D3D12: implement WGSL pipeline cache key generation
Since spirv_to_dxil does not generate HLSL, to support pipeline caching, we need to generate a cache key from the WGSL instead. A new type, ShaderCompilationRequest, is added to isolate the compilation inputs to help ensure that the cache key contains all relevant information. Bug: dawn:1103 Change-Id: Ic2f09326dc3ac254cecf35098dcfe95aa396796f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61160 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Michael Tang <tangm@microsoft.com>
This commit is contained in:
parent
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commit
029d67f2c8
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@ -28,10 +28,227 @@
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#include <d3dcompiler.h>
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#include <tint/tint.h>
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#include <map>
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#include <sstream>
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#include <unordered_map>
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namespace dawn_native { namespace d3d12 {
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namespace {
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ResultOrError<uint64_t> GetDXCompilerVersion(ComPtr<IDxcValidator> dxcValidator) {
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ComPtr<IDxcVersionInfo> versionInfo;
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DAWN_TRY(CheckHRESULT(dxcValidator.As(&versionInfo),
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"D3D12 QueryInterface IDxcValidator to IDxcVersionInfo"));
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uint32_t compilerMajor, compilerMinor;
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DAWN_TRY(CheckHRESULT(versionInfo->GetVersion(&compilerMajor, &compilerMinor),
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"IDxcVersionInfo::GetVersion"));
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// Pack both into a single version number.
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return (uint64_t(compilerMajor) << uint64_t(32)) + compilerMinor;
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}
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uint64_t GetD3DCompilerVersion() {
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return D3D_COMPILER_VERSION;
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}
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struct CompareBindingPoint {
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constexpr bool operator()(const tint::transform::BindingPoint& lhs,
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const tint::transform::BindingPoint& rhs) const {
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if (lhs.group != rhs.group) {
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return lhs.group < rhs.group;
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} else {
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return lhs.binding < rhs.binding;
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}
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}
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};
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void Serialize(std::stringstream& output, const tint::ast::Access& access) {
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output << access;
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}
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void Serialize(std::stringstream& output,
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const tint::transform::BindingPoint& binding_point) {
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output << "(BindingPoint";
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output << " group=" << binding_point.group;
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output << " binding=" << binding_point.binding;
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output << ")";
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}
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template <typename T>
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void Serialize(std::stringstream& output,
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const std::unordered_map<tint::transform::BindingPoint, T>& map) {
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output << "(map";
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std::map<tint::transform::BindingPoint, T, CompareBindingPoint> sorted(map.begin(),
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map.end());
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for (auto& entry : sorted) {
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output << " ";
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Serialize(output, entry.first);
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output << "=";
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Serialize(output, entry.second);
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}
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output << ")";
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}
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// The inputs to a shader compilation. These have been intentionally isolated from the
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// device to help ensure that the pipeline cache key contains all inputs for compilation.
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struct ShaderCompilationRequest {
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enum Compiler { FXC, DXC };
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// Common inputs
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Compiler compiler;
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const tint::Program* program;
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const char* entryPointName;
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SingleShaderStage stage;
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uint32_t compileFlags;
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bool disableSymbolRenaming;
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tint::transform::BindingRemapper::BindingPoints bindingPoints;
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tint::transform::BindingRemapper::AccessControls accessControls;
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bool isRobustnessEnabled;
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// FXC/DXC common inputs
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bool disableWorkgroupInit;
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// FXC inputs
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uint64_t fxcVersion;
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// DXC inputs
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uint64_t dxcVersion;
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const D3D12DeviceInfo* deviceInfo;
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bool hasShaderFloat16Extension;
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static ResultOrError<ShaderCompilationRequest> Create(
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const char* entryPointName,
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SingleShaderStage stage,
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const PipelineLayout* layout,
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uint32_t compileFlags,
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const Device* device,
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const tint::Program* program,
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const BindingInfoArray& moduleBindingInfo) {
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Compiler compiler;
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uint64_t dxcVersion = 0;
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if (device->IsToggleEnabled(Toggle::UseDXC)) {
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compiler = Compiler::DXC;
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DAWN_TRY_ASSIGN(dxcVersion, GetDXCompilerVersion(device->GetDxcValidator()));
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} else {
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compiler = Compiler::FXC;
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}
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using tint::transform::BindingPoint;
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using tint::transform::BindingRemapper;
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BindingRemapper::BindingPoints bindingPoints;
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BindingRemapper::AccessControls accessControls;
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// d3d12::BindGroupLayout packs the bindings per HLSL register-space. We modify the
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// Tint AST to make the "bindings" decoration match the offset chosen by
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// d3d12::BindGroupLayout so that Tint produces HLSL with the correct registers
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// assigned to each interface variable.
