Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown. We want to allow testing of unknown native GLES drivers, as we do for GL drivers, so add them to the conditional. NOTE: this change will enable the OpenGLES backend to run tests on the CQ and waterfall bots. Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we don't want to test it by default. Difference from https://dawn-review.googlesource.com/c/dawn/+/39920: Skip EntryPointTests.FragAndVertexSameModule on OpenGL ES. Bug:dawn:580 dawn:447 dawn:661 Change-Id: I6eafbcf9c45cd8ba6c9c2b906fba7b1b147600df Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40260 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
474680c5c6
commit
040f140e5f
|
@ -183,6 +183,10 @@ namespace dawn_native { namespace opengl {
|
|||
mDriverDescription = std::string("OpenGL version ") +
|
||||
reinterpret_cast<const char*>(mFunctions.GetString(GL_VERSION));
|
||||
|
||||
if (mPCIInfo.name.find("SwiftShader") != std::string::npos) {
|
||||
mAdapterType = wgpu::AdapterType::CPU;
|
||||
}
|
||||
|
||||
InitializeSupportedExtensions();
|
||||
|
||||
return {};
|
||||
|
|
|
@ -439,7 +439,8 @@ void DawnTestEnvironment::SelectPreferredAdapterProperties(const dawn_native::In
|
|||
// If we ever have Swiftshader GL (unlikely), we could set the DeviceType properly.
|
||||
(preferredDeviceType != dawn_native::DeviceType::CPU &&
|
||||
adapter.GetDeviceType() == dawn_native::DeviceType::Unknown &&
|
||||
properties.backendType == wgpu::BackendType::OpenGL) ||
|
||||
(properties.backendType == wgpu::BackendType::OpenGL ||
|
||||
properties.backendType == wgpu::BackendType::OpenGLES)) ||
|
||||
// Always select the Null backend. There are few tests on this backend, and they run
|
||||
// quickly. This is temporary as to not lose coverage. We can group it with
|
||||
// Swiftshader as a CPU adapter when we have Swiftshader tests.
|
||||
|
|
|
@ -980,6 +980,9 @@ TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
|
|||
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
||||
// uniform buffer.
|
||||
TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
|
||||
// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
const char* computeShader = R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0, std140) uniform UBO {
|
||||
|
@ -1016,6 +1019,9 @@ TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
|
|||
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
||||
// read-only storage buffer.
|
||||
TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
|
||||
// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
const char* computeShader = R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0, std140) readonly buffer SSBO {
|
||||
|
@ -1052,6 +1058,9 @@ TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
|
|||
// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
|
||||
// storage buffer.
|
||||
TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
|
||||
// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
// TODO(crbug.com/tint/375): Enable once barriers are implemented
|
||||
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
|
||||
const char* computeShader = R"(
|
||||
|
@ -1162,6 +1171,9 @@ TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndexedIndirect) {
|
|||
// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
|
||||
// DispatchIndirect.
|
||||
TEST_P(BufferZeroInitTest, IndirectBufferForDispatchIndirect) {
|
||||
// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
// Bind the whole buffer as an indirect buffer.
|
||||
{
|
||||
constexpr uint64_t kOffset = 0u;
|
||||
|
|
|
@ -22,7 +22,7 @@ class EntryPointTests : public DawnTest {};
|
|||
// Test creating a render pipeline from two entryPoints in the same module.
|
||||
TEST_P(EntryPointTests, FragAndVertexSameModule) {
|
||||
// TODO(crbug.com/dawn/658): Crashes on bots
|
||||
DAWN_SKIP_TEST_IF(IsOpenGL());
|
||||
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
||||
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||
[[builtin(position)]] var<out> Position : vec4<f32>;
|
||||
|
||||
|
|
|
@ -230,6 +230,10 @@ TEST_P(GpuMemorySyncTests, ComputePassToRenderPass) {
|
|||
// Use an image as both sampled and readonly storage in a compute pass. This is a regression test
|
||||
// for the Vulkan backend choosing different layouts for Sampled and ReadOnlyStorage.
|
||||
TEST_P(GpuMemorySyncTests, SampledAndROStorageTextureInComputePass) {
|
||||
// TODO(crbug.com/dawn/646): diagnose and fix this OpenGL ES backend validation failure.
|
||||
// "GL_INVALID_OPERATION error generated. Image variable update is not allowed."
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
// Create a storage + sampled texture of one texel initialized to 1
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.format = wgpu::TextureFormat::R32Uint;
|
||||
|
|
|
@ -691,6 +691,9 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
|
|||
|
||||
// Test that read-only storage textures are supported in compute shader.
|
||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
|
@ -729,6 +732,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
|||
|
||||
// Test that read-only storage textures are supported in vertex shader.
|
||||
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
continue;
|
||||
|
@ -911,6 +917,9 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
|||
|
||||
// Verify 2D array read-only storage texture works correctly.
|
||||
TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
constexpr uint32_t kArrayLayerCount = 3u;
|
||||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
|
@ -944,6 +953,9 @@ TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
|
|||
|
||||
// Verify 2D array write-only storage texture works correctly.
|
||||
TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
constexpr uint32_t kArrayLayerCount = 3u;
|
||||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
|
@ -1166,6 +1178,9 @@ fn doTest() -> bool {
|
|||
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
||||
// texture in a render pass.
|
||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
||||
|
||||
|
@ -1190,6 +1205,9 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPa
|
|||
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
||||
// texture in a compute pass.
|
||||
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
wgpu::Texture readonlyStorageTexture =
|
||||
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
||||
|
||||
|
@ -1217,6 +1235,9 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
|
|||
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
||||
// storage texture in a render pass.
|
||||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
// Prepare the write-only storage texture.
|
||||
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
|
@ -1230,6 +1251,9 @@ TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderP
|
|||
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
||||
// texture in a compute pass.
|
||||
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
|
||||
// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
|
||||
|
||||
// Prepare the write-only storage texture.
|
||||
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
||||
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
||||
|
|
Loading…
Reference in New Issue