test/tint/expressions/type_ctor: Use 'var' instead of 'let'

Module-scope 'let' is getting replaced by 'const'. For all backends,
'const' will be inlined into the place of usage, making most of these
tests produce no output (if replaced with 'const'). Instead switch to
emitting with 'var'.

Bug: tint:1580
Change-Id: Ied5ddf9cdb7fbd3cef8e7b0c6f4983748aaa3d07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94688
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
Ben Clayton 2022-06-29 00:51:46 +00:00 committed by Dawn LUCI CQ
parent 86a8d76877
commit 03f88e6f49
666 changed files with 1527 additions and 1491 deletions

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@ -1,4 +1,4 @@
let m = mat2x2(mat2x2<f32>(0.0f, 1.0f, var<private> m = mat2x2(mat2x2<f32>(0.0f, 1.0f,
2.0f, 3.0f)); 2.0f, 3.0f));
fn f() -> mat2x2<f32> { fn f() -> mat2x2<f32> {

View File

@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
mat2 f() { mat2 f() {
mat2 m_1 = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m_1 = mat2(m);
return m_1; return m_1;
} }

View File

@ -3,9 +3,9 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
float2x2 f() { float2x2 f() {
const float2x2 m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); const float2x2 m_1 = float2x2(m);
return m_1; return m_1;
} }

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@ -1,10 +1,9 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
float2x2 f() { float2x2 f() {
float2x2 const m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); thread float2x2 tint_symbol = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
float2x2 const m_1 = float2x2(tint_symbol);
return m_1; return m_1;
} }

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 18 ; Bound: 22
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -19,15 +19,18 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%15 = OpTypeFunction %mat2v2float %17 = OpTypeFunction %mat2v2float
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%f = OpFunction %mat2v2float None %15 %f = OpFunction %mat2v2float None %17
%17 = OpLabel %19 = OpLabel
OpReturnValue %m %21 = OpLoad %mat2v2float %m
OpReturnValue %21
OpFunctionEnd OpFunctionEnd

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@ -1,4 +1,4 @@
let m = mat2x2(mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f)); var<private> m = mat2x2(mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f));
fn f() -> mat2x2<f32> { fn f() -> mat2x2<f32> {
let m_1 = mat2x2(m); let m_1 = mat2x2(m);

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@ -1,2 +1,2 @@
let m = mat2x2<f32>(0.0f, 1.0f, var<private> m = mat2x2<f32>(0.0f, 1.0f,
2.0f, 3.0f); 2.0f, 3.0f);

View File

@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

View File

@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 15 ; Bound: 17
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -18,10 +18,12 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f); var<private> m = mat2x2<f32>(0.0f, 1.0f, 2.0f, 3.0f);

View File

@ -1,2 +1,2 @@
let m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f), var<private> m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f),
vec2<f32>(2.0f, 3.0f)); vec2<f32>(2.0f, 3.0f));

View File

@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

View File

@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 15 ; Bound: 17
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -18,10 +18,12 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f), vec2<f32>(2.0f, 3.0f)); var<private> m = mat2x2<f32>(vec2<f32>(0.0f, 1.0f), vec2<f32>(2.0f, 3.0f));

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@ -1,4 +1,4 @@
let m = mat2x2(mat2x2(0.0f, 1.0f, var<private> m = mat2x2(mat2x2(0.0f, 1.0f,
2.0f, 3.0f)); 2.0f, 3.0f));
fn f() -> mat2x2<f32> { fn f() -> mat2x2<f32> {

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@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));
mat2 f() { mat2 f() {
mat2 m_1 = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m_1 = mat2(m);
return m_1; return m_1;
} }

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@ -3,9 +3,9 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
float2x2 f() { float2x2 f() {
const float2x2 m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); const float2x2 m_1 = float2x2(m);
return m_1; return m_1;
} }

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@ -1,10 +1,9 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
float2x2 f() { float2x2 f() {
float2x2 const m_1 = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); thread float2x2 tint_symbol = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
float2x2 const m_1 = float2x2(tint_symbol);
return m_1; return m_1;
} }

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 18 ; Bound: 22
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -19,15 +19,18 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%15 = OpTypeFunction %mat2v2float %17 = OpTypeFunction %mat2v2float
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%f = OpFunction %mat2v2float None %15 %f = OpFunction %mat2v2float None %17
%17 = OpLabel %19 = OpLabel
OpReturnValue %m %21 = OpLoad %mat2v2float %m
OpReturnValue %21
OpFunctionEnd OpFunctionEnd

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@ -1,4 +1,4 @@
let m = mat2x2(mat2x2(0.0f, 1.0f, 2.0f, 3.0f)); var<private> m = mat2x2(mat2x2(0.0f, 1.0f, 2.0f, 3.0f));
fn f() -> mat2x2<f32> { fn f() -> mat2x2<f32> {
let m_1 = mat2x2(m); let m_1 = mat2x2(m);

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@ -1,2 +1,2 @@
let m = mat2x2(0.0, 1.0, var<private> m = mat2x2(0.0, 1.0,
2.0, 3.0); 2.0, 3.0);

