Skip two tests that fail on Win11 with backend validation == full

BUG=dawn:1273, dawn:1255

Change-Id: I78f3dc3a3cfb6a3cedd03c1644e31abf71306dd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78180
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Jiawei Shao 2022-01-26 07:37:54 +00:00 committed by Dawn LUCI CQ
parent 6ed50445bb
commit 04584a567e
2 changed files with 6 additions and 0 deletions

View File

@ -574,6 +574,9 @@ TEST_P(StencilCopyTests, ToStencilAspect) {
// on some Intel drivers.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
// TODO(crbug.com/dawn/1273): Fails on Win11 with D3D12 debug layer and full validation
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
// Create a stencil texture
constexpr uint32_t kWidth = 4;
constexpr uint32_t kHeight = 4;

View File

@ -740,6 +740,9 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
DAWN_TEST_UNSUPPORTED_IF(!mD3DDevice->IsToggleEnabled(
dawn::native::Toggle::UseD3D12SmallShaderVisibleHeapForTesting));
// TODO(crbug.com/dawn/1255): Fails on Win11 with D3D12 debug layer and full validation
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
// Create a solid filled texture.
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;