Metal: Handle potential OOM in other places.
This commit adds checks to (hopefully) all the remaining places in the Metal backend where object creation can fail. Bug: dawn:801 Change-Id: Ic27803e956beef822f94ca8449f7816ddd17c1bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58722 Commit-Queue: Stephen White <senorblanco@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
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@ -223,7 +223,8 @@ namespace dawn_native { namespace metal {
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}
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// Helper functions for Toggle AlwaysResolveIntoZeroLevelAndLayer
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NSPRef<id<MTLTexture>> CreateResolveTextureForWorkaround(Device* device,
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ResultOrError<NSPRef<id<MTLTexture>>> CreateResolveTextureForWorkaround(
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Device* device,
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MTLPixelFormat mtlFormat,
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uint32_t width,
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uint32_t height) {
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@ -241,7 +242,12 @@ namespace dawn_native { namespace metal {
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mtlDesc.storageMode = MTLStorageModePrivate;
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mtlDesc.sampleCount = 1;
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return AcquireNSPRef([device->GetMTLDevice() newTextureWithDescriptor:mtlDesc]);
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id<MTLTexture> texture = [device->GetMTLDevice() newTextureWithDescriptor:mtlDesc];
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if (texture == nil) {
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return DAWN_OUT_OF_MEMORY_ERROR("Allocation of temporary texture failed.");
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}
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return AcquireNSPRef(texture);
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}
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void CopyIntoTrueResolveTarget(CommandRecordingContext* commandContext,
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@ -1144,8 +1150,8 @@ namespace dawn_native { namespace metal {
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trueResolveSlices[i] = mtlRenderPass.colorAttachments[i].resolveSlice;
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const MTLPixelFormat mtlFormat = trueResolveTextures[i].pixelFormat;
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temporaryResolveTextures[i] =
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CreateResolveTextureForWorkaround(device, mtlFormat, width, height);
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DAWN_TRY_ASSIGN(temporaryResolveTextures[i], CreateResolveTextureForWorkaround(
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device, mtlFormat, width, height));
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mtlRenderPass.colorAttachments[i].resolveTexture =
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temporaryResolveTextures[i].Get();
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@ -43,9 +43,10 @@ namespace dawn_native { namespace metal {
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newComputePipelineStateWithFunction:computeData.function.Get()
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error:&error]);
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if (error != nullptr) {
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NSLog(@" error => %@", error);
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return DAWN_INTERNAL_ERROR("Error creating pipeline state");
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return DAWN_INTERNAL_ERROR("Error creating pipeline state" +
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std::string([error.localizedDescription UTF8String]));
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}
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ASSERT(mMtlComputePipelineState != nil);
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// Copy over the local workgroup size as it is passed to dispatch explicitly in Metal
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Origin3D localSize = GetStage(SingleShaderStage::Compute).metadata->localWorkgroupSize;
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@ -53,8 +53,8 @@ namespace dawn_native { namespace metal {
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[device->GetMTLDevice() newCounterSampleBufferWithDescriptor:descriptor
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error:&error];
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if (error != nullptr) {
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const char* errorString = [error.localizedDescription UTF8String];
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return DAWN_INTERNAL_ERROR(std::string("Error creating query set: ") + errorString);
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return DAWN_OUT_OF_MEMORY_ERROR(std::string("Error creating query set: ") +
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[error.localizedDescription UTF8String]);
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}
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return counterSampleBuffer;
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@ -80,6 +80,10 @@ namespace dawn_native { namespace metal {
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mVisibilityBuffer = AcquireNSPRef([device->GetMTLDevice()
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newBufferWithLength:bufferSize
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options:MTLResourceStorageModePrivate]);
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if (mVisibilityBuffer == nil) {
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return DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate query set.");
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}
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break;
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}
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case wgpu::QueryType::PipelineStatistics:
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@ -406,20 +406,19 @@ namespace dawn_native { namespace metal {
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descriptorMTL.sampleCount = GetSampleCount();
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descriptorMTL.alphaToCoverageEnabled = IsAlphaToCoverageEnabled();
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{
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NSError* error = nullptr;
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mMtlRenderPipelineState =
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AcquireNSPRef([mtlDevice newRenderPipelineStateWithDescriptor:descriptorMTL
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error:&error]);
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if (error != nullptr) {
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NSLog(@" error => %@", error);
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return DAWN_INTERNAL_ERROR("Error creating rendering pipeline state");
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}
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return DAWN_INTERNAL_ERROR(std::string("Error creating pipeline state") +
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[error.localizedDescription UTF8String]);
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}
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ASSERT(mMtlRenderPipelineState != nil);
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// Create depth stencil state and cache it, fetch the cached depth stencil state when we
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// call setDepthStencilState() for a given render pipeline in CommandEncoder, in order to
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// improve performance.
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// call setDepthStencilState() for a given render pipeline in CommandEncoder, in order
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// to improve performance.
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NSRef<MTLDepthStencilDescriptor> depthStencilDesc =
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MakeDepthStencilDesc(GetDepthStencilState());
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mMtlDepthStencilState =
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@ -33,7 +33,8 @@ namespace dawn_native { namespace metal {
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id<MTLSamplerState> GetMTLSamplerState();
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private:
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Sampler(Device* device, const SamplerDescriptor* descriptor);
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using SamplerBase::SamplerBase;
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MaybeError Initialize(const SamplerDescriptor* descriptor);
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NSPRef<id<MTLSamplerState>> mMtlSamplerState;
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};
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@ -58,11 +58,12 @@ namespace dawn_native { namespace metal {
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return DAWN_VALIDATION_ERROR("Sampler compare function not supported.");
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}
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return AcquireRef(new Sampler(device, descriptor));
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Ref<Sampler> sampler = AcquireRef(new Sampler(device, descriptor));
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DAWN_TRY(sampler->Initialize(descriptor));
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return sampler;
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}
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Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor)
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: SamplerBase(device, descriptor) {
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MaybeError Sampler::Initialize(const SamplerDescriptor* descriptor) {
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NSRef<MTLSamplerDescriptor> mtlDescRef = AcquireNSRef([MTLSamplerDescriptor new]);
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MTLSamplerDescriptor* mtlDesc = mtlDescRef.Get();
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@ -87,8 +88,13 @@ namespace dawn_native { namespace metal {
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// Metal debug device errors.
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}
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mMtlSamplerState =
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AcquireNSPRef([device->GetMTLDevice() newSamplerStateWithDescriptor:mtlDesc]);
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mMtlSamplerState = AcquireNSPRef(
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[ToBackend(GetDevice())->GetMTLDevice() newSamplerStateWithDescriptor:mtlDesc]);
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if (mMtlSamplerState == nil) {
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return DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate sampler.");
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}
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return {};
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}
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id<MTLSamplerState> Sampler::GetMTLSamplerState() {
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@ -332,11 +332,11 @@ namespace dawn_native { namespace metal {
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error:&error]);
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if (error != nullptr) {
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if (error.code != MTLLibraryErrorCompileWarning) {
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const char* errorString = [error.localizedDescription UTF8String];
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return DAWN_VALIDATION_ERROR(std::string("Unable to create library object: ") +
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errorString);
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[error.localizedDescription UTF8String]);
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}
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}
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ASSERT(library != nil);
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NSRef<NSString> name =
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AcquireNSRef([[NSString alloc] initWithUTF8String:remappedEntryPointName.c_str()]);
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