Default dawn_use_swiftshader to true

SwiftShader is required to implement WebGPU fallback adapters.

Perf tests are skipped for CPU adapters since they easily timeout
for intensive benchmarks.

Bug: chromium:1266550
Change-Id: Ib6e91da1128baae1770c797a69cf9ad605ea324d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76421
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2022-01-19 17:32:56 +00:00
committed by Dawn LUCI CQ
parent 28b90ed92b
commit 017f9cc855
2 changed files with 10 additions and 7 deletions

View File

@@ -32,13 +32,9 @@ dawn_is_winuwp = is_win && target_os == "winuwp"
declare_args() {
dawn_use_angle = true
# Enables usage of swiftshader on the Vulkan backend.
# Note that this will only work in standalone and in projects that set the
# dawn_swiftshader_dir variable in build_overrides/dawn.gni
# Because of how the Vulkan loader works, setting this makes Dawn only able
# to find the Swiftshader ICD and not the others.
# Enabled by default when fuzzing.
dawn_use_swiftshader = build_with_chromium && use_fuzzing_engine
# Enables SwiftShader as the fallback adapter. Requires dawn_swiftshader_dir
# to be set to take effect.
dawn_use_swiftshader = true
}
declare_args() {