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for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
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const auto& groupBindingInfo = moduleBindingInfo[group];
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for (const auto& it : groupBindingInfo) {
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BindingNumber binding = it.first;
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auto const& bindingInfo = it.second;
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BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
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BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
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bgl->GetShaderRegister(bindingIndex)};
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if (srcBindingPoint != dstBindingPoint) {
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bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
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}
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// Declaring a read-only storage buffer in HLSL but specifying a storage
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// buffer in the BGL produces the wrong output. Force read-only storage
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// buffer bindings to be treated as UAV instead of SRV. Internal storage
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// buffer is a storage buffer used in the internal pipeline.
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const bool forceStorageBufferAsUAV =
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(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
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(bgl->GetBindingInfo(bindingIndex).buffer.type ==
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wgpu::BufferBindingType::Storage ||
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bgl->GetBindingInfo(bindingIndex).buffer.type ==
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kInternalStorageBufferBinding));
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if (forceStorageBufferAsUAV) {
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accessControls.emplace(srcBindingPoint, tint::ast::Access::kReadWrite);
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}
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}
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}
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ShaderCompilationRequest request;
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request.compiler = compiler;
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request.program = program;
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request.entryPointName = entryPointName;
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request.stage = stage;
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request.compileFlags = compileFlags;
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request.disableSymbolRenaming =
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device->IsToggleEnabled(Toggle::DisableSymbolRenaming);
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request.bindingPoints = std::move(bindingPoints);
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request.accessControls = std::move(accessControls);
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request.isRobustnessEnabled = device->IsRobustnessEnabled();
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request.disableWorkgroupInit =
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device->IsToggleEnabled(Toggle::DisableWorkgroupInit);
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request.fxcVersion = compiler == Compiler::FXC ? GetD3DCompilerVersion() : 0;
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request.dxcVersion = compiler == Compiler::DXC ? dxcVersion : 0;
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request.deviceInfo = &device->GetDeviceInfo();
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request.hasShaderFloat16Extension =
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device->IsExtensionEnabled(Extension::ShaderFloat16);
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return std::move(request);
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}
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ResultOrError<PersistentCacheKey> CreateCacheKey() const {
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// Generate the WGSL from the Tint program so it's normalized.
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// TODO(tint:1180): Consider using a binary serialization of the tint AST for a more
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// compact representation.
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auto result = tint::writer::wgsl::Generate(program, tint::writer::wgsl::Options{});
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if (!result.success) {
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std::ostringstream errorStream;
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errorStream << "Tint WGSL failure:" << std::endl;
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errorStream << "Generator: " << result.error << std::endl;
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return DAWN_INTERNAL_ERROR(errorStream.str().c_str());
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}
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std::stringstream stream;
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// Prefix the key with the type to avoid collisions from another type that could
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// have the same key.
