wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -13,10 +13,10 @@ struct Particles {
p : array<Particle>;
};
[[group(1), binding(3)]] var<storage, read> particles : Particles;
[[group(1), binding(4)]] var<uniform> sim : Simulation;
@group(1) @binding(3) var<storage, read> particles : Particles;
@group(1) @binding(4) var<uniform> sim : Simulation;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var particle = particles.p[0];
particle.position[sim.i] = particle.position[sim.i];

View File

@@ -13,11 +13,11 @@ struct Particles {
p : array<Particle>;
}
[[group(1), binding(3)]] var<storage, read> particles : Particles;
@group(1) @binding(3) var<storage, read> particles : Particles;
[[group(1), binding(4)]] var<uniform> sim : Simulation;
@group(1) @binding(4) var<uniform> sim : Simulation;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var particle = particles.p[0];
particle.position[sim.i] = particle.position[sim.i];