Fix default viewDimension in deprecated BGLEntry path.
The handling of the default view dimension in the deprecated bind group layout entry path was checking the viewDimension of the new sub-descriptor instead of the deprecated viewDimension member. This meant that viewDimension was always defaulted and "2D". This commit fixes the issue by looking at the correct viewDimension member and adds a regression deprecation test. Bug: dawn:620 Change-Id: Icc133b6d80ba3d88bae30dc9138f1d74e14d12c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36841 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -443,8 +443,7 @@ namespace dawn_native {
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::SampledTexture:
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bindingInfo.bindingType = BindingInfoType::Texture;
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bindingInfo.bindingType = BindingInfoType::Texture;
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bindingInfo.texture.viewDimension = binding.viewDimension;
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bindingInfo.texture.viewDimension = binding.viewDimension;
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if (binding.texture.viewDimension ==
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if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) {
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wgpu::TextureViewDimension::Undefined) {
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bindingInfo.texture.viewDimension = wgpu::TextureViewDimension::e2D;
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bindingInfo.texture.viewDimension = wgpu::TextureViewDimension::e2D;
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}
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}
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@ -469,8 +468,7 @@ namespace dawn_native {
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bindingInfo.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
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bindingInfo.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
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bindingInfo.storageTexture.format = binding.storageTextureFormat;
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bindingInfo.storageTexture.format = binding.storageTextureFormat;
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bindingInfo.storageTexture.viewDimension = binding.viewDimension;
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bindingInfo.storageTexture.viewDimension = binding.viewDimension;
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if (binding.storageTexture.viewDimension ==
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if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) {
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wgpu::TextureViewDimension::Undefined) {
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bindingInfo.storageTexture.viewDimension =
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bindingInfo.storageTexture.viewDimension =
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wgpu::TextureViewDimension::e2D;
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wgpu::TextureViewDimension::e2D;
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}
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}
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@ -480,8 +478,7 @@ namespace dawn_native {
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bindingInfo.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
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bindingInfo.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
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bindingInfo.storageTexture.format = binding.storageTextureFormat;
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bindingInfo.storageTexture.format = binding.storageTextureFormat;
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bindingInfo.storageTexture.viewDimension = binding.viewDimension;
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bindingInfo.storageTexture.viewDimension = binding.viewDimension;
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if (binding.storageTexture.viewDimension ==
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if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) {
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wgpu::TextureViewDimension::Undefined) {
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bindingInfo.storageTexture.viewDimension =
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bindingInfo.storageTexture.viewDimension =
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wgpu::TextureViewDimension::e2D;
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wgpu::TextureViewDimension::e2D;
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}
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}
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@ -105,6 +105,51 @@ TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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}
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}
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// Test that the deprecated BGLEntry path correctly handles the defaulting of viewDimension.
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// This is a regression test for crbug.com/dawn/620
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TEST_P(DeprecationTests, BindGroupLayoutEntryViewDimensionDefaulting) {
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wgpu::BindGroupLayoutEntry binding;
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binding.binding = 0;
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binding.visibility = wgpu::ShaderStage::Vertex;
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binding.type = wgpu::BindingType::SampledTexture;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.entryCount = 1;
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bglDesc.entries = &binding;
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// Check that the default viewDimension is 2D.
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{
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binding.viewDimension = wgpu::TextureViewDimension::Undefined;
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wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&bglDesc);
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.size = {1, 1, 1};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.dimension = wgpu::TextureDimension::e2D;
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wgpu::Texture texture = device.CreateTexture(&desc);
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// Success, the default is 2D and we give it a 2D view.
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utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}});
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}
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// Check that setting a non-default viewDimension works.
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{
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binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
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wgpu::BindGroupLayout bgl = device.CreateBindGroupLayout(&bglDesc);
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.size = {1, 1, 4};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.dimension = wgpu::TextureDimension::e2D;
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wgpu::Texture texture = device.CreateTexture(&desc);
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// Success, the view will be 2DArray and the BGL expects a 2DArray.
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utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}});
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}
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}
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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D3D12Backend(),
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D3D12Backend(),
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MetalBackend(),
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MetalBackend(),
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