test/tint/expressions/type_ctor: Use 'var' instead of 'let'
Module-scope 'let' is getting replaced by 'const'. For all backends, 'const' will be inlined into the place of usage, making most of these tests produce no output (if replaced with 'const'). Instead switch to emitting with 'var'. Bug: tint:1580 Change-Id: Ied5ddf9cdb7fbd3cef8e7b0c6f4983748aaa3d07 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94688 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
86a8d76877
commit
03f88e6f49
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@ -1,5 +1,5 @@
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let m = mat2x2(mat2x2<f32>(0.0f, 1.0f,
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2.0f, 3.0f));
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var<private> m = mat2x2(mat2x2<f32>(0.0f, 1.0f,
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2.0f, 3.0f));
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fn f() -> mat2x2<f32> {
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let m_1 = mat2x2(m);
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@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 f() {
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mat2 m_1 = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m_1 = mat2(m);
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return m_1;
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}
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@ -3,9 +3,9 @@ void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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float2x2 f() {
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const float2x2 m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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const float2x2 m_1 = float2x2(m);
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return m_1;
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}
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@ -1,10 +1,9 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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float2x2 f() {
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float2x2 const m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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thread float2x2 tint_symbol = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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float2x2 const m_1 = float2x2(tint_symbol);
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return m_1;
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}
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@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 18
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; Bound: 22
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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@ -19,15 +19,18 @@
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%m = OpConstantComposite %mat2v2float %6 %9
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%10 = OpConstantComposite %mat2v2float %6 %9
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%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
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%m = OpVariable %_ptr_Private_mat2v2float Private %10
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%15 = OpTypeFunction %mat2v2float
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%unused_entry_point = OpFunction %void None %11
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%14 = OpLabel
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%13 = OpTypeFunction %void
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%17 = OpTypeFunction %mat2v2float
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%unused_entry_point = OpFunction %void None %13
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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%f = OpFunction %mat2v2float None %15
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%17 = OpLabel
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OpReturnValue %m
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%f = OpFunction %mat2v2float None %17
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%19 = OpLabel
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%21 = OpLoad %mat2v2float %m
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OpReturnValue %21
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OpFunctionEnd
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@ -1,4 +1,4 @@
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let m = mat2x2(mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f));
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var<private> m = mat2x2(mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f));
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fn f() -> mat2x2<f32> {
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let m_1 = mat2x2(m);
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@ -1,2 +1,2 @@
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let m = mat2x2<f32>(0.0f, 1.0f,
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2.0f, 3.0f);
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var<private> m = mat2x2<f32>(0.0f, 1.0f,
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2.0f, 3.0f);
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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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@ -3,4 +3,4 @@ void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,5 +1,3 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 15
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; Bound: 17
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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@ -18,10 +18,12 @@
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%m = OpConstantComposite %mat2v2float %6 %9
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%10 = OpConstantComposite %mat2v2float %6 %9
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%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
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%m = OpVariable %_ptr_Private_mat2v2float Private %10
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %11
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%14 = OpLabel
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%13 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %13
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -1 +1 @@
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let m = mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f);
