Enable OpArrayLengthTests
arrayLength is well enough supported in Tint that these tests now pass. BUG=tint:252 Change-Id: I5d8f00d8ae651a2e075ef33b88a8c4df56895ce8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39140 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
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@ -23,9 +23,6 @@ class OpArrayLengthTest : public DawnTest {
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void SetUp() {
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DawnTest::SetUp();
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// TODO(crbug.com/tint/252): Implement arrayLength.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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// Create buffers of various size to check the length() implementation
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.size = 4;
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@ -216,6 +213,9 @@ TEST_P(OpArrayLengthTest, Vertex) {
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DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
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DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGLES());
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// TODO(crbug.com/dawn/657): Returned data is slightly incorrect in this case.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") && IsIntel() && IsOpenGL());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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// Create the pipeline that computes the length of the buffers and writes it to the only render
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