size, usage);
}
void DoSwapBuffers() {
if (cmdBufType == CmdBufType::Terrible) {
c2sBuf->Flush();