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stream << static_cast<uint32_t>(PersistentKeyType::Shader);
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stream << "\n";
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stream << result.wgsl.length();
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stream << "\n";
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stream << result.wgsl;
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stream << "\n";
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stream << "(ShaderCompilationRequest";
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stream << " compiler=" << compiler;
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stream << " entryPointName=" << entryPointName;
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stream << " stage=" << uint32_t(stage);
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stream << " compileFlags=" << compileFlags;
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stream << " disableSymbolRenaming=" << disableSymbolRenaming;
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stream << " bindingPoints=";
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Serialize(stream, bindingPoints);
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stream << " accessControls=";
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Serialize(stream, accessControls);
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stream << " shaderModel=" << deviceInfo->shaderModel;
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stream << " disableWorkgroupInit=" << disableWorkgroupInit;
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stream << " isRobustnessEnabled=" << isRobustnessEnabled;
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stream << " fxcVersion=" << fxcVersion;
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stream << " dxcVersion=" << dxcVersion;
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stream << " hasShaderFloat16Extension=" << hasShaderFloat16Extension;
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stream << ")";
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stream << "\n";
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return PersistentCacheKey(std::istreambuf_iterator<char>{stream},
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std::istreambuf_iterator<char>{});
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}
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};
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std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16BitTypes) {
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std::vector<const wchar_t*> arguments;
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if (compileFlags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) {
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return arguments;
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}
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} // anonymous namespace
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ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(Device* device,
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SingleShaderStage stage,
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const std::string& hlslSource,
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const char* entryPoint,
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uint32_t compileFlags) {
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ComPtr<IDxcLibrary> dxcLibrary = device->GetDxcLibrary();
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ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(IDxcLibrary* dxcLibrary,
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IDxcCompiler* dxcCompiler,
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const ShaderCompilationRequest& request,
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const std::string& hlslSource) {
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ComPtr<IDxcBlobEncoding> sourceBlob;
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DAWN_TRY(CheckHRESULT(dxcLibrary->CreateBlobWithEncodingOnHeapCopy(
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DAWN_TRY(
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CheckHRESULT(dxcLibrary->CreateBlobWithEncodingOnHeapCopy(
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hlslSource.c_str(), hlslSource.length(), CP_UTF8, &sourceBlob),
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"DXC create blob"));
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ComPtr<IDxcCompiler> dxcCompiler = device->GetDxcCompiler();
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std::wstring entryPointW;
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DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(entryPoint));
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DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(request.entryPointName));
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std::vector<const wchar_t*> arguments =
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GetDXCArguments(compileFlags, device->IsExtensionEnabled(Extension::ShaderFloat16));
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GetDXCArguments(request.compileFlags, request.hasShaderFloat16Extension);
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ComPtr<IDxcOperationResult> result;
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DAWN_TRY(CheckHRESULT(
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dxcCompiler->Compile(sourceBlob.Get(), nullptr, entryPointW.c_str(),
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device->GetDeviceInfo().shaderProfiles[stage].c_str(),
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arguments.data(), arguments.size(), nullptr, 0, nullptr, &result),
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request.deviceInfo->shaderProfiles[request.stage].c_str(),
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arguments.data(), arguments.size(), nullptr, 0, nullptr,
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&result),
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"DXC compile"));
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HRESULT hr;
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return std::move(compiledShader);
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}
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ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(Device* device,
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SingleShaderStage stage,
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const std::string& hlslSource,
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const char* entryPoint,
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uint32_t compileFlags) {
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ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const PlatformFunctions* functions,
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const ShaderCompilationRequest& request,
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const std::string& hlslSource) {
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const char* targetProfile = nullptr;
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switch (stage) {
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switch (request.stage) {
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case SingleShaderStage::Vertex:
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targetProfile = "vs_5_1";
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break;
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ComPtr<ID3DBlob> compiledShader;
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ComPtr<ID3DBlob> errors;
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const PlatformFunctions* functions = device->GetFunctions();
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if (FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, nullptr,
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nullptr, entryPoint, targetProfile, compileFlags, 0,
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if (FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr,
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nullptr, nullptr, request.entryPointName,
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targetProfile, request.compileFlags, 0,
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&compiledShader, &errors))) {
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std::string message = std::string("D3D compile failed with ") +
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static_cast<char*>(errors->GetBufferPointer());
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return std::move(compiledShader);
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}
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ResultOrError<std::string> TranslateToHLSL(const ShaderCompilationRequest& request,
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std::string* remappedEntryPointName) {
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std::ostringstream errorStream;
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errorStream << "Tint HLSL failure:" << std::endl;
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tint::transform::Manager transformManager;
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tint::transform::DataMap transformInputs;
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if (request.isRobustnessEnabled) {
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transformManager.Add<tint::transform::BoundArrayAccessors>();
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}
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transformManager.Add<tint::transform::BindingRemapper>();
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transformManager.Add<tint::transform::Renamer>();
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if (request.disableSymbolRenaming) {
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// We still need to rename HLSL reserved keywords
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transformInputs.Add<tint::transform::Renamer::Config>(
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tint::transform::Renamer::Target::kHlslKeywords);
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}
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// D3D12 registers like `t3` and `c3` have the same bindingOffset number in
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// the remapping but should not be considered a collision because they have
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// different types.