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var<private> m = mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f);
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@ -1,2 +1,2 @@
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let m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f),
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vec2<f32>(2.0f, 3.0f));
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var<private> m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f),
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vec2<f32>(2.0f, 3.0f));
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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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@ -3,4 +3,4 @@ void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,5 +1,3 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,7 +1,7 @@
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; SPIR-V
|
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 15
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; Bound: 17
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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@ -18,10 +18,12 @@
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%m = OpConstantComposite %mat2v2float %6 %9
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%10 = OpConstantComposite %mat2v2float %6 %9
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%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
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%m = OpVariable %_ptr_Private_mat2v2float Private %10
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %11
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%14 = OpLabel
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%13 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %13
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -1 +1 @@
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let m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f), vec2<f32>(2.0f, 3.0f));
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var<private> m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f), vec2<f32>(2.0f, 3.0f));
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@ -1,5 +1,5 @@
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let m = mat2x2(mat2x2(0.0f, 1.0f,
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2.0f, 3.0f));
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var<private> m = mat2x2(mat2x2(0.0f, 1.0f,
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2.0f, 3.0f));
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fn f() -> mat2x2<f32> {
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let m_1 = mat2x2(m);
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@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 f() {
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mat2 m_1 = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m_1 = mat2(m);
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return m_1;
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}
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@ -3,9 +3,9 @@ void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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float2x2 f() {
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const float2x2 m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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const float2x2 m_1 = float2x2(m);
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return m_1;
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}
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@ -1,10 +1,9 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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float2x2 f() {
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float2x2 const m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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thread float2x2 tint_symbol = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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float2x2 const m_1 = float2x2(tint_symbol);
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return m_1;
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}
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@ -1,7 +1,7 @@
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; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 18
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; Bound: 22
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; Schema: 0
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||||
OpCapability Shader
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OpMemoryModel Logical GLSL450
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@ -19,15 +19,18 @@
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%m = OpConstantComposite %mat2v2float %6 %9
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%10 = OpConstantComposite %mat2v2float %6 %9
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%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
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%m = OpVariable %_ptr_Private_mat2v2float Private %10
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%15 = OpTypeFunction %mat2v2float
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%unused_entry_point = OpFunction %void None %11
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%14 = OpLabel
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%13 = OpTypeFunction %void
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%17 = OpTypeFunction %mat2v2float
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%unused_entry_point = OpFunction %void None %13
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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%f = OpFunction %mat2v2float None %15
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%17 = OpLabel
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OpReturnValue %m
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%f = OpFunction %mat2v2float None %17
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%19 = OpLabel
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%21 = OpLoad %mat2v2float %m
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OpReturnValue %21
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OpFunctionEnd
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@ -1,4 +1,4 @@
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let m = mat2x2(mat2x2(0.0f, 1.0f, 2.0f, 3.0f));
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var<private> m = mat2x2(mat2x2(0.0f, 1.0f, 2.0f, 3.0f));
