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wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
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Tint LUCI CQ
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01e4b6fc18
@@ -12,12 +12,12 @@ struct S {
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : Inner;
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j : [[stride(16)]] array<Inner, 4>;
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j : @stride(16) array<Inner, 4>;
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};
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[[binding(0), group(0)]] var<storage, read> s : S;
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@binding(0) @group(0) var<storage, read> s : S;
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn main() {
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let a = s.a;
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let b = s.b;
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@@ -12,12 +12,12 @@ struct S {
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : Inner;
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j : [[stride(16)]] array<Inner, 4>;
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j : @stride(16) array<Inner, 4>;
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}
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[[binding(0), group(0)]] var<storage, read> s : S;
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@binding(0) @group(0) var<storage, read> s : S;
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn main() {
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let a = s.a;
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let b = s.b;
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@@ -12,12 +12,12 @@ struct S {
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : Inner;
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j : [[stride(16)]] array<Inner, 4>;
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j : @stride(16) array<Inner, 4>;
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};
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[[binding(0), group(0)]] var<storage, write> s : S;
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@binding(0) @group(0) var<storage, write> s : S;
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn main() {
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s.a = vec3<i32>();
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s.b = i32();
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@@ -28,5 +28,5 @@ fn main() {
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s.g = mat2x3<f32>();
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s.h = mat3x2<f32>();
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s.i = Inner();
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s.j = [[stride(16)]] array<Inner, 4>();
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s.j = @stride(16) array<Inner, 4>();
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}
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@@ -12,12 +12,12 @@ struct S {
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : Inner;
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j : [[stride(16)]] array<Inner, 4>;
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j : @stride(16) array<Inner, 4>;
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}
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[[binding(0), group(0)]] var<storage, write> s : S;
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@binding(0) @group(0) var<storage, write> s : S;
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn main() {
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s.a = vec3<i32>();
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s.b = i32();
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@@ -28,5 +28,5 @@ fn main() {
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s.g = mat2x3<f32>();
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s.h = mat3x2<f32>();
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s.i = Inner();
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s.j = [[stride(16)]] array<Inner, 4>();
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s.j = @stride(16) array<Inner, 4>();
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}
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