Make setBlendColor take in a Color instead of 4 floats

BUG=

Change-Id: Ic70d5b664c0ea64c038129cdb83f4ba05fb61830
Reviewed-on: https://dawn-review.googlesource.com/c/4341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez 2019-02-05 12:13:10 +00:00 committed by Commit Bot service account
parent d1be0e7077
commit 00976d0db1
10 changed files with 26 additions and 24 deletions

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@ -815,10 +815,7 @@
{
"name": "set blend color",
"args": [
{"name": "r", "type": "float"},
{"name": "g", "type": "float"},
{"name": "b", "type": "float"},
{"name": "a", "type": "float"}
{"name": "color", "type": "color", "annotation": "const*"}
]
},
{

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@ -134,7 +134,7 @@ namespace dawn_native {
};
struct SetBlendColorCmd {
float r, g, b, a;
Color color;
};
struct SetBindGroupCmd {

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@ -90,17 +90,14 @@ namespace dawn_native {
cmd->reference = reference;
}
void RenderPassEncoderBase::SetBlendColor(float r, float g, float b, float a) {
void RenderPassEncoderBase::SetBlendColor(const Color* color) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
SetBlendColorCmd* cmd = mAllocator->Allocate<SetBlendColorCmd>(Command::SetBlendColor);
new (cmd) SetBlendColorCmd;
cmd->r = r;
cmd->g = g;
cmd->b = b;
cmd->a = a;
cmd->color = *color;
}
void RenderPassEncoderBase::SetScissorRect(uint32_t x,

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@ -43,7 +43,7 @@ namespace dawn_native {
void SetPipeline(RenderPipelineBase* pipeline);
void SetStencilReference(uint32_t reference);
void SetBlendColor(float r, float g, float b, float a);
void SetBlendColor(const Color* color);
void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
template <typename T>

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@ -637,7 +637,7 @@ namespace dawn_native { namespace d3d12 {
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
commandList->OMSetBlendFactor(static_cast<const FLOAT*>(&cmd->r));
commandList->OMSetBlendFactor(static_cast<const FLOAT*>(&cmd->color.r));
} break;
case Command::SetBindGroup: {

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@ -483,7 +483,10 @@ namespace dawn_native { namespace metal {
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
[encoder setBlendColorRed:cmd->r green:cmd->g blue:cmd->b alpha:cmd->a];
[encoder setBlendColorRed:cmd->color.r
green:cmd->color.g
blue:cmd->color.b
alpha:cmd->color.a];
} break;
case Command::SetBindGroup: {

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@ -662,7 +662,7 @@ namespace dawn_native { namespace opengl {
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
glBlendColor(cmd->r, cmd->g, cmd->b, cmd->a);
glBlendColor(cmd->color.r, cmd->color.g, cmd->color.b, cmd->color.a);
} break;
case Command::SetBindGroup: {

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@ -347,10 +347,10 @@ namespace dawn_native { namespace vulkan {
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
float blendConstants[4] = {
cmd->r,
cmd->g,
cmd->b,
cmd->a,
cmd->color.r,
cmd->color.g,
cmd->color.b,
cmd->color.a,
};
device->fn.CmdSetBlendConstants(commands, blendConstants);
} break;

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@ -104,6 +104,8 @@ class BlendStateTest : public DawnTest {
// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected
void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
dawn::Color blendColor{triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3]};
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
@ -115,7 +117,7 @@ class BlendStateTest : public DawnTest {
// Then use the test pipeline to draw the test triangle with blending
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { triangle.color } })));
pass.SetBlendColor(triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3]);
pass.SetBlendColor(&blendColor);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
@ -884,6 +886,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
testDescriptor.cBlendStates[0].alphaBlend = blend;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
// Check that the initial blend color is (0,0,0,0)
{
@ -914,7 +917,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBlendColor(1, 1, 1, 1);
pass.SetBlendColor(&kWhite);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
@ -935,7 +938,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBlendColor(1, 1, 1, 1);
pass.SetBlendColor(&kWhite);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();

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@ -68,7 +68,8 @@ TEST_F(SetBlendColorTest, Success) {
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
constexpr dawn::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
pass.SetBlendColor(&kTransparentBlack);
pass.EndPass();
}
builder.GetResult();
@ -81,7 +82,8 @@ TEST_F(SetBlendColorTest, AnyValueAllowed) {
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f);
constexpr dawn::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
pass.SetBlendColor(&kAnyColorValue);
pass.EndPass();
}
builder.GetResult();
@ -90,7 +92,7 @@ TEST_F(SetBlendColorTest, AnyValueAllowed) {
class SetStencilReferenceTest : public ValidationTest {
};
// Test to check basic use of SetBlendColor
// Test to check basic use of SetStencilReferenceTest
TEST_F(SetStencilReferenceTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();