Implement RenderPassEncoder::SetViewport - front end

This patch implements RenderPassEncoder::SetViewport. It also adds
validation code, and validation tests as well.

BUG=dawn:53
TEST=dawn_unittests

Change-Id: Idc27f4098761a57fc10e53be82bd3c4b35b53cb4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8542
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yunchao He
2019-07-04 15:30:59 +00:00
committed by Commit Bot service account
parent c9b9290cc8
commit 050ab49a23
7 changed files with 282 additions and 0 deletions

View File

@@ -14,6 +14,215 @@
#include "tests/unittests/validation/ValidationTest.h"
#include <cmath>
class SetViewportTest : public ValidationTest {};
// Test to check basic use of SetViewport
TEST_F(SetViewportTest, Success) {
DummyRenderPass renderPass(device);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
pass.EndPass();
}
encoder.Finish();
}
// Test to check that NaN in viewport parameters is not allowed
TEST_F(SetViewportTest, ViewportParameterNaN) {
DummyRenderPass renderPass(device);
// x or y is NaN.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(NAN, 0.0, 1.0, 1.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// width or height is NaN.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, NAN, 1.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// minDepth or maxDepth is NaN.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, NAN, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test to check that an empty viewport is not allowed
TEST_F(SetViewportTest, EmptyViewport) {
DummyRenderPass renderPass(device);
// Width of viewport is zero.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 0.0, 1.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Height of viewport is zero.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 0.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Both width and height of viewport are zero.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test to check that viewport larger than the framebuffer is allowed
TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) {
DummyRenderPass renderPass(device);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, renderPass.width + 1, renderPass.height + 1, 0.0, 1.0);
pass.EndPass();
}
encoder.Finish();
}
// Test to check that negative x in viewport is allowed
TEST_F(SetViewportTest, NegativeX) {
DummyRenderPass renderPass(device);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(-1.0, 0.0, 1.0, 1.0, 0.0, 1.0);
pass.EndPass();
}
encoder.Finish();
}
// Test to check that negative y in viewport is allowed
TEST_F(SetViewportTest, NegativeY) {
DummyRenderPass renderPass(device);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, -1.0, 1.0, 1.0, 0.0, 1.0);
pass.EndPass();
}
encoder.Finish();
}
// Test to check that negative width in viewport is not allowed
TEST_F(SetViewportTest, NegativeWidth) {
DummyRenderPass renderPass(device);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, -1.0, 1.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test to check that negative height in viewport is not allowed
TEST_F(SetViewportTest, NegativeHeight) {
DummyRenderPass renderPass(device);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 0.0, -1.0, 0.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test to check that minDepth out of range [0, 1] is not allowed
TEST_F(SetViewportTest, MinDepthOutOfRange) {
DummyRenderPass renderPass(device);
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, -1.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 2.0, 1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test to check that maxDepth out of range [0, 1] is not allowed
TEST_F(SetViewportTest, MaxDepthOutOfRange) {
DummyRenderPass renderPass(device);
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, -1.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 2.0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test to check that minDepth equal or less than maxDepth is allowed
TEST_F(SetViewportTest, MinDepthEqualOrLessThanMaxDepth) {
DummyRenderPass renderPass(device);
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.5, 0.5);
pass.EndPass();
encoder.Finish();
}
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
pass.EndPass();
encoder.Finish();
}
}
class SetScissorRectTest : public ValidationTest {
};