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D3D12: Add back flip_vert_y.
This fixes the InputStateTests and PrimitiveTopologyTests
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@ -24,6 +24,7 @@ namespace backend { namespace d3d12 {
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spirv_cross::CompilerGLSL::Options options_glsl;
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options_glsl.vertex.fixup_clipspace = true;
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options_glsl.vertex.flip_vert_y = true;
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compiler.spirv_cross::CompilerGLSL::set_options(options_glsl);
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spirv_cross::CompilerHLSL::Options options_hlsl;
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