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fn f() -> mat2x2<f32> {
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let m_1 = mat2x2(m);
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@ -1,2 +1,2 @@
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let m = mat2x2(0.0, 1.0,
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2.0, 3.0);
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var<private> m = mat2x2(0.0, 1.0,
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2.0, 3.0);
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void unused_entry_point() {
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return;
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}
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const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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@ -3,4 +3,4 @@ void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,5 +1,3 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,7 +1,7 @@
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; SPIR-V
|
||||
; Version: 1.3
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||||
; Generator: Google Tint Compiler; 0
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||||
; Bound: 15
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; Bound: 17
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; Schema: 0
|
||||
OpCapability Shader
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OpMemoryModel Logical GLSL450
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@ -18,10 +18,12 @@
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%m = OpConstantComposite %mat2v2float %6 %9
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%10 = OpConstantComposite %mat2v2float %6 %9
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%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
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%m = OpVariable %_ptr_Private_mat2v2float Private %10
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %11
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%14 = OpLabel
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%13 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %13
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -1 +1 @@
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let m = mat2x2(0.0, 1.0, 2.0, 3.0);
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var<private> m = mat2x2(0.0, 1.0, 2.0, 3.0);
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@ -1,2 +1,2 @@
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let m = mat2x2(0.0f, 1.0f,
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2.0f, 3.0f);
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var<private> m = mat2x2(0.0f, 1.0f,
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2.0f, 3.0f);
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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
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@ -3,4 +3,4 @@ void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,5 +1,3 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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@ -1,7 +1,7 @@
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|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 15
|
||||
; Bound: 17
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -18,10 +18,12 @@
|
|||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%9 = OpConstantComposite %v2float %float_2 %float_3
|
||||
%m = OpConstantComposite %mat2v2float %6 %9
|
||||
%10 = OpConstantComposite %mat2v2float %6 %9
|
||||
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
|
||||
%m = OpVariable %_ptr_Private_mat2v2float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x2(0.0f, 1.0f, 2.0f, 3.0f);
|
||||
var<private> m = mat2x2(0.0f, 1.0f, 2.0f, 3.0f);
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x2(vec2(0.0, 1.0),
|
||||
vec2(2.0, 3.0));
|
||||
var<private> m = mat2x2(vec2(0.0, 1.0),
|
||||
vec2(2.0, 3.0));
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
|
||||
mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
|
||||
static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 15
|
||||
; Bound: 17
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -18,10 +18,12 @@
|
|||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%9 = OpConstantComposite %v2float %float_2 %float_3
|
||||
%m = OpConstantComposite %mat2v2float %6 %9
|
||||
%10 = OpConstantComposite %mat2v2float %6 %9
|
||||
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
|
||||
%m = OpVariable %_ptr_Private_mat2v2float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x2(vec2(0.0, 1.0), vec2(2.0, 3.0));
|
||||
var<private> m = mat2x2(vec2(0.0, 1.0), vec2(2.0, 3.0));
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x2(vec2<f32>(0.0, 1.0),
|
||||
vec2<f32>(2.0, 3.0));
|
||||
var<private> m = mat2x2(vec2<f32>(0.0, 1.0),
|
||||
vec2<f32>(2.0, 3.0));
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
|
||||
mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
|
||||
static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 15
|
||||
; Bound: 17
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -18,10 +18,12 @@
|
|||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%9 = OpConstantComposite %v2float %float_2 %float_3
|
||||
%m = OpConstantComposite %mat2v2float %6 %9
|
||||
%10 = OpConstantComposite %mat2v2float %6 %9
|
||||
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
|
||||
%m = OpVariable %_ptr_Private_mat2v2float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x2(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0));
|
||||
var<private> m = mat2x2(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0));
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x2<f32>();
|
||||
var<private> m = mat2x2<f32>();
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2 m = mat2(vec2(0.0f), vec2(0.0f));
|
||||
mat2 m = mat2(vec2(0.0f), vec2(0.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x2 m = float2x2((0.0f).xx, (0.0f).xx);
|
||||
static float2x2 m = float2x2((0.0f).xx, (0.0f).xx);
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x2 m = float2x2(float2(0.0f), float2(0.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 9
|
||||
; Bound: 11
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -12,10 +12,12 @@
|
|||
%float = OpTypeFloat 32
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat2v2float = OpTypeMatrix %v2float 2
|
||||
%m = OpConstantNull %mat2v2float
|
||||
%4 = OpConstantNull %mat2v2float
|
||||
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
|
||||