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const bool mayCollide = true;
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transformInputs.Add<tint::transform::BindingRemapper::Remappings>(
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std::move(request.bindingPoints), std::move(request.accessControls), mayCollide);
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tint::Program transformedProgram;
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tint::transform::DataMap transformOutputs;
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DAWN_TRY_ASSIGN(transformedProgram,
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RunTransforms(&transformManager, request.program, transformInputs,
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&transformOutputs, nullptr));
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if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) {
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auto it = data->remappings.find(request.entryPointName);
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if (it != data->remappings.end()) {
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*remappedEntryPointName = it->second;
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} else {
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if (request.disableSymbolRenaming) {
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*remappedEntryPointName = request.entryPointName;
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} else {
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return DAWN_VALIDATION_ERROR(
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"Could not find remapped name for entry point.");
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}
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}
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} else {
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return DAWN_VALIDATION_ERROR("Transform output missing renamer data.");
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}
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tint::writer::hlsl::Options options;
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options.disable_workgroup_init = request.disableWorkgroupInit;
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auto result = tint::writer::hlsl::Generate(&transformedProgram, options);
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if (!result.success) {
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errorStream << "Generator: " << result.error << std::endl;
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return std::move(result.hlsl);
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}
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template <typename F>
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MaybeError CompileShader(const PlatformFunctions* functions,
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IDxcLibrary* dxcLibrary,
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IDxcCompiler* dxcCompiler,
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ShaderCompilationRequest&& request,
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bool dumpShaders,
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F&& DumpShadersEmitLog,
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CompiledShader* compiledShader) {
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// Compile the source shader to HLSL.
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std::string hlslSource;
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std::string remappedEntryPoint;
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DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSL(request, &remappedEntryPoint));
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if (dumpShaders) {
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std::ostringstream dumpedMsg;
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dumpedMsg << "/* Dumped generated HLSL */" << std::endl << hlslSource;
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DumpShadersEmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
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}
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request.entryPointName = remappedEntryPoint.c_str();
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switch (request.compiler) {
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case ShaderCompilationRequest::Compiler::DXC:
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DAWN_TRY_ASSIGN(compiledShader->compiledDXCShader,
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CompileShaderDXC(dxcLibrary, dxcCompiler, request, hlslSource));
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break;
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case ShaderCompilationRequest::Compiler::FXC:
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DAWN_TRY_ASSIGN(compiledShader->compiledFXCShader,
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CompileShaderFXC(functions, request, hlslSource));
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break;
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}
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return {};
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}
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} // anonymous namespace
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// static
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ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor,
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return InitializeBase(parseResult);
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}
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ResultOrError<std::string> ShaderModule::TranslateToHLSL(
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const tint::Program* program,
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const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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std::string* remappedEntryPointName) const {
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ASSERT(!IsError());
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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using BindingRemapper = tint::transform::BindingRemapper;
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using BindingPoint = tint::transform::BindingPoint;
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BindingRemapper::BindingPoints bindingPoints;
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BindingRemapper::AccessControls accessControls;
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const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings;
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// d3d12::BindGroupLayout packs the bindings per HLSL register-space.
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// We modify the Tint AST to make the "bindings" decoration match the
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// offset chosen by d3d12::BindGroupLayout so that Tint produces HLSL
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// with the correct registers assigned to each interface variable.
