mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-21 02:39:11 +00:00
wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
8f1d5224ee
commit
01e4b6fc18
@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_depth_2d;
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@group(1) @binding(0) var arg_0: texture_depth_2d;
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// fn textureLoad(texture: texture_depth_2d, coords: vec2<i32>, level: i32) -> f32
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fn textureLoad_19cf87() {
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var res: f32 = textureLoad(arg_0, vec2<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_19cf87();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_19cf87();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_19cf87();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
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@group(1) @binding(0) var arg_0 : texture_depth_2d;
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fn textureLoad_19cf87() {
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var res : f32 = textureLoad(arg_0, vec2<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_19cf87();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_19cf87();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_19cf87();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_1d<u32>;
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@group(1) @binding(0) var arg_0: texture_1d<u32>;
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// fn textureLoad(texture: texture_1d<u32>, coords: i32, level: i32) -> vec4<u32>
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fn textureLoad_1b8588() {
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var res: vec4<u32> = textureLoad(arg_0, 1, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_1b8588();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_1b8588();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_1b8588();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
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@group(1) @binding(0) var arg_0 : texture_1d<u32>;
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fn textureLoad_1b8588() {
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var res : vec4<u32> = textureLoad(arg_0, 1, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_1b8588();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_1b8588();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_1b8588();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
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@group(1) @binding(0) var arg_0: texture_3d<f32>;
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// fn textureLoad(texture: texture_3d<f32>, coords: vec3<i32>, level: i32) -> vec4<f32>
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fn textureLoad_1f2016() {
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var res: vec4<f32> = textureLoad(arg_0, vec3<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_1f2016();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_1f2016();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_1f2016();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
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@group(1) @binding(0) var arg_0 : texture_3d<f32>;
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fn textureLoad_1f2016() {
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var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_1f2016();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_1f2016();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_1f2016();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
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@group(1) @binding(0) var arg_0: texture_2d<f32>;
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// fn textureLoad(texture: texture_2d<f32>, coords: vec2<i32>, level: i32) -> vec4<f32>
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fn textureLoad_484344() {
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_484344();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_484344();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_484344();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
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@group(1) @binding(0) var arg_0 : texture_2d<f32>;
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fn textureLoad_484344() {
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var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_484344();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_484344();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_484344();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_3d<i32>;
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@group(1) @binding(0) var arg_0: texture_3d<i32>;
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// fn textureLoad(texture: texture_3d<i32>, coords: vec3<i32>, level: i32) -> vec4<i32>
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fn textureLoad_4fd803() {
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var res: vec4<i32> = textureLoad(arg_0, vec3<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_4fd803();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_4fd803();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_4fd803();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_3d<i32>;
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@group(1) @binding(0) var arg_0 : texture_3d<i32>;
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fn textureLoad_4fd803() {
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var res : vec4<i32> = textureLoad(arg_0, vec3<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_4fd803();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_4fd803();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_4fd803();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_1d<i32>;
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@group(1) @binding(0) var arg_0: texture_1d<i32>;
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// fn textureLoad(texture: texture_1d<i32>, coords: i32, level: i32) -> vec4<i32>
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fn textureLoad_5a2f9d() {
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var res: vec4<i32> = textureLoad(arg_0, 1, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_5a2f9d();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_5a2f9d();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_5a2f9d();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
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@group(1) @binding(0) var arg_0 : texture_1d<i32>;
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fn textureLoad_5a2f9d() {
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var res : vec4<i32> = textureLoad(arg_0, 1, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_5a2f9d();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_5a2f9d();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_5a2f9d();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_2d<u32>;
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@group(1) @binding(0) var arg_0: texture_2d<u32>;
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// fn textureLoad(texture: texture_2d<u32>, coords: vec2<i32>, level: i32) -> vec4<u32>
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fn textureLoad_6154d4() {
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_6154d4();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_6154d4();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_6154d4();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_2d<u32>;
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@group(1) @binding(0) var arg_0 : texture_2d<u32>;
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fn textureLoad_6154d4() {
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var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_6154d4();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_6154d4();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_6154d4();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_depth_multisampled_2d;
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@group(1) @binding(0) var arg_0: texture_depth_multisampled_2d;
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// fn textureLoad(texture: texture_depth_multisampled_2d, coords: vec2<i32>, sample_index: i32) -> f32
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fn textureLoad_6273b1() {
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var res: f32 = textureLoad(arg_0, vec2<i32>(), 1);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_6273b1();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_6273b1();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_6273b1();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
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@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