%m = OpVariable %_ptr_Private_mat2v2float Private %4
|
||||
%void = OpTypeVoid
|
||||
%5 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %5
|
||||
%8 = OpLabel
|
||||
%7 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %7
|
||||
%10 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x2<f32>();
|
||||
var<private> m = mat2x2<f32>();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
let m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f));
|
||||
|
||||
fn f() -> mat2x3<f32> {
|
||||
let m_1 = mat2x3(m);
|
||||
|
|
|
@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 f() {
|
||||
mat2x3 m_1 = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m_1 = mat2x3(m);
|
||||
return m_1;
|
||||
}
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
float2x3 f() {
|
||||
const float2x3 m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
const float2x3 m_1 = float2x3(m);
|
||||
return m_1;
|
||||
}
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
float2x3 f() {
|
||||
float2x3 const m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
thread float2x3 tint_symbol = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
float2x3 const m_1 = float2x3(tint_symbol);
|
||||
return m_1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 20
|
||||
; Bound: 24
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -21,15 +21,18 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%17 = OpTypeFunction %mat2v3float
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%19 = OpTypeFunction %mat2v3float
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%f = OpFunction %mat2v3float None %17
|
||||
%19 = OpLabel
|
||||
OpReturnValue %m
|
||||
%f = OpFunction %mat2v3float None %19
|
||||
%21 = OpLabel
|
||||
%23 = OpLoad %mat2v3float %m
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
let m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f));
|
||||
|
||||
fn f() -> mat2x3<f32> {
|
||||
let m_1 = mat2x3(m);
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x3<f32>(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f);
|
||||
var<private> m = mat2x3<f32>(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f);
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 17
|
||||
; Bound: 19
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -20,10 +20,12 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f);
|
||||
var<private> m = mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f);
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f),
|
||||
vec3<f32>(3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f),
|
||||
vec3<f32>(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 17
|
||||
; Bound: 19
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -20,10 +20,12 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f), vec3<f32>(3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f), vec3<f32>(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
let m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f));
|
||||
|
||||
fn f() -> mat2x3<f32> {
|
||||
let m_1 = mat2x3(m);
|
||||
|
|
|
@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 f() {
|
||||
mat2x3 m_1 = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m_1 = mat2x3(m);
|
||||
return m_1;
|
||||
}
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
float2x3 f() {
|
||||
const float2x3 m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
const float2x3 m_1 = float2x3(m);
|
||||
return m_1;
|
||||
}
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
float2x3 f() {
|
||||
float2x3 const m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
thread float2x3 tint_symbol = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
float2x3 const m_1 = float2x3(tint_symbol);
|
||||
return m_1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 20
|
||||
; Bound: 24
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -21,15 +21,18 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%17 = OpTypeFunction %mat2v3float
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%19 = OpTypeFunction %mat2v3float
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%f = OpFunction %mat2v3float None %17
|
||||
%19 = OpLabel
|
||||
OpReturnValue %m
|
||||
%f = OpFunction %mat2v3float None %19
|
||||
%21 = OpLabel
|
||||
%23 = OpLoad %mat2v3float %m
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
let m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f));
|
||||
|
||||
fn f() -> mat2x3<f32> {
|
||||
let m_1 = mat2x3(m);
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x3(0.0, 1.0, 2.0,
|
||||
3.0, 4.0, 5.0);
|
||||
var<private> m = mat2x3(0.0, 1.0, 2.0,
|
||||
3.0, 4.0, 5.0);
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 17
|
||||
; Bound: 19
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -20,10 +20,12 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x3(0.0, 1.0, 2.0, 3.0, 4.0, 5.0);
|
||||
var<private> m = mat2x3(0.0, 1.0, 2.0, 3.0, 4.0, 5.0);
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x3(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f);
|
||||
var<private> m = mat2x3(0.0f, 1.0f, 2.0f,
|
||||
3.0f, 4.0f, 5.0f);
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 17
|
||||
; Bound: 19
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -20,10 +20,12 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f);
|
||||
var<private> m = mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f);
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x3(vec3(0.0, 1.0, 2.0),
|
||||
vec3(3.0, 4.0, 5.0));
|
||||
var<private> m = mat2x3(vec3(0.0, 1.0, 2.0),
|
||||
vec3(3.0, 4.0, 5.0));
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 17
|
||||
; Bound: 19
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -20,10 +20,12 @@
|
|||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%m = OpConstantComposite %mat2v3float %7 %11
|
||||
%12 = OpConstantComposite %mat2v3float %7 %11
|
||||
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
|
||||
%m = OpVariable %_ptr_Private_mat2v3float Private %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%15 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1 +1 @@
|
|||
let m = mat2x3(vec3(0.0, 1.0, 2.0), vec3(3.0, 4.0, 5.0));
|
||||
var<private> m = mat2x3(vec3(0.0, 1.0, 2.0), vec3(3.0, 4.0, 5.0));
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
let m = mat2x3(vec3<f32>(0.0f, 1.0f, 2.0f),
|
||||
vec3<f32>(3.0f, 4.0f, 5.0f));
|
||||
var<private> m = mat2x3(vec3<f32>(0.0f, 1.0f, 2.0f),
|
||||
vec3<f32>(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -3,4 +3,4 @@ void unused_entry_point() {
|
|||
return;
|
||||
}
|
||||
|
||||
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue