fuzzers: Fix build

error: identifier 'writeonly__bindings' is reserved because it contains '__' [-Werror,-Wreserved-identifier]

I see no reason for the local variables, so I've just removed them.

Change-Id: Ib4047e12d5b55a204c56b06196052fef04def97d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67200
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Ben Clayton 2021-10-21 17:21:04 +00:00 committed by Tint LUCI CQ
parent 8cab28c9f9
commit 042bd02747
1 changed files with 16 additions and 25 deletions

View File

@ -270,61 +270,52 @@ void CommonFuzzer::RunInspector(Program* program) {
CHECK_INSPECTOR(inspector);
for (auto& ep : entry_points) {
auto remapped_name = inspector.GetRemappedNameForEntryPoint(ep.name);
inspector.GetRemappedNameForEntryPoint(ep.name);
CHECK_INSPECTOR(inspector);
auto storage_size = inspector.GetStorageSize(ep.name);
(void)storage_size; // Silencing unused variable warning
inspector.GetStorageSize(ep.name);
CHECK_INSPECTOR(inspector);
auto resource_bindings = inspector.GetResourceBindings(ep.name);
inspector.GetResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto uniform_bindings = inspector.GetUniformBufferResourceBindings(ep.name);
inspector.GetUniformBufferResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto storage_bindings = inspector.GetStorageBufferResourceBindings(ep.name);
inspector.GetStorageBufferResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto readonly_bindings =
inspector.GetReadOnlyStorageBufferResourceBindings(ep.name);
inspector.GetReadOnlyStorageBufferResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto sampler_bindings = inspector.GetSamplerResourceBindings(ep.name);
inspector.GetSamplerResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto comparison_sampler_bindings =
inspector.GetComparisonSamplerResourceBindings(ep.name);
inspector.GetComparisonSamplerResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto sampled_texture_bindings =
inspector.GetSampledTextureResourceBindings(ep.name);
inspector.GetSampledTextureResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto multisampled_texture_bindings =
inspector.GetMultisampledTextureResourceBindings(ep.name);
inspector.GetMultisampledTextureResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto writeonly__bindings =
inspector.GetWriteOnlyStorageTextureResourceBindings(ep.name);
inspector.GetWriteOnlyStorageTextureResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto depth_bindings = inspector.GetDepthTextureResourceBindings(ep.name);
inspector.GetDepthTextureResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto depth_multisampled_bindings =
inspector.GetDepthMultisampledTextureResourceBindings(ep.name);
inspector.GetDepthMultisampledTextureResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto external_bindings =
inspector.GetExternalTextureResourceBindings(ep.name);
inspector.GetExternalTextureResourceBindings(ep.name);
CHECK_INSPECTOR(inspector);
auto sampler_texture_uses = inspector.GetSamplerTextureUses(ep.name);
inspector.GetSamplerTextureUses(ep.name);
CHECK_INSPECTOR(inspector);
auto workgroup_storage = inspector.GetWorkgroupStorageSize(ep.name);
(void)workgroup_storage; // Silencing unused variable warning
inspector.GetWorkgroupStorageSize(ep.name);
CHECK_INSPECTOR(inspector);
}
}