wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_depth_2d;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32) -> f32
fn textureSampleLevel_02be59() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_02be59();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_02be59();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_02be59();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
@group(1) @binding(0) var arg_0 : texture_depth_2d;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_02be59() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_02be59();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_02be59();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_02be59();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube_array<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_cube_array<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, level: f32) -> vec4<f32>
fn textureSampleLevel_0bdd9a() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_0bdd9a();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_0bdd9a();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_0bdd9a();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_0bdd9a() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_0bdd9a();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_0bdd9a();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_0bdd9a();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_cube;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_depth_cube;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>, level: i32) -> f32
fn textureSampleLevel_1b0291() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_1b0291();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_1b0291();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_1b0291();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_cube;
@group(1) @binding(0) var arg_0 : texture_depth_cube;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_1b0291() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_1b0291();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_1b0291();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_1b0291();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32) -> f32
fn textureSampleLevel_1bf73e() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_1bf73e();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_1bf73e();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_1bf73e();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_1bf73e() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_1bf73e();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_1bf73e();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_1bf73e();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, level: f32) -> vec4<f32>
fn textureSampleLevel_302be4() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_302be4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_302be4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_302be4();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_302be4() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_302be4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_302be4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_302be4();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_depth_2d;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32, offset: vec2<i32>) -> f32
fn textureSampleLevel_47daa4() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_47daa4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_47daa4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_47daa4();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
@group(1) @binding(0) var arg_0 : texture_depth_2d;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_47daa4() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_47daa4();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_47daa4();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_47daa4();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32, offset: vec2<i32>) -> vec4<f32>
fn textureSampleLevel_690d95() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_690d95();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_690d95();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_690d95();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_690d95() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_690d95();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_690d95();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_690d95();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_external;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_external;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureSampleLevel_979816() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_979816();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_979816();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_979816();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_external;
@group(1) @binding(0) var arg_0 : texture_external;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_979816() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_979816();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_979816();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_979816();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_3d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32, offset: vec3<i32>) -> vec4<f32>
fn textureSampleLevel_9bd37b() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0, vec3<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_9bd37b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_9bd37b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_9bd37b();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_9bd37b() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0, vec3<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_9bd37b();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_9bd37b();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_9bd37b();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d_array<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, level: f32, offset: vec2<i32>) -> vec4<f32>
fn textureSampleLevel_a4af26() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_a4af26();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_a4af26();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_a4af26();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_a4af26() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_a4af26();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_a4af26();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_a4af26();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_3d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_3d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32>
fn textureSampleLevel_abfcc0() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_abfcc0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_abfcc0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_abfcc0();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_abfcc0() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_abfcc0();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_abfcc0();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_abfcc0();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_cube_array;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_depth_cube_array;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32, level: i32) -> f32
fn textureSampleLevel_ae5e39() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ae5e39();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_ae5e39();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ae5e39();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_ae5e39() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ae5e39();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_ae5e39();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ae5e39();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_depth_2d_array;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32, offset: vec2<i32>) -> f32
fn textureSampleLevel_ba93b3() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ba93b3();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_ba93b3();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ba93b3();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_ba93b3() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ba93b3();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_ba93b3();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ba93b3();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_cube<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_cube<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32>
fn textureSampleLevel_c32df7() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_c32df7();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_c32df7();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_c32df7();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_cube<f32>;
@group(1) @binding(0) var arg_0 : texture_cube<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_c32df7() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_c32df7();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_c32df7();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_c32df7();
}

View File

@@ -22,26 +22,26 @@
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
[[group(1), binding(0)]] var arg_0: texture_2d<f32>;
[[group(1), binding(1)]] var arg_1: sampler;
@group(1) @binding(0) var arg_0: texture_2d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32) -> vec4<f32>
fn textureSampleLevel_c6aca6() {
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_c6aca6();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_c6aca6();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_c6aca6();
}

View File

@@ -1,23 +1,23 @@
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_c6aca6() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_c6aca6();
return vec4<f32>();
}
[[stage(fragment)]]
@stage(fragment)
fn fragment_main() {
textureSampleLevel_c6aca6();
}
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleLevel_c6aca6();
}