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Default dawn_use_swiftshader to true
SwiftShader is required to implement WebGPU fallback adapters. Perf tests are skipped for CPU adapters since they easily timeout for intensive benchmarks. Bug: chromium:1266550 Change-Id: Ib6e91da1128baae1770c797a69cf9ad605ea324d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76421 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
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@@ -32,13 +32,9 @@ dawn_is_winuwp = is_win && target_os == "winuwp"
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declare_args() {
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dawn_use_angle = true
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# Enables usage of swiftshader on the Vulkan backend.
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# Note that this will only work in standalone and in projects that set the
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# dawn_swiftshader_dir variable in build_overrides/dawn.gni
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# Because of how the Vulkan loader works, setting this makes Dawn only able
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# to find the Swiftshader ICD and not the others.
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# Enabled by default when fuzzing.
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dawn_use_swiftshader = build_with_chromium && use_fuzzing_engine
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# Enables SwiftShader as the fallback adapter. Requires dawn_swiftshader_dir
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# to be set to take effect.
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dawn_use_swiftshader = true
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}
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declare_args() {
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