mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-21 18:59:21 +00:00
wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
8f1d5224ee
commit
01e4b6fc18
@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_depth_cube;
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@group(1) @binding(0) var arg_0: texture_depth_cube;
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// fn textureNumLevels(texture: texture_depth_cube) -> i32
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fn textureNumLevels_076cb5() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_076cb5();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_076cb5();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_076cb5();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_depth_cube;
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@group(1) @binding(0) var arg_0 : texture_depth_cube;
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fn textureNumLevels_076cb5() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_076cb5();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_076cb5();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_076cb5();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_cube<i32>;
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@group(1) @binding(0) var arg_0: texture_cube<i32>;
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// fn textureNumLevels(texture: texture_cube<i32>) -> i32
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fn textureNumLevels_080d95() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_080d95();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_080d95();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_080d95();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_cube<i32>;
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@group(1) @binding(0) var arg_0 : texture_cube<i32>;
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fn textureNumLevels_080d95() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_080d95();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_080d95();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_080d95();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_2d<u32>;
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@group(1) @binding(0) var arg_0: texture_2d<u32>;
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// fn textureNumLevels(texture: texture_2d<u32>) -> i32
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fn textureNumLevels_09ddd0() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_09ddd0();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_09ddd0();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_09ddd0();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_2d<u32>;
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@group(1) @binding(0) var arg_0 : texture_2d<u32>;
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fn textureNumLevels_09ddd0() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_09ddd0();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_09ddd0();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_09ddd0();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
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@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
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// fn textureNumLevels(texture: texture_2d_array<f32>) -> i32
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fn textureNumLevels_105988() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_105988();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_105988();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_105988();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
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@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
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fn textureNumLevels_105988() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_105988();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_105988();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_105988();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_1d<u32>;
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@group(1) @binding(0) var arg_0: texture_1d<u32>;
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// fn textureNumLevels(texture: texture_1d<u32>) -> i32
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fn textureNumLevels_1e6f3b() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_1e6f3b();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_1e6f3b();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_1e6f3b();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
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@group(1) @binding(0) var arg_0 : texture_1d<u32>;
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fn textureNumLevels_1e6f3b() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_1e6f3b();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_1e6f3b();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_1e6f3b();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_2d<i32>;
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@group(1) @binding(0) var arg_0: texture_2d<i32>;
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// fn textureNumLevels(texture: texture_2d<i32>) -> i32
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fn textureNumLevels_23f750() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_23f750();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_23f750();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_23f750();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
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@group(1) @binding(0) var arg_0 : texture_2d<i32>;
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fn textureNumLevels_23f750() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_23f750();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_23f750();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_23f750();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_depth_cube_array;
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@group(1) @binding(0) var arg_0: texture_depth_cube_array;
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// fn textureNumLevels(texture: texture_depth_cube_array) -> i32
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fn textureNumLevels_2c3575() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_2c3575();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_2c3575();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_2c3575();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
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@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
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fn textureNumLevels_2c3575() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_2c3575();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_2c3575();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_2c3575();
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}
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@@ -22,25 +22,25 @@
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_1d<i32>;
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@group(1) @binding(0) var arg_0: texture_1d<i32>;
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// fn textureNumLevels(texture: texture_1d<i32>) -> i32
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fn textureNumLevels_32a0ae() {
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var res: i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_32a0ae();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_32a0ae();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_32a0ae();
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}
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@@ -1,21 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
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@group(1) @binding(0) var arg_0 : texture_1d<i32>;
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fn textureNumLevels_32a0ae() {
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var res : i32 = textureNumLevels(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLevels_32a0ae();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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@stage(fragment)
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fn fragment_main() {
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textureNumLevels_32a0ae();
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}
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[[stage(compute), workgroup_size(1)]]
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLevels_32a0ae();
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}
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||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d_array<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d_array<u32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_2d_array<u32>) -> i32
|
||||
fn textureNumLevels_5101cf() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_5101cf();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_5101cf();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_5101cf();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
|
||||
|
||||
fn textureNumLevels_5101cf() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_5101cf();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_5101cf();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_5101cf();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_1d<f32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_1d<f32>) -> i32
