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Implement RenderPassEncoder::SetViewport - front end
This patch implements RenderPassEncoder::SetViewport. It also adds validation code, and validation tests as well. BUG=dawn:53 TEST=dawn_unittests Change-Id: Idc27f4098761a57fc10e53be82bd3c4b35b53cb4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8542 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -14,6 +14,215 @@
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#include "tests/unittests/validation/ValidationTest.h"
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#include <cmath>
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class SetViewportTest : public ValidationTest {};
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// Test to check basic use of SetViewport
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TEST_F(SetViewportTest, Success) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
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pass.EndPass();
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}
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encoder.Finish();
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}
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// Test to check that NaN in viewport parameters is not allowed
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TEST_F(SetViewportTest, ViewportParameterNaN) {
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DummyRenderPass renderPass(device);
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// x or y is NaN.
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(NAN, 0.0, 1.0, 1.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// width or height is NaN.
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, NAN, 1.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// minDepth or maxDepth is NaN.
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, NAN, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test to check that an empty viewport is not allowed
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TEST_F(SetViewportTest, EmptyViewport) {
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DummyRenderPass renderPass(device);
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// Width of viewport is zero.
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 0.0, 1.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Height of viewport is zero.
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 0.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Both width and height of viewport are zero.
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test to check that viewport larger than the framebuffer is allowed
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TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, renderPass.width + 1, renderPass.height + 1, 0.0, 1.0);
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pass.EndPass();
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}
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encoder.Finish();
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}
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// Test to check that negative x in viewport is allowed
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TEST_F(SetViewportTest, NegativeX) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(-1.0, 0.0, 1.0, 1.0, 0.0, 1.0);
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pass.EndPass();
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}
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encoder.Finish();
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}
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// Test to check that negative y in viewport is allowed
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TEST_F(SetViewportTest, NegativeY) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, -1.0, 1.0, 1.0, 0.0, 1.0);
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pass.EndPass();
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}
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encoder.Finish();
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}
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// Test to check that negative width in viewport is not allowed
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TEST_F(SetViewportTest, NegativeWidth) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, -1.0, 1.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test to check that negative height in viewport is not allowed
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TEST_F(SetViewportTest, NegativeHeight) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 0.0, -1.0, 0.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test to check that minDepth out of range [0, 1] is not allowed
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TEST_F(SetViewportTest, MinDepthOutOfRange) {
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DummyRenderPass renderPass(device);
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, -1.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, 2.0, 1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test to check that maxDepth out of range [0, 1] is not allowed
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TEST_F(SetViewportTest, MaxDepthOutOfRange) {
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DummyRenderPass renderPass(device);
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, -1.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 2.0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test to check that minDepth equal or less than maxDepth is allowed
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TEST_F(SetViewportTest, MinDepthEqualOrLessThanMaxDepth) {
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DummyRenderPass renderPass(device);
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.5, 0.5);
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pass.EndPass();
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encoder.Finish();
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}
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{
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
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pass.EndPass();
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encoder.Finish();
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}
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}
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class SetScissorRectTest : public ValidationTest {
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};
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