wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d;
@group(1) @binding(0) var arg_0: texture_depth_2d;
// fn textureLoad(texture: texture_depth_2d, coords: vec2<i32>, level: i32) -> f32
fn textureLoad_19cf87() {
var res: f32 = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_19cf87();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_19cf87();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_19cf87();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
@group(1) @binding(0) var arg_0 : texture_depth_2d;
fn textureLoad_19cf87() {
var res : f32 = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_19cf87();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_19cf87();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_19cf87();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_1d<u32>;
@group(1) @binding(0) var arg_0: texture_1d<u32>;
// fn textureLoad(texture: texture_1d<u32>, coords: i32, level: i32) -> vec4<u32>
fn textureLoad_1b8588() {
var res: vec4<u32> = textureLoad(arg_0, 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_1b8588();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_1b8588();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_1b8588();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
@group(1) @binding(0) var arg_0 : texture_1d<u32>;
fn textureLoad_1b8588() {
var res : vec4<u32> = textureLoad(arg_0, 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_1b8588();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_1b8588();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_1b8588();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
@group(1) @binding(0) var arg_0: texture_3d<f32>;
// fn textureLoad(texture: texture_3d<f32>, coords: vec3<i32>, level: i32) -> vec4<f32>
fn textureLoad_1f2016() {
var res: vec4<f32> = textureLoad(arg_0, vec3<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_1f2016();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_1f2016();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_1f2016();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
fn textureLoad_1f2016() {
var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_1f2016();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_1f2016();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_1f2016();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
@group(1) @binding(0) var arg_0: texture_2d<f32>;
// fn textureLoad(texture: texture_2d<f32>, coords: vec2<i32>, level: i32) -> vec4<f32>
fn textureLoad_484344() {
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_484344();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_484344();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_484344();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
fn textureLoad_484344() {
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_484344();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_484344();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_484344();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<i32>;
@group(1) @binding(0) var arg_0: texture_3d<i32>;
// fn textureLoad(texture: texture_3d<i32>, coords: vec3<i32>, level: i32) -> vec4<i32>
fn textureLoad_4fd803() {
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_4fd803();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_4fd803();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_4fd803();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<i32>;
@group(1) @binding(0) var arg_0 : texture_3d<i32>;
fn textureLoad_4fd803() {
var res : vec4<i32> = textureLoad(arg_0, vec3<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_4fd803();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_4fd803();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_4fd803();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_1d<i32>;
@group(1) @binding(0) var arg_0: texture_1d<i32>;
// fn textureLoad(texture: texture_1d<i32>, coords: i32, level: i32) -> vec4<i32>
fn textureLoad_5a2f9d() {
var res: vec4<i32> = textureLoad(arg_0, 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_5a2f9d();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_5a2f9d();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_5a2f9d();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
@group(1) @binding(0) var arg_0 : texture_1d<i32>;
fn textureLoad_5a2f9d() {
var res : vec4<i32> = textureLoad(arg_0, 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_5a2f9d();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_5a2f9d();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_5a2f9d();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<u32>;
@group(1) @binding(0) var arg_0: texture_2d<u32>;
// fn textureLoad(texture: texture_2d<u32>, coords: vec2<i32>, level: i32) -> vec4<u32>
fn textureLoad_6154d4() {
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_6154d4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_6154d4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_6154d4();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<u32>;
@group(1) @binding(0) var arg_0 : texture_2d<u32>;
fn textureLoad_6154d4() {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_6154d4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_6154d4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_6154d4();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_multisampled_2d;
@group(1) @binding(0) var arg_0: texture_depth_multisampled_2d;
// fn textureLoad(texture: texture_depth_multisampled_2d, coords: vec2<i32>, sample_index: i32) -> f32
fn textureLoad_6273b1() {
var res: f32 = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_6273b1();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_6273b1();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_6273b1();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureLoad_6273b1() {
var res : f32 = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_6273b1();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_6273b1();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_6273b1();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<i32>;
@group(1) @binding(0) var arg_0: texture_2d_array<i32>;
// fn textureLoad(texture: texture_2d_array<i32>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<i32>
fn textureLoad_79e697() {
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_79e697();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_79e697();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_79e697();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<i32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<i32>;
fn textureLoad_79e697() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_79e697();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_79e697();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_79e697();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<u32>;
@group(1) @binding(0) var arg_0: texture_2d_array<u32>;
// fn textureLoad(texture: texture_2d_array<u32>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<u32>
fn textureLoad_7c90e5() {
