wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_3d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32>
fn textureSampleGrad_21402b() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_21402b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_21402b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_21402b();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_21402b() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_21402b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_21402b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_21402b();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32>
fn textureSampleGrad_2ecd8f() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), 1, vec2<f32>(), vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_2ecd8f();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_2ecd8f();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_2ecd8f();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_2ecd8f() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), 1, vec2<f32>(), vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_2ecd8f();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_2ecd8f();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_2ecd8f();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>, offset: vec2<i32>) -> vec4<f32>
fn textureSampleGrad_468f88() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), vec2<f32>(), vec2<f32>(), vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_468f88();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_468f88();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_468f88();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_468f88() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), vec2<f32>(), vec2<f32>(), vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_468f88();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_468f88();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_468f88();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32>
fn textureSampleGrad_521263() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), vec2<f32>(), vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_521263();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_521263();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_521263();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_521263() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), vec2<f32>(), vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_521263();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_521263();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_521263();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_cube<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32>
fn textureSampleGrad_5312f4() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_5312f4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_5312f4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_5312f4();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_cube<f32>;
@group(1) @binding(0) var arg_0 : texture_cube<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_5312f4() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_5312f4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_5312f4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_5312f4();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, ddx: vec2<f32>, ddy: vec2<f32>, offset: vec2<i32>) -> vec4<f32>
fn textureSampleGrad_872f00() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), 1, vec2<f32>(), vec2<f32>(), vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_872f00();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_872f00();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_872f00();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_872f00() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), 1, vec2<f32>(), vec2<f32>(), vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_872f00();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_872f00();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_872f00();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32>
fn textureSampleGrad_e383db() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), 1, vec3<f32>(), vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_e383db();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_e383db();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_e383db();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_e383db() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), 1, vec3<f32>(), vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_e383db();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_e383db();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_e383db();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_3d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>, offset: vec3<i32>) -> vec4<f32>
fn textureSampleGrad_e9a2f7() {
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>(), vec3<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_e9a2f7();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_e9a2f7();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_e9a2f7();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_e9a2f7() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>(), vec3<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_e9a2f7();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleGrad_e9a2f7();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleGrad_e9a2f7();
}