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for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
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const auto& groupBindingInfo = moduleBindingInfo[group];
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for (const auto& it : groupBindingInfo) {
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BindingNumber binding = it.first;
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auto const& bindingInfo = it.second;
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BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
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BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
|
||||
BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
|
||||
bgl->GetShaderRegister(bindingIndex)};
|
||||
if (srcBindingPoint != dstBindingPoint) {
|
||||
bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
|
||||
}
|
||||
|
||||
// Declaring a read-only storage buffer in HLSL but specifying a
|
||||
// storage buffer in the BGL produces the wrong output.
|
||||
// Force read-only storage buffer bindings to be treated as UAV
|
||||
// instead of SRV.
|
||||
// Internal storage buffer is a storage buffer used in the internal pipeline.
|
||||
const bool forceStorageBufferAsUAV =
|
||||
(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
|
||||
(bgl->GetBindingInfo(bindingIndex).buffer.type ==
|
||||
wgpu::BufferBindingType::Storage ||
|
||||
bgl->GetBindingInfo(bindingIndex).buffer.type ==
|
||||
kInternalStorageBufferBinding));
|
||||
if (forceStorageBufferAsUAV) {
|
||||
accessControls.emplace(srcBindingPoint, tint::ast::Access::kReadWrite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::ostringstream errorStream;
|
||||
errorStream << "Tint HLSL failure:" << std::endl;
|
||||
|
||||
tint::transform::Manager transformManager;
|
||||
tint::transform::DataMap transformInputs;
|
||||
|
||||
if (GetDevice()->IsRobustnessEnabled()) {
|
||||
transformManager.Add<tint::transform::BoundArrayAccessors>();
|
||||
}
|
||||
transformManager.Add<tint::transform::BindingRemapper>();
|
||||
|
||||
transformManager.Add<tint::transform::Renamer>();
|
||||
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) {
|
||||
// We still need to rename HLSL reserved keywords
|
||||
transformInputs.Add<tint::transform::Renamer::Config>(
|
||||
tint::transform::Renamer::Target::kHlslKeywords);
|
||||
}
|
||||
|
||||
// D3D12 registers like `t3` and `c3` have the same bindingOffset number in the
|
||||
// remapping but should not be considered a collision because they have different types.
|
||||
const bool mayCollide = true;
|
||||
transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
|
||||
std::move(accessControls), mayCollide);
|
||||
|
||||
tint::Program transformedProgram;
|
||||
tint::transform::DataMap transformOutputs;
|
||||
DAWN_TRY_ASSIGN(
|
||||
transformedProgram,
|
||||
RunTransforms(&transformManager, program, transformInputs, &transformOutputs, nullptr));
|
||||
|
||||
if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) {
|
||||
auto it = data->remappings.find(entryPointName);
|
||||
if (it != data->remappings.end()) {
|
||||
*remappedEntryPointName = it->second;
|
||||
} else {
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) {
|
||||
*remappedEntryPointName = entryPointName;
|
||||
} else {
|
||||
return DAWN_VALIDATION_ERROR("Could not find remapped name for entry point.");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return DAWN_VALIDATION_ERROR("Transform output missing renamer data.");
|
||||
}
|
||||
|
||||
tint::writer::hlsl::Options options;
|
||||
options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
|
||||
auto result = tint::writer::hlsl::Generate(&transformedProgram, options);
|
||||
if (!result.success) {
|
||||
errorStream << "Generator: " << result.error << std::endl;
|
||||
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
||||
}
|
||||
|
||||
return std::move(result.hlsl);
|
||||
}
|
||||
|
||||
ResultOrError<CompiledShader> ShaderModule::Compile(const char* entryPointName,
|
||||
SingleShaderStage stage,
|
||||
PipelineLayout* layout,
|
||||
uint32_t compileFlags) {
|
||||
ASSERT(!IsError());
|
||||
ScopedTintICEHandler scopedICEHandler(GetDevice());
|
||||
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
CompiledShader compiledShader = {};
|
||||
|
@ -333,44 +531,30 @@ namespace dawn_native { namespace d3d12 {
|
|||
program = GetTintProgram();
|
||||
}
|
||||
|
||||
// Compile the source shader to HLSL.
