wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
// fn textureNumLayers(texture: texture_2d_array<f32>) -> i32
fn textureNumLayers_024820() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_024820();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_024820();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_024820();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
fn textureNumLayers_024820() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_024820();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_024820();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_024820();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<u32>;
@group(1) @binding(0) var arg_0: texture_cube_array<u32>;
// fn textureNumLayers(texture: texture_cube_array<u32>) -> i32
fn textureNumLayers_053df7() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_053df7();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_053df7();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_053df7();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<u32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<u32>;
fn textureNumLayers_053df7() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_053df7();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_053df7();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_053df7();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rg32sint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rg32sint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rg32sint, write>) -> i32
fn textureNumLayers_058cc3() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_058cc3();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_058cc3();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_058cc3();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32sint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32sint, write>;
fn textureNumLayers_058cc3() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_058cc3();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_058cc3();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_058cc3();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba8unorm, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba8unorm, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba8unorm, write>) -> i32
fn textureNumLayers_09d05d() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_09d05d();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_09d05d();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_09d05d();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8unorm, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8unorm, write>;
fn textureNumLayers_09d05d() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_09d05d();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_09d05d();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_09d05d();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba32sint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba32sint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba32sint, write>) -> i32
fn textureNumLayers_13b4ce() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_13b4ce();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_13b4ce();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_13b4ce();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba32sint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32sint, write>;
fn textureNumLayers_13b4ce() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_13b4ce();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_13b4ce();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_13b4ce();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<r32sint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<r32sint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<r32sint, write>) -> i32
fn textureNumLayers_22e53b() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_22e53b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_22e53b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_22e53b();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<r32sint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32sint, write>;
fn textureNumLayers_22e53b() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_22e53b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_22e53b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_22e53b();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba16float, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba16float, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba16float, write>) -> i32
fn textureNumLayers_562013() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_562013();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_562013();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_562013();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba16float, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16float, write>;
fn textureNumLayers_562013() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_562013();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_562013();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_562013();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<f32>;
@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
// fn textureNumLayers(texture: texture_cube_array<f32>) -> i32
fn textureNumLayers_5d59cd() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_5d59cd();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_5d59cd();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_5d59cd();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
fn textureNumLayers_5d59cd() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_5d59cd();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_5d59cd();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_5d59cd();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba32float, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba32float, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba32float, write>) -> i32
fn textureNumLayers_68a65b() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_68a65b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_68a65b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_68a65b();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba32float, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32float, write>;
fn textureNumLayers_68a65b() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_68a65b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_68a65b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_68a65b();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_cube_array;
@group(1) @binding(0) var arg_0: texture_depth_cube_array;
// fn textureNumLayers(texture: texture_depth_cube_array) -> i32
fn textureNumLayers_778bd1() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_778bd1();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_778bd1();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_778bd1();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
fn textureNumLayers_778bd1() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_778bd1();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_778bd1();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_778bd1();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rg32float, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rg32float, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rg32float, write>) -> i32
fn textureNumLayers_7f1937() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_7f1937();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_7f1937();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_7f1937();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32float, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32float, write>;
fn textureNumLayers_7f1937() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_7f1937();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_7f1937();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_7f1937();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<i32>;
@group(1) @binding(0) var arg_0: texture_cube_array<i32>;
// fn textureNumLayers(texture: texture_cube_array<i32>) -> i32
fn textureNumLayers_85f980() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_85f980();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_85f980();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_85f980();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<i32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<i32>;
fn textureNumLayers_85f980() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_85f980();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_85f980();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_85f980();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<u32>;
@group(1) @binding(0) var arg_0: texture_2d_array<u32>;
// fn textureNumLayers(texture: texture_2d_array<u32>) -> i32
fn textureNumLayers_87953e() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_87953e();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_87953e();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_87953e();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
fn textureNumLayers_87953e() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_87953e();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_87953e();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_87953e();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<i32>;
@group(1) @binding(0) var arg_0: texture_2d_array<i32>;
// fn textureNumLayers(texture: texture_2d_array<i32>) -> i32
fn textureNumLayers_893e7c() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_893e7c();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_893e7c();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_893e7c();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<i32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<i32>;
fn textureNumLayers_893e7c() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_893e7c();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_893e7c();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_893e7c();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba16uint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba16uint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba16uint, write>) -> i32
fn textureNumLayers_9700fb() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_9700fb();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_9700fb();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_9700fb();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba16uint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16uint, write>;
fn textureNumLayers_9700fb() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_9700fb();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_9700fb();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_9700fb();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba8sint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba8sint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba8sint, write>) -> i32
fn textureNumLayers_a216d2() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_a216d2();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_a216d2();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_a216d2();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8sint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8sint, write>;
fn textureNumLayers_a216d2() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_a216d2();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_a216d2();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_a216d2();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba32uint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba32uint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba32uint, write>) -> i32
fn textureNumLayers_cd5dc8() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_cd5dc8();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_cd5dc8();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_cd5dc8();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba32uint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32uint, write>;
fn textureNumLayers_cd5dc8() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_cd5dc8();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_cd5dc8();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_cd5dc8();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<r32float, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<r32float, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<r32float, write>) -> i32
fn textureNumLayers_d5b228() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_d5b228();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_d5b228();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_d5b228();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<r32float, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32float, write>;
fn textureNumLayers_d5b228() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_d5b228();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_d5b228();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_d5b228();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba8snorm, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba8snorm, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba8snorm, write>) -> i32
fn textureNumLayers_e31be1() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_e31be1();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_e31be1();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_e31be1();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8snorm, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8snorm, write>;
fn textureNumLayers_e31be1() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_e31be1();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_e31be1();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_e31be1();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
// fn textureNumLayers(texture: texture_depth_2d_array) -> i32
fn textureNumLayers_e653c0() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_e653c0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_e653c0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_e653c0();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureNumLayers_e653c0() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_e653c0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_e653c0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_e653c0();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<r32uint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<r32uint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<r32uint, write>) -> i32
fn textureNumLayers_ee942f() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_ee942f();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_ee942f();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_ee942f();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<r32uint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32uint, write>;
fn textureNumLayers_ee942f() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_ee942f();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_ee942f();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_ee942f();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba16sint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba16sint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba16sint, write>) -> i32
fn textureNumLayers_f33005() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_f33005();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_f33005();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_f33005();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba16sint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16sint, write>;
fn textureNumLayers_f33005() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_f33005();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_f33005();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_f33005();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rg32uint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rg32uint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rg32uint, write>) -> i32
fn textureNumLayers_fcec98() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_fcec98();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_fcec98();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_fcec98();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32uint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32uint, write>;
fn textureNumLayers_fcec98() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_fcec98();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_fcec98();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_fcec98();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba8uint, write>;
@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba8uint, write>;
// fn textureNumLayers(texture: texture_storage_2d_array<rgba8uint, write>) -> i32
fn textureNumLayers_ff5e89() {
var res: i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_ff5e89();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_ff5e89();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_ff5e89();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8uint, write>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8uint, write>;
fn textureNumLayers_ff5e89() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_ff5e89();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLayers_ff5e89();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_ff5e89();
}