wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_cube;
@group(1) @binding(0) var arg_0: texture_depth_cube;
// fn textureNumLevels(texture: texture_depth_cube) -> i32
fn textureNumLevels_076cb5() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_076cb5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_076cb5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_076cb5();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_cube;
@group(1) @binding(0) var arg_0 : texture_depth_cube;
fn textureNumLevels_076cb5() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_076cb5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_076cb5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_076cb5();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube<i32>;
@group(1) @binding(0) var arg_0: texture_cube<i32>;
// fn textureNumLevels(texture: texture_cube<i32>) -> i32
fn textureNumLevels_080d95() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_080d95();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_080d95();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_080d95();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube<i32>;
@group(1) @binding(0) var arg_0 : texture_cube<i32>;
fn textureNumLevels_080d95() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_080d95();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_080d95();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_080d95();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<u32>;
@group(1) @binding(0) var arg_0: texture_2d<u32>;
// fn textureNumLevels(texture: texture_2d<u32>) -> i32
fn textureNumLevels_09ddd0() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_09ddd0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_09ddd0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_09ddd0();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<u32>;
@group(1) @binding(0) var arg_0 : texture_2d<u32>;
fn textureNumLevels_09ddd0() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_09ddd0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_09ddd0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_09ddd0();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
// fn textureNumLevels(texture: texture_2d_array<f32>) -> i32
fn textureNumLevels_105988() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_105988();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_105988();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_105988();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
fn textureNumLevels_105988() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_105988();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_105988();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_105988();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_1d<u32>;
@group(1) @binding(0) var arg_0: texture_1d<u32>;
// fn textureNumLevels(texture: texture_1d<u32>) -> i32
fn textureNumLevels_1e6f3b() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_1e6f3b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_1e6f3b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_1e6f3b();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
@group(1) @binding(0) var arg_0 : texture_1d<u32>;
fn textureNumLevels_1e6f3b() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_1e6f3b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_1e6f3b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_1e6f3b();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<i32>;
@group(1) @binding(0) var arg_0: texture_2d<i32>;
// fn textureNumLevels(texture: texture_2d<i32>) -> i32
fn textureNumLevels_23f750() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_23f750();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_23f750();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_23f750();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
@group(1) @binding(0) var arg_0 : texture_2d<i32>;
fn textureNumLevels_23f750() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_23f750();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_23f750();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_23f750();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_cube_array;
@group(1) @binding(0) var arg_0: texture_depth_cube_array;
// fn textureNumLevels(texture: texture_depth_cube_array) -> i32
fn textureNumLevels_2c3575() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_2c3575();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_2c3575();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_2c3575();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
fn textureNumLevels_2c3575() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_2c3575();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_2c3575();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_2c3575();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_1d<i32>;
@group(1) @binding(0) var arg_0: texture_1d<i32>;
// fn textureNumLevels(texture: texture_1d<i32>) -> i32
fn textureNumLevels_32a0ae() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_32a0ae();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_32a0ae();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_32a0ae();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
@group(1) @binding(0) var arg_0 : texture_1d<i32>;
fn textureNumLevels_32a0ae() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_32a0ae();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_32a0ae();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_32a0ae();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<u32>;
@group(1) @binding(0) var arg_0: texture_2d_array<u32>;
// fn textureNumLevels(texture: texture_2d_array<u32>) -> i32
fn textureNumLevels_5101cf() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_5101cf();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_5101cf();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_5101cf();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
fn textureNumLevels_5101cf() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_5101cf();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_5101cf();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_5101cf();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
@group(1) @binding(0) var arg_0: texture_1d<f32>;
// fn textureNumLevels(texture: texture_1d<f32>) -> i32
fn textureNumLevels_51b5bb() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_51b5bb();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_51b5bb();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_51b5bb();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
@group(1) @binding(0) var arg_0 : texture_1d<f32>;
fn textureNumLevels_51b5bb() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_51b5bb();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_51b5bb();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_51b5bb();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube<f32>;
@group(1) @binding(0) var arg_0: texture_cube<f32>;
// fn textureNumLevels(texture: texture_cube<f32>) -> i32
fn textureNumLevels_897aaf() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_897aaf();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_897aaf();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_897aaf();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube<f32>;
@group(1) @binding(0) var arg_0 : texture_cube<f32>;
fn textureNumLevels_897aaf() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_897aaf();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_897aaf();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_897aaf();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<i32>;