|
||||
std::string hlslSource;
|
||||
std::string remappedEntryPoint;
|
||||
DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSL(program, entryPointName, stage, layout,
|
||||
&remappedEntryPoint));
|
||||
entryPointName = remappedEntryPoint.c_str();
|
||||
ShaderCompilationRequest request;
|
||||
DAWN_TRY_ASSIGN(request, ShaderCompilationRequest::Create(
|
||||
entryPointName, stage, layout, compileFlags, device, program,
|
||||
GetEntryPoint(entryPointName).bindings));
|
||||
|
||||
if (device->IsToggleEnabled(Toggle::DumpShaders)) {
|
||||
std::ostringstream dumpedMsg;
|
||||
dumpedMsg << "/* Dumped generated HLSL */" << std::endl << hlslSource;
|
||||
GetDevice()->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
|
||||
}
|
||||
|
||||
// Use HLSL source as the input for the key since it does need to know about the pipeline
|
||||
// layout. The pipeline layout is only required if we key from WGSL: two different pipeline
|
||||
// layouts could be used to produce different shader blobs and the wrong shader blob could
|
||||
// be loaded since the pipeline layout was missing from the key.
|
||||
// The compiler flags or version used could also produce different HLSL source. HLSL key
|
||||
// needs both to ensure the shader cache key is unique to the HLSL source.
|
||||
// TODO(dawn:549): Consider keying from WGSL and serialize the pipeline layout it used.
|
||||
PersistentCacheKey shaderCacheKey;
|
||||
DAWN_TRY_ASSIGN(shaderCacheKey,
|
||||
CreateHLSLKey(entryPointName, stage, hlslSource, compileFlags));
|
||||
DAWN_TRY_ASSIGN(shaderCacheKey, request.CreateCacheKey());
|
||||
|
||||
DAWN_TRY_ASSIGN(compiledShader.cachedShader,
|
||||
DAWN_TRY_ASSIGN(
|
||||
compiledShader.cachedShader,
|
||||
device->GetPersistentCache()->GetOrCreate(
|
||||
shaderCacheKey, [&](auto doCache) -> MaybeError {
|
||||
if (device->IsToggleEnabled(Toggle::UseDXC)) {
|
||||
DAWN_TRY_ASSIGN(compiledShader.compiledDXCShader,
|
||||
CompileShaderDXC(device, stage, hlslSource,
|
||||
entryPointName, compileFlags));
|
||||
} else {
|
||||
DAWN_TRY_ASSIGN(compiledShader.compiledFXCShader,
|
||||
CompileShaderFXC(device, stage, hlslSource,
|
||||
entryPointName, compileFlags));
|
||||
}
|
||||
const D3D12_SHADER_BYTECODE shader =
|
||||
compiledShader.GetD3D12ShaderBytecode();
|
||||
DAWN_TRY(CompileShader(
|
||||
device->GetFunctions(),
|
||||
device->IsToggleEnabled(Toggle::UseDXC) ? device->GetDxcLibrary().Get()
|
||||
: nullptr,
|
||||
device->IsToggleEnabled(Toggle::UseDXC) ? device->GetDxcCompiler().Get()
|
||||
: nullptr,
|
||||
std::move(request), device->IsToggleEnabled(Toggle::DumpShaders),
|
||||
[&](WGPULoggingType loggingType, const char* message) {
|
||||
GetDevice()->EmitLog(loggingType, message);
|
||||
},
|
||||
&compiledShader));
|
||||
const D3D12_SHADER_BYTECODE shader = compiledShader.GetD3D12ShaderBytecode();
|
||||
doCache(shader.pShaderBytecode, shader.BytecodeLength);
|
||||
return {};
|
||||
}));
|
||||
|
@ -389,69 +573,4 @@ namespace dawn_native { namespace d3d12 {
|
|||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
ResultOrError<PersistentCacheKey> ShaderModule::CreateHLSLKey(const char* entryPointName,
|
||||
SingleShaderStage stage,
|
||||
const std::string& hlslSource,
|
||||
uint32_t compileFlags) const {
|
||||
std::stringstream stream;
|
||||
|
||||
// Prefix the key with the type to avoid collisions from another type that could have the
|
||||
// same key.