|
||||
fn textureNumLevels_51b5bb() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_51b5bb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_1d<f32>;
|
||||
|
||||
fn textureNumLevels_51b5bb() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_51b5bb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_cube<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_cube<f32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_cube<f32>) -> i32
|
||||
fn textureNumLevels_897aaf() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_897aaf();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_897aaf();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_897aaf();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_cube<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_cube<f32>;
|
||||
|
||||
fn textureNumLevels_897aaf() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_897aaf();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_897aaf();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_897aaf();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_3d<i32>;
|
||||
@group(1) @binding(0) var arg_0: texture_3d<i32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_3d<i32>) -> i32
|
||||
fn textureNumLevels_9da7a5() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_9da7a5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_9da7a5();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_9da7a5();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_3d<i32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_3d<i32>;
|
||||
|
||||
fn textureNumLevels_9da7a5() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_9da7a5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_9da7a5();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_9da7a5();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_cube_array<i32>;
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<i32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_cube_array<i32>) -> i32
|
||||
fn textureNumLevels_a91c03() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_a91c03();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_a91c03();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_a91c03();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_cube_array<i32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_cube_array<i32>;
|
||||
|
||||
fn textureNumLevels_a91c03() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_a91c03();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_a91c03();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_a91c03();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_cube_array<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_cube_array<f32>) -> i32
|
||||
fn textureNumLevels_aee7c8() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_aee7c8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_aee7c8();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_aee7c8();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
||||
|
||||
fn textureNumLevels_aee7c8() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_aee7c8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_aee7c8();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_aee7c8();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_depth_2d;
|
||||
@group(1) @binding(0) var arg_0: texture_depth_2d;
|
||||
|
||||
// fn textureNumLevels(texture: texture_depth_2d) -> i32
|
||||
fn textureNumLevels_b1b12b() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_b1b12b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_b1b12b();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_b1b12b();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
|
||||
@group(1) @binding(0) var arg_0 : texture_depth_2d;
|
||||
|
||||
fn textureNumLevels_b1b12b() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_b1b12b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_b1b12b();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_b1b12b();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_3d<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_3d<u32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_3d<u32>) -> i32
|
||||
fn textureNumLevels_b4f5ea() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_b4f5ea();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_b4f5ea();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_b4f5ea();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_3d<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_3d<u32>;
|
||||
|
||||
fn textureNumLevels_b4f5ea() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_b4f5ea();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_b4f5ea();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_b4f5ea();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d_array<i32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d_array<i32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_2d_array<i32>) -> i32
|
||||
fn textureNumLevels_d004a9() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_d004a9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_d004a9();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_d004a9();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d_array<i32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d_array<i32>;
|
||||
|
||||
fn textureNumLevels_d004a9() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_d004a9();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_d004a9();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_d004a9();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_3d<f32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_3d<f32>) -> i32
|
||||
fn textureNumLevels_dca09e() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_dca09e();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_dca09e();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_dca09e();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
|
||||
|
||||
fn textureNumLevels_dca09e() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_dca09e();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_dca09e();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_dca09e();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
|
||||
@group(1) @binding(0) var arg_0: texture_2d<f32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_2d<f32>) -> i32
|
||||
fn textureNumLevels_e67231() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_e67231();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_e67231();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_e67231();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
|
||||
|
||||
fn textureNumLevels_e67231() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_e67231();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_e67231();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_e67231();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_cube<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_cube<u32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_cube<u32>) -> i32
|
||||
fn textureNumLevels_ed078b() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_ed078b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_ed078b();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_ed078b();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_cube<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_cube<u32>;
|
||||
|
||||
fn textureNumLevels_ed078b() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_ed078b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_ed078b();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_ed078b();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_cube_array<u32>;
|
||||
@group(1) @binding(0) var arg_0: texture_cube_array<u32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_cube_array<u32>) -> i32
|
||||
fn textureNumLevels_f46ec6() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_f46ec6();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_f46ec6();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_f46ec6();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_cube_array<u32>;
|
||||
@group(1) @binding(0) var arg_0 : texture_cube_array<u32>;
|
||||
|
||||
fn textureNumLevels_f46ec6() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_f46ec6();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_f46ec6();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_f46ec6();
|
||||
}
|
||||
|
||||
@@ -22,25 +22,25 @@
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
|
||||
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
|
||||
|
||||
// fn textureNumLevels(texture: texture_depth_2d_array) -> i32
|
||||
fn textureNumLevels_f5828d() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_f5828d();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_f5828d();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_f5828d();
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
|
||||
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
||||
|
||||
fn textureNumLevels_f5828d() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
@stage(vertex)
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
textureNumLevels_f5828d();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
@stage(fragment)
|
||||
fn fragment_main() {
|
||||
textureNumLevels_f5828d();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
textureNumLevels_f5828d();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user