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fn textureLoad_6273b1() {
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var res : f32 = textureLoad(arg_0, vec2<i32>(), 1);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_6273b1();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureLoad_6273b1();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_6273b1();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d_array<i32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d_array<i32>;
|
||||
|
||||
// fn textureLoad(texture: texture_2d_array<i32>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<i32>
|
||||
fn textureLoad_79e697() {
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_79e697();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_79e697();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_79e697();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d_array<i32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d_array<i32>;
|
||||
|
||||
fn textureLoad_79e697() {
|
||||
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_79e697();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_79e697();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_79e697();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d_array<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d_array<u32>;
|
||||
|
||||
// fn textureLoad(texture: texture_2d_array<u32>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<u32>
|
||||
fn textureLoad_7c90e5() {
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_7c90e5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_7c90e5();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_7c90e5();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
|
||||
|
||||
fn textureLoad_7c90e5() {
|
||||
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_7c90e5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_7c90e5();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_7c90e5();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_1d<f32>;
|
||||
|
||||
// fn textureLoad(texture: texture_1d<f32>, coords: i32, level: i32) -> vec4<f32>
|
||||
fn textureLoad_81c381() {
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_81c381();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_81c381();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_81c381();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_1d<f32>;
|
||||
|
||||
fn textureLoad_81c381() {
|
||||
var res : vec4<f32> = textureLoad(arg_0, 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_81c381();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_81c381();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_81c381();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
|
||||
|
||||
// fn textureLoad(texture: texture_2d_array<f32>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<f32>
|
||||
fn textureLoad_87be85() {
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_87be85();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_87be85();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_87be85();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
|
||||
|
||||
fn textureLoad_87be85() {
|
||||
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_87be85();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_87be85();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_87be85();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_external;
|
||||
@group(1) @binding(0) var arg_0: texture_external;
|
||||
|
||||
// fn textureLoad(texture: texture_external, coords: vec2<i32>) -> vec4<f32>
|
||||
fn textureLoad_8acf41() {
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_8acf41();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_8acf41();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_8acf41();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_external;
|
||||
@group(1) @binding(0) var arg_0 : texture_external;
|
||||
|
||||
fn textureLoad_8acf41() {
|
||||
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_8acf41();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_8acf41();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_8acf41();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
|
||||
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
|
||||
|
||||
// fn textureLoad(texture: texture_depth_2d_array, coords: vec2<i32>, array_index: i32, level: i32) -> f32
|
||||
fn textureLoad_9b2667() {
|
||||
var res: f32 = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_9b2667();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_9b2667();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_9b2667();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
|
||||
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
||||
|
||||
fn textureLoad_9b2667() {
|
||||
var res : f32 = textureLoad(arg_0, vec2<i32>(), 1, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_9b2667();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_9b2667();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_9b2667();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_multisampled_2d<f32>;
|
||||
|
||||
// fn textureLoad(texture: texture_multisampled_2d<f32>, coords: vec2<i32>, sample_index: i32) -> vec4<f32>
|
||||
fn textureLoad_a583c9() {
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_a583c9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_a583c9();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_a583c9();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<f32>;
|
||||
|
||||
fn textureLoad_a583c9() {
|
||||
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_a583c9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_a583c9();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_a583c9();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_3d<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_3d<u32>;
|
||||
|
||||
// fn textureLoad(texture: texture_3d<u32>, coords: vec3<i32>, level: i32) -> vec4<u32>
|
||||
fn textureLoad_a9a9f5() {
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec3<i32>(), 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_a9a9f5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_a9a9f5();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_a9a9f5();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_3d<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_3d<u32>;
|
||||
|
||||
fn textureLoad_a9a9f5() {
|
||||
var res : vec4<u32> = textureLoad(arg_0, vec3<i32>(), 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_a9a9f5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_a9a9f5();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_a9a9f5();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d<i32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d<i32>;
|
||||
|
||||
// fn textureLoad(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32>
|
||||
fn textureLoad_c2a480() {
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_c2a480();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_c2a480();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_c2a480();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d<i32>;
|
||||
|
||||
fn textureLoad_c2a480() {
|
||||
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_c2a480();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_c2a480();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_c2a480();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_multisampled_2d<u32>;
|
||||
|
||||
// fn textureLoad(texture: texture_multisampled_2d<u32>, coords: vec2<i32>, sample_index: i32) -> vec4<u32>
|
||||
fn textureLoad_c378ee() {
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_c378ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_c378ee();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_c378ee();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<u32>;
|
||||
|
||||
fn textureLoad_c378ee() {
|
||||
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_c378ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_c378ee();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_c378ee();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<i32>;
|
||||
@group(1) @binding(0) var arg_0: texture_multisampled_2d<i32>;
|
||||
|
||||
// fn textureLoad(texture: texture_multisampled_2d<i32>, coords: vec2<i32>, sample_index: i32) -> vec4<i32>
|
||||
fn textureLoad_e3d2cc() {
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_e3d2cc();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_e3d2cc();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_e3d2cc();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<i32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
|
||||
|
||||
fn textureLoad_e3d2cc() {
|
||||
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureLoad_e3d2cc();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureLoad_e3d2cc();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureLoad_e3d2cc();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user