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_7c90e5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_7c90e5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_7c90e5();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
fn textureLoad_7c90e5() {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_7c90e5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_7c90e5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_7c90e5();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
@group(1) @binding(0) var arg_0: texture_1d<f32>;
// fn textureLoad(texture: texture_1d<f32>, coords: i32, level: i32) -> vec4<f32>
fn textureLoad_81c381() {
var res: vec4<f32> = textureLoad(arg_0, 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_81c381();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_81c381();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_81c381();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
@group(1) @binding(0) var arg_0 : texture_1d<f32>;
fn textureLoad_81c381() {
var res : vec4<f32> = textureLoad(arg_0, 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_81c381();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_81c381();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_81c381();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
// fn textureLoad(texture: texture_2d_array<f32>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<f32>
fn textureLoad_87be85() {
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_87be85();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_87be85();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_87be85();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
fn textureLoad_87be85() {
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_87be85();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_87be85();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_87be85();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_external;
@group(1) @binding(0) var arg_0: texture_external;
// fn textureLoad(texture: texture_external, coords: vec2<i32>) -> vec4<f32>
fn textureLoad_8acf41() {
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_8acf41();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_8acf41();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_8acf41();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_external;
@group(1) @binding(0) var arg_0 : texture_external;
fn textureLoad_8acf41() {
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_8acf41();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_8acf41();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_8acf41();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
// fn textureLoad(texture: texture_depth_2d_array, coords: vec2<i32>, array_index: i32, level: i32) -> f32
fn textureLoad_9b2667() {
var res: f32 = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_9b2667();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_9b2667();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_9b2667();
}

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@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureLoad_9b2667() {
var res : f32 = textureLoad(arg_0, vec2<i32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_9b2667();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_9b2667();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_9b2667();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<f32>;
@group(1) @binding(0) var arg_0: texture_multisampled_2d<f32>;
// fn textureLoad(texture: texture_multisampled_2d<f32>, coords: vec2<i32>, sample_index: i32) -> vec4<f32>
fn textureLoad_a583c9() {
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_a583c9();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_a583c9();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_a583c9();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<f32>;
fn textureLoad_a583c9() {
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_a583c9();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_a583c9();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_a583c9();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<u32>;
@group(1) @binding(0) var arg_0: texture_3d<u32>;
// fn textureLoad(texture: texture_3d<u32>, coords: vec3<i32>, level: i32) -> vec4<u32>
fn textureLoad_a9a9f5() {
var res: vec4<u32> = textureLoad(arg_0, vec3<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_a9a9f5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_a9a9f5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_a9a9f5();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<u32>;
@group(1) @binding(0) var arg_0 : texture_3d<u32>;
fn textureLoad_a9a9f5() {
var res : vec4<u32> = textureLoad(arg_0, vec3<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_a9a9f5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_a9a9f5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_a9a9f5();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<i32>;
@group(1) @binding(0) var arg_0: texture_2d<i32>;
// fn textureLoad(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32>
fn textureLoad_c2a480() {
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_c2a480();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_c2a480();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_c2a480();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
@group(1) @binding(0) var arg_0 : texture_2d<i32>;
fn textureLoad_c2a480() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_c2a480();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_c2a480();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_c2a480();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<u32>;
@group(1) @binding(0) var arg_0: texture_multisampled_2d<u32>;
// fn textureLoad(texture: texture_multisampled_2d<u32>, coords: vec2<i32>, sample_index: i32) -> vec4<u32>
fn textureLoad_c378ee() {
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_c378ee();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_c378ee();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_c378ee();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<u32>;
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<u32>;
fn textureLoad_c378ee() {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_c378ee();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_c378ee();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_c378ee();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<i32>;
@group(1) @binding(0) var arg_0: texture_multisampled_2d<i32>;
// fn textureLoad(texture: texture_multisampled_2d<i32>, coords: vec2<i32>, sample_index: i32) -> vec4<i32>
fn textureLoad_e3d2cc() {
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_e3d2cc();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_e3d2cc();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_e3d2cc();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<i32>;
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
fn textureLoad_e3d2cc() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_e3d2cc();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureLoad_e3d2cc();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_e3d2cc();
}