@group(1) @binding(0) var arg_0: texture_3d<i32>;
// fn textureNumLevels(texture: texture_3d<i32>) -> i32
fn textureNumLevels_9da7a5() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_9da7a5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_9da7a5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_9da7a5();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<i32>;
@group(1) @binding(0) var arg_0 : texture_3d<i32>;
fn textureNumLevels_9da7a5() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_9da7a5();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_9da7a5();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_9da7a5();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<i32>;
@group(1) @binding(0) var arg_0: texture_cube_array<i32>;
// fn textureNumLevels(texture: texture_cube_array<i32>) -> i32
fn textureNumLevels_a91c03() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_a91c03();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_a91c03();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_a91c03();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<i32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<i32>;
fn textureNumLevels_a91c03() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_a91c03();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_a91c03();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_a91c03();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<f32>;
@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
// fn textureNumLevels(texture: texture_cube_array<f32>) -> i32
fn textureNumLevels_aee7c8() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_aee7c8();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_aee7c8();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_aee7c8();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
fn textureNumLevels_aee7c8() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_aee7c8();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_aee7c8();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_aee7c8();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d;
@group(1) @binding(0) var arg_0: texture_depth_2d;
// fn textureNumLevels(texture: texture_depth_2d) -> i32
fn textureNumLevels_b1b12b() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_b1b12b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_b1b12b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_b1b12b();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
@group(1) @binding(0) var arg_0 : texture_depth_2d;
fn textureNumLevels_b1b12b() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_b1b12b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_b1b12b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_b1b12b();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<u32>;
@group(1) @binding(0) var arg_0: texture_3d<u32>;
// fn textureNumLevels(texture: texture_3d<u32>) -> i32
fn textureNumLevels_b4f5ea() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_b4f5ea();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_b4f5ea();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_b4f5ea();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<u32>;
@group(1) @binding(0) var arg_0 : texture_3d<u32>;
fn textureNumLevels_b4f5ea() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_b4f5ea();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_b4f5ea();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_b4f5ea();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<i32>;
@group(1) @binding(0) var arg_0: texture_2d_array<i32>;
// fn textureNumLevels(texture: texture_2d_array<i32>) -> i32
fn textureNumLevels_d004a9() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_d004a9();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_d004a9();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_d004a9();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<i32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<i32>;
fn textureNumLevels_d004a9() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_d004a9();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_d004a9();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_d004a9();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
@group(1) @binding(0) var arg_0: texture_3d<f32>;
// fn textureNumLevels(texture: texture_3d<f32>) -> i32
fn textureNumLevels_dca09e() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_dca09e();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_dca09e();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_dca09e();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
fn textureNumLevels_dca09e() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_dca09e();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_dca09e();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_dca09e();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
@group(1) @binding(0) var arg_0: texture_2d<f32>;
// fn textureNumLevels(texture: texture_2d<f32>) -> i32
fn textureNumLevels_e67231() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_e67231();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_e67231();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_e67231();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
fn textureNumLevels_e67231() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_e67231();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_e67231();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_e67231();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube<u32>;
@group(1) @binding(0) var arg_0: texture_cube<u32>;
// fn textureNumLevels(texture: texture_cube<u32>) -> i32
fn textureNumLevels_ed078b() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_ed078b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_ed078b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_ed078b();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube<u32>;
@group(1) @binding(0) var arg_0 : texture_cube<u32>;
fn textureNumLevels_ed078b() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_ed078b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_ed078b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_ed078b();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<u32>;
@group(1) @binding(0) var arg_0: texture_cube_array<u32>;
// fn textureNumLevels(texture: texture_cube_array<u32>) -> i32
fn textureNumLevels_f46ec6() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_f46ec6();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_f46ec6();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_f46ec6();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<u32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<u32>;
fn textureNumLevels_f46ec6() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_f46ec6();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_f46ec6();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_f46ec6();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
// fn textureNumLevels(texture: texture_depth_2d_array) -> i32
fn textureNumLevels_f5828d() {
var res: i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_f5828d();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_f5828d();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_f5828d();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureNumLevels_f5828d() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_f5828d();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumLevels_f5828d();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_f5828d();
}