Fuzzer: Wait for all commands to complete before destroying the wire
Bug: chromium:1074739 Change-Id: I32591efe42559299234053f112a2f846d43612ab Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21366 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -90,6 +90,7 @@ static_library("dawn_wire_server_fuzzer_common") {
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"${dawn_root}/src/dawn:dawncpp",
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"${dawn_root}/src/dawn_native:dawn_native_static",
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"${dawn_root}/src/dawn_wire:dawn_wire_static",
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"${dawn_root}/src/utils:dawn_utils",
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]
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}
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@ -21,6 +21,7 @@
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#include "dawn/webgpu_cpp.h"
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#include "dawn_native/DawnNative.h"
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#include "dawn_wire/WireServer.h"
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#include "utils/SystemUtils.h"
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#include <fstream>
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#include <vector>
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@ -149,8 +150,17 @@ int DawnWireServerFuzzer::Run(const uint8_t* data,
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wireServer->HandleCommands(reinterpret_cast<const char*>(data), size);
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// Fake waiting for all previous commands before destroying the server.
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// Wait for all previous commands before destroying the server.
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// TODO(enga): Improve this when we improve/finalize how processing events happens.
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{
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wgpu::Queue queue = device.GetDefaultQueue();
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wgpu::Fence fence = queue.CreateFence();
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queue.Signal(fence, 1u);
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while (fence.GetCompletedValue() != 1u) {
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device.Tick();
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utils::USleep(100);
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}
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}
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// Destroy the server before the device because it needs to free all objects.
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wireServer = nullptr;
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