wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -3,9 +3,9 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][0] = 1.0;

View File

@@ -3,9 +3,9 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][0] = 1.0;

View File

@@ -3,9 +3,9 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][uniforms.j] = 1.0;

View File

@@ -3,9 +3,9 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][uniforms.j] = 1.0;

View File

@@ -3,11 +3,11 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}

View File

@@ -3,11 +3,11 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}

View File

@@ -3,9 +3,9 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i] = vec4<f32>(1.0);

View File

@@ -3,9 +3,9 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i] = vec4<f32>(1.0);

View File

@@ -3,11 +3,11 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][0] = 1.0;
}

View File

@@ -3,11 +3,11 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][0] = 1.0;
}

View File

@@ -3,11 +3,11 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][uniforms.j] = 1.0;
}

View File

@@ -3,11 +3,11 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][uniforms.j] = 1.0;
}

View File

@@ -3,11 +3,11 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}

View File

@@ -3,11 +3,11 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}

View File

@@ -3,11 +3,11 @@
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i] = vec4<f32>(1.0);
}

View File

@@ -3,11 +3,11 @@ struct Uniforms {
j : u32;
}
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i] = vec4<f32>(1.0);
}