wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<f32>;
@group(1) @binding(0) var arg_0: texture_multisampled_2d<f32>;
// fn textureNumSamples(texture: texture_multisampled_2d<f32>) -> i32
fn textureNumSamples_2c6f14() {
var res: i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_2c6f14();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_2c6f14();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_2c6f14();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<f32>;
fn textureNumSamples_2c6f14() {
var res : i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_2c6f14();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_2c6f14();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_2c6f14();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<u32>;
@group(1) @binding(0) var arg_0: texture_multisampled_2d<u32>;
// fn textureNumSamples(texture: texture_multisampled_2d<u32>) -> i32
fn textureNumSamples_42f8bb() {
var res: i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_42f8bb();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_42f8bb();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_42f8bb();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<u32>;
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<u32>;
fn textureNumSamples_42f8bb() {
var res : i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_42f8bb();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_42f8bb();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_42f8bb();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_multisampled_2d<i32>;
@group(1) @binding(0) var arg_0: texture_multisampled_2d<i32>;
// fn textureNumSamples(texture: texture_multisampled_2d<i32>) -> i32
fn textureNumSamples_449d23() {
var res: i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_449d23();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_449d23();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_449d23();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<i32>;
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
fn textureNumSamples_449d23() {
var res : i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_449d23();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_449d23();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_449d23();
}

View File

@@ -22,25 +22,25 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_multisampled_2d;
@group(1) @binding(0) var arg_0: texture_depth_multisampled_2d;
// fn textureNumSamples(texture: texture_depth_multisampled_2d) -> i32
fn textureNumSamples_a3c8a0() {
var res: i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_a3c8a0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_a3c8a0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_a3c8a0();
}

View File

@@ -1,21 +1,21 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureNumSamples_a3c8a0() {
var res : i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_a3c8a0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureNumSamples_a3c8a0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumSamples_a3c8a0();
}