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 15 ; Bound: 17
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -18,10 +18,12 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2(0.0, 1.0, 2.0, 3.0); var<private> m = mat2x2(0.0, 1.0, 2.0, 3.0);

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@ -1,2 +1,2 @@
let m = mat2x2(0.0f, 1.0f, var<private> m = mat2x2(0.0f, 1.0f,
2.0f, 3.0f); 2.0f, 3.0f);

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 15 ; Bound: 17
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -18,10 +18,12 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2(0.0f, 1.0f, 2.0f, 3.0f); var<private> m = mat2x2(0.0f, 1.0f, 2.0f, 3.0f);

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@ -1,2 +1,2 @@
let m = mat2x2(vec2(0.0, 1.0), var<private> m = mat2x2(vec2(0.0, 1.0),
vec2(2.0, 3.0)); vec2(2.0, 3.0));

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 15 ; Bound: 17
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -18,10 +18,12 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2(vec2(0.0, 1.0), vec2(2.0, 3.0)); var<private> m = mat2x2(vec2(0.0, 1.0), vec2(2.0, 3.0));

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@ -1,2 +1,2 @@
let m = mat2x2(vec2<f32>(0.0, 1.0), var<private> m = mat2x2(vec2<f32>(0.0, 1.0),
vec2<f32>(2.0, 3.0)); vec2<f32>(2.0, 3.0));

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f)); mat2 m = mat2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 15 ; Bound: 17
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -18,10 +18,12 @@
%float_2 = OpConstant %float 2 %float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3 %float_3 = OpConstant %float 3
%9 = OpConstantComposite %v2float %float_2 %float_3 %9 = OpConstantComposite %v2float %float_2 %float_3
%m = OpConstantComposite %mat2v2float %6 %9 %10 = OpConstantComposite %mat2v2float %6 %9
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %10
%void = OpTypeVoid %void = OpTypeVoid
%11 = OpTypeFunction %void %13 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %11 %unused_entry_point = OpFunction %void None %13
%14 = OpLabel %16 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0)); var<private> m = mat2x2(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0));

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@ -1 +1 @@
let m = mat2x2<f32>(); var<private> m = mat2x2<f32>();

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2 m = mat2(vec2(0.0f), vec2(0.0f)); mat2 m = mat2(vec2(0.0f), vec2(0.0f));

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@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x2 m = float2x2((0.0f).xx, (0.0f).xx); static float2x2 m = float2x2((0.0f).xx, (0.0f).xx);

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x2 m = float2x2(float2(0.0f), float2(0.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 9 ; Bound: 11
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -12,10 +12,12 @@
%float = OpTypeFloat 32 %float = OpTypeFloat 32
%v2float = OpTypeVector %float 2 %v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2 %mat2v2float = OpTypeMatrix %v2float 2
%m = OpConstantNull %mat2v2float %4 = OpConstantNull %mat2v2float
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%m = OpVariable %_ptr_Private_mat2v2float Private %4
%void = OpTypeVoid %void = OpTypeVoid
%5 = OpTypeFunction %void %7 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %5 %unused_entry_point = OpFunction %void None %7
%8 = OpLabel %10 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x2<f32>(); var<private> m = mat2x2<f32>();

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@ -1,4 +1,4 @@
let m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f, var<private> m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f,
3.0f, 4.0f, 5.0f)); 3.0f, 4.0f, 5.0f));
fn f() -> mat2x3<f32> { fn f() -> mat2x3<f32> {

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@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
mat2x3 f() { mat2x3 f() {
mat2x3 m_1 = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m_1 = mat2x3(m);
return m_1; return m_1;
} }

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@ -3,9 +3,9 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
float2x3 f() { float2x3 f() {
const float2x3 m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); const float2x3 m_1 = float2x3(m);
return m_1; return m_1;
} }

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@ -1,10 +1,9 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
float2x3 f() { float2x3 f() {
float2x3 const m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); thread float2x3 tint_symbol = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
float2x3 const m_1 = float2x3(tint_symbol);
return m_1; return m_1;
} }

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 20 ; Bound: 24
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -21,15 +21,18 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%17 = OpTypeFunction %mat2v3float %19 = OpTypeFunction %mat2v3float
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%f = OpFunction %mat2v3float None %17 %f = OpFunction %mat2v3float None %19
%19 = OpLabel %21 = OpLabel
OpReturnValue %m %23 = OpLoad %mat2v3float %m
OpReturnValue %23
OpFunctionEnd OpFunctionEnd

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@ -1,4 +1,4 @@
let m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f)); var<private> m = mat2x3(mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f));
fn f() -> mat2x3<f32> { fn f() -> mat2x3<f32> {
let m_1 = mat2x3(m); let m_1 = mat2x3(m);

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@ -1,2 +1,2 @@
let m = mat2x3<f32>(0.0f, 1.0f, 2.0f, var<private> m = mat2x3<f32>(0.0f, 1.0f, 2.0f,
3.0f, 4.0f, 5.0f); 3.0f, 4.0f, 5.0f);

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));

