wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -1,10 +1,10 @@
// 1112.wgsl
[[group(0), binding(0)]] var Sampler: sampler;
[[group(0), binding(1)]] var randomTexture: texture_2d<f32>;
[[group(0), binding(2)]] var depthTexture: texture_2d<f32>;
@group(0) @binding(0) var Sampler: sampler;
@group(0) @binding(1) var randomTexture: texture_2d<f32>;
@group(0) @binding(2) var depthTexture: texture_2d<f32>;
[[stage(fragment)]]
fn main([[location(0)]] vUV : vec2<f32>) -> [[location(0)]] vec4<f32> {
@stage(fragment)
fn main(@location(0) vUV : vec2<f32>) -> @location(0) vec4<f32> {
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
var i = 0;

View File

@@ -1,11 +1,11 @@
[[group(0), binding(0)]] var Sampler : sampler;
@group(0) @binding(0) var Sampler : sampler;
[[group(0), binding(1)]] var randomTexture : texture_2d<f32>;
@group(0) @binding(1) var randomTexture : texture_2d<f32>;
[[group(0), binding(2)]] var depthTexture : texture_2d<f32>;
@group(0) @binding(2) var depthTexture : texture_2d<f32>;
[[stage(fragment)]]
fn main([[location(0)]] vUV : vec2<f32>) -> [[location(0)]] vec4<f32> {
@stage(fragment)
fn main(@location(0) vUV : vec2<f32>) -> @location(0) vec4<f32> {
let random : vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
var i = 0;
loop {