wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -1,4 +1,4 @@
type RTArr = [[stride(4)]] array<i32>;
type RTArr = @stride(4) array<i32>;
struct doesNotMatter {
global_seed : i32;
@@ -11,9 +11,9 @@ struct buf1 {
var<private> gl_LocalInvocationID : vec3<u32>;
[[group(0), binding(0)]] var<storage, read_write> x_7 : doesNotMatter;
@group(0) @binding(0) var<storage, read_write> x_7 : doesNotMatter;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
@group(0) @binding(1) var<uniform> x_10 : buf1;
fn main_1() {
var lid : i32;
@@ -55,8 +55,8 @@ fn main_1() {
return;
}
[[stage(compute), workgroup_size(16, 1, 1)]]
fn main([[builtin(local_invocation_id)]] gl_LocalInvocationID_param : vec3<u32>) {
@stage(compute) @workgroup_size(16, 1, 1)
fn main(@builtin(local_invocation_id) gl_LocalInvocationID_param : vec3<u32>) {
gl_LocalInvocationID = gl_LocalInvocationID_param;
main_1();
}