Add more constants for max texture sizes
Currently we only implemented 2D and 2DArray texture. kMaxTextureSize is actually for 2D texture only. This patch adds a few more constants for texture size for 1D and 3D textures, and changes kMaxTextureSize to kMaxTextureDimension2D. Bug: dawn:558 Change-Id: I9088dd7c060dc096a65abea37c7fb01f760524e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36540 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@ -58,11 +58,13 @@ static constexpr float kLodMin = 0.0;
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static constexpr float kLodMax = 1000.0;
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// Max texture size constants
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static constexpr uint32_t kMaxTextureSize = 8192u;
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static constexpr uint32_t kMaxTexture2DArrayLayers = 256u;
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static constexpr uint32_t kMaxTextureDimension1D = 8192u;
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static constexpr uint32_t kMaxTextureDimension2D = 8192u;
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static constexpr uint32_t kMaxTextureDimension3D = 2048u;
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static constexpr uint32_t kMaxTextureArrayLayers = 2048u;
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static constexpr uint32_t kMaxTexture2DMipLevels = 14u;
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static_assert(1 << (kMaxTexture2DMipLevels - 1) == kMaxTextureSize,
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"kMaxTexture2DMipLevels and kMaxTextureSize size mismatch");
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static_assert(1 << (kMaxTexture2DMipLevels - 1) == kMaxTextureDimension2D,
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"kMaxTexture2DMipLevels and kMaxTextureDimension2D size mismatch");
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// Offset alignment for CopyB2B. Strictly speaking this alignment is required only
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// on macOS, but we decide to do it on all platforms.
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@ -89,7 +89,8 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Swapchain size can't be empty");
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}
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if (descriptor->width > kMaxTextureSize || descriptor->height > kMaxTextureSize) {
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if (descriptor->width > kMaxTextureDimension2D ||
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descriptor->height > kMaxTextureDimension2D) {
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return DAWN_VALIDATION_ERROR("Swapchain size too big");
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}
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}
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@ -155,8 +155,8 @@ namespace dawn_native {
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MaybeError ValidateTextureSize(const TextureDescriptor* descriptor, const Format* format) {
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ASSERT(descriptor->size.width != 0 && descriptor->size.height != 0);
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if (descriptor->size.width > kMaxTextureSize ||
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descriptor->size.height > kMaxTextureSize) {
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if (descriptor->size.width > kMaxTextureDimension2D ||
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descriptor->size.height > kMaxTextureDimension2D) {
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return DAWN_VALIDATION_ERROR("Texture max size exceeded");
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}
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@ -176,7 +176,7 @@ namespace dawn_native {
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}
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if (descriptor->dimension == wgpu::TextureDimension::e2D &&
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descriptor->size.depth > kMaxTexture2DArrayLayers) {
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descriptor->size.depth > kMaxTextureArrayLayers) {
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return DAWN_VALIDATION_ERROR("Texture 2D array layer count exceeded");
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}
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if (descriptor->mipLevelCount > kMaxTexture2DMipLevels) {
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@ -444,12 +444,12 @@ namespace dawn_native {
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uint32_t TextureBase::GetSubresourceIndex(uint32_t mipLevel,
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uint32_t arraySlice,
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Aspect aspect) const {
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ASSERT(arraySlice <= kMaxTexture2DArrayLayers);
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ASSERT(arraySlice <= kMaxTextureArrayLayers);
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ASSERT(mipLevel <= kMaxTexture2DMipLevels);
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ASSERT(HasOneBit(aspect));
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static_assert(kMaxTexture2DMipLevels <=
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std::numeric_limits<uint32_t>::max() / kMaxTexture2DArrayLayers,
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"texture size overflows uint32_t");
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static_assert(
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kMaxTexture2DMipLevels <= std::numeric_limits<uint32_t>::max() / kMaxTextureArrayLayers,
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"texture size overflows uint32_t");
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return mipLevel +
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GetNumMipLevels() * (arraySlice + GetArrayLayers() * GetAspectIndex(aspect));
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}
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@ -128,23 +128,23 @@ TEST_P(SwapChainValidationTests, InvalidCreationSize) {
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ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc));
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}
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// A width of kMaxTextureSize is valid but kMaxTextureSize + 1 isn't.
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// A width of kMaxTextureDimension2D is valid but kMaxTextureDimension2D + 1 isn't.
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{
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wgpu::SwapChainDescriptor desc = goodDescriptor;
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desc.width = kMaxTextureSize;
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desc.width = kMaxTextureDimension2D;
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device.CreateSwapChain(surface, &desc);
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desc.width = kMaxTextureSize + 1;
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desc.width = kMaxTextureDimension2D + 1;
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ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc));
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}
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// A height of kMaxTextureSize is valid but kMaxTextureSize + 1 isn't.
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// A height of kMaxTextureDimension2D is valid but kMaxTextureDimension2D + 1 isn't.
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{
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wgpu::SwapChainDescriptor desc = goodDescriptor;
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desc.height = kMaxTextureSize;
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desc.height = kMaxTextureDimension2D;
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device.CreateSwapChain(surface, &desc);
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desc.height = kMaxTextureSize + 1;
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desc.height = kMaxTextureDimension2D + 1;
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ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc));
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}
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}
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@ -213,26 +213,26 @@ namespace {
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TEST_F(TextureValidationTest, ArrayLayerCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
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// Array layer count exceeding kMaxTextureArrayLayers is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depth = kMaxTexture2DArrayLayers + 1u;
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descriptor.size.depth = kMaxTextureArrayLayers + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Array layer count less than kMaxTexture2DArrayLayers is allowed;
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// Array layer count less than kMaxTextureArrayLayers is allowed;
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depth = kMaxTexture2DArrayLayers >> 1;
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descriptor.size.depth = kMaxTextureArrayLayers >> 1;
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device.CreateTexture(&descriptor);
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}
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// Array layer count equal to kMaxTexture2DArrayLayers is allowed;
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// Array layer count equal to kMaxTextureArrayLayers is allowed;
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depth = kMaxTexture2DArrayLayers;
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descriptor.size.depth = kMaxTextureArrayLayers;
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device.CreateTexture(&descriptor);
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}
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@ -242,29 +242,29 @@ namespace {
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TEST_F(TextureValidationTest, TextureSize) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// Texture size exceeding kMaxTextureSize is not allowed
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// Texture size exceeding kMaxTextureDimension2D is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = kMaxTextureSize + 1u;
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descriptor.size.height = kMaxTextureSize + 1u;
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descriptor.size.width = kMaxTextureDimension2D + 1u;
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descriptor.size.height = kMaxTextureDimension2D + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Texture size less than kMaxTextureSize is allowed
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// Texture size less than kMaxTextureDimension2D is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = kMaxTextureSize >> 1;
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descriptor.size.height = kMaxTextureSize >> 1;
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descriptor.size.width = kMaxTextureDimension2D >> 1;
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descriptor.size.height = kMaxTextureDimension2D >> 1;
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device.CreateTexture(&descriptor);
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}
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// Texture equal to kMaxTextureSize is allowed
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// Texture equal to kMaxTextureDimension2D is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = kMaxTextureSize;
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descriptor.size.height = kMaxTextureSize;
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descriptor.size.width = kMaxTextureDimension2D;
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descriptor.size.height = kMaxTextureDimension2D;
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device.CreateTexture(&descriptor);
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}
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