Skip two tests that fail on Win11 with backend validation == full
BUG=dawn:1273, dawn:1255 Change-Id: I78f3dc3a3cfb6a3cedd03c1644e31abf71306dd8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78180 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -574,6 +574,9 @@ TEST_P(StencilCopyTests, ToStencilAspect) {
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// on some Intel drivers.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/dawn/1273): Fails on Win11 with D3D12 debug layer and full validation
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
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// Create a stencil texture
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -740,6 +740,9 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
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DAWN_TEST_UNSUPPORTED_IF(!mD3DDevice->IsToggleEnabled(
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dawn::native::Toggle::UseD3D12SmallShaderVisibleHeapForTesting));
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// TODO(crbug.com/dawn/1255): Fails on Win11 with D3D12 debug layer and full validation
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
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// Create a solid filled texture.
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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