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@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 17 ; Bound: 19
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -20,10 +20,12 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1 +1 @@
let m = mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f); var<private> m = mat2x3<f32>(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f);

View File

@ -1,2 +1,2 @@
let m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f), var<private> m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f),
vec3<f32>(3.0f, 4.0f, 5.0f)); vec3<f32>(3.0f, 4.0f, 5.0f));

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

View File

@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

View File

@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 17 ; Bound: 19
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -20,10 +20,12 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1 +1 @@
let m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f), vec3<f32>(3.0f, 4.0f, 5.0f)); var<private> m = mat2x3<f32>(vec3<f32>(0.0f, 1.0f, 2.0f), vec3<f32>(3.0f, 4.0f, 5.0f));

View File

@ -1,4 +1,4 @@
let m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f, var<private> m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f,
3.0f, 4.0f, 5.0f)); 3.0f, 4.0f, 5.0f));
fn f() -> mat2x3<f32> { fn f() -> mat2x3<f32> {

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@ -4,9 +4,9 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));
mat2x3 f() { mat2x3 f() {
mat2x3 m_1 = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m_1 = mat2x3(m);
return m_1; return m_1;
} }

View File

@ -3,9 +3,9 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
float2x3 f() { float2x3 f() {
const float2x3 m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); const float2x3 m_1 = float2x3(m);
return m_1; return m_1;
} }

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@ -1,10 +1,9 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
float2x3 f() { float2x3 f() {
float2x3 const m_1 = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); thread float2x3 tint_symbol = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
float2x3 const m_1 = float2x3(tint_symbol);
return m_1; return m_1;
} }

View File

@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 20 ; Bound: 24
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -21,15 +21,18 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%17 = OpTypeFunction %mat2v3float %19 = OpTypeFunction %mat2v3float
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%f = OpFunction %mat2v3float None %17 %f = OpFunction %mat2v3float None %19
%19 = OpLabel %21 = OpLabel
OpReturnValue %m %23 = OpLoad %mat2v3float %m
OpReturnValue %23
OpFunctionEnd OpFunctionEnd

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@ -1,4 +1,4 @@
let m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f)); var<private> m = mat2x3(mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f));
fn f() -> mat2x3<f32> { fn f() -> mat2x3<f32> {
let m_1 = mat2x3(m); let m_1 = mat2x3(m);

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@ -1,2 +1,2 @@
let m = mat2x3(0.0, 1.0, 2.0, var<private> m = mat2x3(0.0, 1.0, 2.0,
3.0, 4.0, 5.0); 3.0, 4.0, 5.0);

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 17 ; Bound: 19
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -20,10 +20,12 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x3(0.0, 1.0, 2.0, 3.0, 4.0, 5.0); var<private> m = mat2x3(0.0, 1.0, 2.0, 3.0, 4.0, 5.0);

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@ -1,2 +1,2 @@
let m = mat2x3(0.0f, 1.0f, 2.0f, var<private> m = mat2x3(0.0f, 1.0f, 2.0f,
3.0f, 4.0f, 5.0f); 3.0f, 4.0f, 5.0f);

View File

@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));

View File

@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

View File

@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 17 ; Bound: 19
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -20,10 +20,12 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f); var<private> m = mat2x3(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f);

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@ -1,2 +1,2 @@
let m = mat2x3(vec3(0.0, 1.0, 2.0), var<private> m = mat2x3(vec3(0.0, 1.0, 2.0),
vec3(3.0, 4.0, 5.0)); vec3(3.0, 4.0, 5.0));

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));

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@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 17 ; Bound: 19
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
@ -20,10 +20,12 @@
%float_4 = OpConstant %float 4 %float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5 %float_5 = OpConstant %float 5
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5 %11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
%m = OpConstantComposite %mat2v3float %7 %11 %12 = OpConstantComposite %mat2v3float %7 %11
%_ptr_Private_mat2v3float = OpTypePointer Private %mat2v3float
%m = OpVariable %_ptr_Private_mat2v3float Private %12
%void = OpTypeVoid %void = OpTypeVoid
%13 = OpTypeFunction %void %15 = OpTypeFunction %void
%unused_entry_point = OpFunction %void None %13 %unused_entry_point = OpFunction %void None %15
%16 = OpLabel %18 = OpLabel
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1 +1 @@
let m = mat2x3(vec3(0.0, 1.0, 2.0), vec3(3.0, 4.0, 5.0)); var<private> m = mat2x3(vec3(0.0, 1.0, 2.0), vec3(3.0, 4.0, 5.0));

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@ -1,2 +1,2 @@
let m = mat2x3(vec3<f32>(0.0f, 1.0f, 2.0f), var<private> m = mat2x3(vec3<f32>(0.0f, 1.0f, 2.0f),
vec3<f32>(3.0f, 4.0f, 5.0f)); vec3<f32>(3.0f, 4.0f, 5.0f));

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@ -4,4 +4,4 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() { void unused_entry_point() {
return; return;
} }
const mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f)); mat2x3 m = mat2x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f));

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@ -3,4 +3,4 @@ void unused_entry_point() {
return; return;
} }
static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f)); static float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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@ -1,5 +1,3 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));

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