GLSL: ensure interface blocks have unique names.
Bug: tint:1260 Change-Id: I59aeb7272462c80bfb739c6f4759327d12145ac8 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67440 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -1555,7 +1555,7 @@ bool GeneratorImpl::EmitUniformVariable(const sem::Variable* var) {
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ast::VariableBindingPoint bp = decl->BindingPoint();
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ast::VariableBindingPoint bp = decl->BindingPoint();
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line() << "layout (set = " << bp.group->value
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line() << "layout (set = " << bp.group->value
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<< ", binding = " << bp.binding->value << ") uniform "
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<< ", binding = " << bp.binding->value << ") uniform "
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<< StructName(str) << " {";
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<< UniqueIdentifier(StructName(str)) << " {";
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EmitStructMembers(current_buffer_, str);
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EmitStructMembers(current_buffer_, str);
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auto name = builder_.Symbols().NameFor(decl->symbol);
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auto name = builder_.Symbols().NameFor(decl->symbol);
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line() << "} " << name << ";";
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line() << "} " << name << ";";
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@ -1575,7 +1575,7 @@ bool GeneratorImpl::EmitStorageVariable(const sem::Variable* var) {
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ast::VariableBindingPoint bp = decl->BindingPoint();
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ast::VariableBindingPoint bp = decl->BindingPoint();
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line() << "layout (set = " << bp.group->value
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line() << "layout (set = " << bp.group->value
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<< ", binding = " << bp.binding->value << ") buffer "
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<< ", binding = " << bp.binding->value << ") buffer "
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<< StructName(str) << " {";
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<< UniqueIdentifier(StructName(str)) << " {";
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EmitStructMembers(current_buffer_, str);
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EmitStructMembers(current_buffer_, str);
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auto name = builder_.Symbols().NameFor(decl->symbol);
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auto name = builder_.Symbols().NameFor(decl->symbol);
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line() << "} " << name << ";";
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line() << "} " << name << ";";
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@ -434,7 +434,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) uniform UBO {
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layout (set = 1, binding = 0) uniform UBO_1 {
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vec4 coord;
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vec4 coord;
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} ubo;
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} ubo;
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@ -484,7 +484,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) uniform Uniforms {
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layout (set = 1, binding = 0) uniform Uniforms_1 {
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vec4 coord;
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vec4 coord;
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} uniforms;
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} uniforms;
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@ -535,7 +535,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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int a;
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int a;
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float b;
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float b;
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} coord;
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} coord;
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@ -587,7 +587,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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int a;
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int a;
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float b;
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float b;
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} coord;
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} coord;
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@ -635,7 +635,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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int a;
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int a;
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float b;
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float b;
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} coord;
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} coord;
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@ -684,7 +684,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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int a;
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int a;
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float b;
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float b;
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} coord;
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} coord;
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@ -735,7 +735,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) uniform S {
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layout (set = 1, binding = 0) uniform S_1 {
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float x;
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float x;
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} coord;
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} coord;
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@ -791,7 +791,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer S {
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layout (set = 1, binding = 0) buffer S_1 {
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float x;
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float x;
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} coord;
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} coord;
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@ -1057,7 +1057,7 @@ TEST_F(GlslGeneratorImplTest_Function,
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precision mediump float;
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precision mediump float;
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layout (set = 0, binding = 0) buffer Data {
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layout (set = 0, binding = 0) buffer Data_1 {
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float d;
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float d;
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} data;
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} data;
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@ -297,7 +297,7 @@ TEST_F(GlslGeneratorImplTest_MemberAccessor, StorageBuffer_Store_Matrix_Empty) {
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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int a;
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int a;
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mat2x3 b;
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mat2x3 b;
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} data;
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} data;
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@ -343,7 +343,7 @@ TEST_F(GlslGeneratorImplTest_MemberAccessor,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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float z;
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float z;
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mat4x3 a;
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mat4x3 a;
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} data;
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} data;
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@ -387,7 +387,7 @@ TEST_F(GlslGeneratorImplTest_MemberAccessor,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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float z;
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float z;
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int a[5];
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int a[5];
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} data;
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} data;
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@ -432,7 +432,7 @@ TEST_F(GlslGeneratorImplTest_MemberAccessor,
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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float z;
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float z;
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int a[5];
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int a[5];
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} data;
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} data;
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@ -474,7 +474,7 @@ TEST_F(GlslGeneratorImplTest_MemberAccessor, StorageBuffer_Store_ToArray) {
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precision mediump float;
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precision mediump float;
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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float z;
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float z;
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int a[5];
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int a[5];
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} data;
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} data;
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@ -531,7 +531,7 @@ struct Inner {
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vec3 b;
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vec3 b;
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};
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};
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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Inner c[4];
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Inner c[4];
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} data;
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} data;
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@ -590,7 +590,7 @@ struct Inner {
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vec3 b;
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vec3 b;
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};
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};
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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Inner c[4];
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Inner c[4];
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} data;
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} data;
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@ -649,7 +649,7 @@ struct Inner {
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vec3 b;
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vec3 b;
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};
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};
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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Inner c[4];
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Inner c[4];
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} data;
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} data;
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@ -708,7 +708,7 @@ struct Inner {
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vec3 b;
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vec3 b;
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};
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};
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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Inner c[4];
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Inner c[4];
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} data;
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} data;
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@ -763,7 +763,7 @@ struct Inner {
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vec3 b;
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vec3 b;
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};
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};
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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Inner c[4];
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Inner c[4];
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} data;
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} data;
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@ -822,7 +822,7 @@ struct Inner {
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vec3 b;
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vec3 b;
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};
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};
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layout (set = 1, binding = 0) buffer Data {
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layout (set = 1, binding = 0) buffer Data_1 {
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Inner c[4];
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Inner c[4];
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} data;
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} data;
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@ -52,7 +52,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength) {
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precision mediump float;
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precision mediump float;
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layout (set = 2, binding = 1) buffer my_struct {
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layout (set = 2, binding = 1) buffer my_struct_1 {
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float a[0];
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float a[0];
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} b;
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} b;
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@ -103,7 +103,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_OtherMembersInStruct) {
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precision mediump float;
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precision mediump float;
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layout (set = 2, binding = 1) buffer my_struct {
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layout (set = 2, binding = 1) buffer my_struct_1 {
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float z;
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float z;
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float a[0];
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float a[0];
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} b;
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} b;
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@ -157,7 +157,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_ViaLets) {
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precision mediump float;
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precision mediump float;
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layout (set = 2, binding = 1) buffer my_struct {
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layout (set = 2, binding = 1) buffer my_struct_1 {
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float a[0];
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float a[0];
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} b;
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} b;
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