tint: Rename Global() -> GlobalVar()

We have `GlobalLet()`, `Let()`, `Var()`, so this just
keeps things consistent

Change-Id: Ie9f79b62e737a15b995c5a2b19f84621a5ac3cc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94604
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2022-06-25 08:12:59 +00:00
committed by Dawn LUCI CQ
parent 41486e1135
commit 01208e7e42
122 changed files with 1655 additions and 1637 deletions

View File

@@ -121,15 +121,15 @@ void InspectorBuilder::AddUniformBuffer(const std::string& name,
const ast::Type* type,
uint32_t group,
uint32_t binding) {
Global(name, type, ast::StorageClass::kUniform,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
GlobalVar(name, type, ast::StorageClass::kUniform,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
}
void InspectorBuilder::AddWorkgroupStorage(const std::string& name, const ast::Type* type) {
Global(name, type, ast::StorageClass::kWorkgroup);
GlobalVar(name, type, ast::StorageClass::kWorkgroup);
}
void InspectorBuilder::AddStorageBuffer(const std::string& name,
@@ -137,11 +137,11 @@ void InspectorBuilder::AddStorageBuffer(const std::string& name,
ast::Access access,
uint32_t group,
uint32_t binding) {
Global(name, type, ast::StorageClass::kStorage, access,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
GlobalVar(name, type, ast::StorageClass::kStorage, access,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
}
void InspectorBuilder::MakeStructVariableReferenceBodyFunction(
@@ -173,36 +173,36 @@ void InspectorBuilder::MakeStructVariableReferenceBodyFunction(
}
void InspectorBuilder::AddSampler(const std::string& name, uint32_t group, uint32_t binding) {
Global(name, sampler_type(),
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
GlobalVar(name, sampler_type(),
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
}
void InspectorBuilder::AddComparisonSampler(const std::string& name,
uint32_t group,
uint32_t binding) {
Global(name, comparison_sampler_type(),
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
GlobalVar(name, comparison_sampler_type(),
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
}
void InspectorBuilder::AddResource(const std::string& name,
const ast::Type* type,
uint32_t group,
uint32_t binding) {
Global(name, type,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
GlobalVar(name, type,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
}
void InspectorBuilder::AddGlobalVariable(const std::string& name, const ast::Type* type) {
Global(name, type, ast::StorageClass::kPrivate);
GlobalVar(name, type, ast::StorageClass::kPrivate);
}
const ast::Function* InspectorBuilder::MakeSamplerReferenceBodyFunction(
@@ -305,11 +305,11 @@ void InspectorBuilder::AddStorageTexture(const std::string& name,
const ast::Type* type,
uint32_t group,
uint32_t binding) {
Global(name, type,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
GlobalVar(name, type,
ast::AttributeList{
create<ast::BindingAttribute>(binding),
create<ast::GroupAttribute>(group),
});
}
const ast::Function* InspectorBuilder::MakeStorageTextureBodyFunction(