|
||||
stream << static_cast<uint32_t>(PersistentKeyType::Shader);
|
||||
|
||||
// Provide "guard" strings that the user cannot provide to help ensure the generated HLSL
|
||||
// used to create this key is not being manufactured by the user to load the wrong shader
|
||||
// blob.
|
||||
// These strings can be HLSL comments because Tint does not emit HLSL comments.
|
||||
// TODO(dawn:549): Replace guards strings with something more secure.
|
||||
constexpr char kStartGuard[] = "// Start shader autogenerated by Dawn.";
|
||||
constexpr char kEndGuard[] = "// End shader autogenerated by Dawn.";
|
||||
ASSERT(hlslSource.find(kStartGuard) == std::string::npos);
|
||||
ASSERT(hlslSource.find(kEndGuard) == std::string::npos);
|
||||
|
||||
stream << kStartGuard << "\n";
|
||||
stream << hlslSource;
|
||||
stream << "\n" << kEndGuard;
|
||||
|
||||
stream << compileFlags;
|
||||
|
||||
// Add the HLSL compiler version for good measure.
|
||||
// Prepend the compiler name to ensure the version is always unique.
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseDXC)) {
|
||||
uint64_t dxCompilerVersion;
|
||||
DAWN_TRY_ASSIGN(dxCompilerVersion, GetDXCompilerVersion());
|
||||
stream << "DXC" << dxCompilerVersion;
|
||||
} else {
|
||||
stream << "FXC" << GetD3DCompilerVersion();
|
||||
}
|
||||
|
||||
// If the source contains multiple entry points, ensure they are cached seperately
|
||||
// per stage since DX shader code can only be compiled per stage using the same
|
||||
// entry point.
|
||||
stream << static_cast<uint32_t>(stage);
|
||||
stream << entryPointName;
|
||||
|
||||
return PersistentCacheKey(std::istreambuf_iterator<char>{stream},
|
||||
std::istreambuf_iterator<char>{});
|
||||
}
|
||||
|
||||
ResultOrError<uint64_t> ShaderModule::GetDXCompilerVersion() const {
|
||||
ComPtr<IDxcValidator> dxcValidator = ToBackend(GetDevice())->GetDxcValidator();
|
||||
|
||||
ComPtr<IDxcVersionInfo> versionInfo;
|
||||
DAWN_TRY(CheckHRESULT(dxcValidator.As(&versionInfo),
|
||||
"D3D12 QueryInterface IDxcValidator to IDxcVersionInfo"));
|
||||
|
||||
uint32_t compilerMajor, compilerMinor;
|
||||
DAWN_TRY(CheckHRESULT(versionInfo->GetVersion(&compilerMajor, &compilerMinor),
|
||||
"IDxcVersionInfo::GetVersion"));
|
||||
|
||||
// Pack both into a single version number.
|
||||
return (uint64_t(compilerMajor) << uint64_t(32)) + compilerMinor;
|
||||
}
|
||||
|
||||
uint64_t ShaderModule::GetD3DCompilerVersion() const {
|
||||
return D3D_COMPILER_VERSION;
|
||||
}
|
||||
}} // namespace dawn_native::d3d12
|
||||
|
|
|
@ -58,20 +58,6 @@ namespace dawn_native { namespace d3d12 {
|
|||
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
|
||||
~ShaderModule() override = default;
|
||||
MaybeError Initialize(ShaderModuleParseResult* parseResult);
|
||||
|
||||
ResultOrError<std::string> TranslateToHLSL(const tint::Program* program,
|
||||
const char* entryPointName,
|
||||
SingleShaderStage stage,
|
||||
PipelineLayout* layout,
|
||||
std::string* remappedEntryPointName) const;
|
||||
|
||||
ResultOrError<PersistentCacheKey> CreateHLSLKey(const char* entryPointName,
|
||||
SingleShaderStage stage,
|
||||
const std::string& hlslSource,
|
||||
uint32_t compileFlags) const;
|
||||
|
||||
ResultOrError<uint64_t> GetDXCompilerVersion() const;
|
||||
uint64_t GetD3DCompilerVersion() const;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::d3d12
|
||||
|
|
Loading…
Reference in New Issue