Update ObjectCachingTests to use WGSL

Bug: dawn:572
Change-Id: I64ebc3f0aabf806dd10b6b90cd7352707643ee58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33880
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Austin Eng 2020-11-30 20:06:50 +00:00 committed by Commit Bot service account
parent 5fc12c314a
commit 054d85366a

View File

@ -108,26 +108,20 @@ TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
// Test that ShaderModules are correctly deduplicated. // Test that ShaderModules are correctly deduplicated.
TEST_P(ObjectCachingTest, ShaderModuleDeduplication) { TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
wgpu::ShaderModule module = wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[location(0)]] var<out> fragColor : vec4<f32>;
#version 450 [[stage(fragment)]] fn main() -> void {
layout(location = 0) out vec4 fragColor; fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})"); })");
wgpu::ShaderModule sameModule = wgpu::ShaderModule sameModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[location(0)]] var<out> fragColor : vec4<f32>;
#version 450 [[stage(fragment)]] fn main() -> void {
layout(location = 0) out vec4 fragColor; fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})"); })");
wgpu::ShaderModule otherModule = wgpu::ShaderModule otherModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[location(0)]] var<out> fragColor : vec4<f32>;
#version 450 [[stage(fragment)]] fn main() -> void {
layout(location = 0) out vec4 fragColor; fragColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);
void main() {
fragColor = vec4(0.0);
})"); })");
EXPECT_NE(module.Get(), otherModule.Get()); EXPECT_NE(module.Get(), otherModule.Get());
@ -136,24 +130,18 @@ TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
// Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule // Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) { TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
wgpu::ShaderModule module = wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( var<workgroup> i : u32;
#version 450 [[stage(compute)]] fn main() -> void {
shared uint i; i = 0u;
void main() {
i = 0;
})"); })");
wgpu::ShaderModule sameModule = wgpu::ShaderModule sameModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( var<workgroup> i : u32;
#version 450 [[stage(compute)]] fn main() -> void {
shared uint i; i = 0u;
void main() {
i = 0;
})"); })");
wgpu::ShaderModule otherModule = wgpu::ShaderModule otherModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( [[stage(compute)]] fn main() -> void {
#version 450
void main() {
})"); })");
EXPECT_NE(module.Get(), otherModule.Get()); EXPECT_NE(module.Get(), otherModule.Get());
@ -194,12 +182,10 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
wgpu::ComputePipelineDescriptor desc; wgpu::ComputePipelineDescriptor desc;
desc.computeStage.entryPoint = "main"; desc.computeStage.entryPoint = "main";
desc.computeStage.module = desc.computeStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( var<workgroup> i : u32;
#version 450 [[stage(compute)]] fn main() -> void {
shared uint i; i = 0u;
void main() {
i = 0;
})"); })");
desc.layout = pl; desc.layout = pl;
@ -230,16 +216,13 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire()); EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device); utils::ComboRenderPipelineDescriptor desc(device);
desc.vertexStage.module = desc.vertexStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[builtin(position)]] var<out> Position : vec4<f32>;
#version 450 [[stage(vertex)]] fn main() -> void {
void main() { Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
gl_Position = vec4(0.0);
})"); })");
desc.cFragmentStage.module = desc.cFragmentStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[stage(fragment)]] fn main() -> void {
#version 450
void main() {
})"); })");
desc.layout = pl; desc.layout = pl;
@ -257,33 +240,28 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
// Test that RenderPipelines are correctly deduplicated wrt. their vertex module // Test that RenderPipelines are correctly deduplicated wrt. their vertex module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) { TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
wgpu::ShaderModule module = wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[builtin(position)]] var<out> Position : vec4<f32>;
#version 450 [[stage(vertex)]] fn main() -> void {
void main() { Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
gl_Position = vec4(0.0);
})"); })");
wgpu::ShaderModule sameModule = wgpu::ShaderModule sameModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[builtin(position)]] var<out> Position : vec4<f32>;
#version 450 [[stage(vertex)]] fn main() -> void {
void main() { Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
gl_Position = vec4(0.0);
})"); })");
wgpu::ShaderModule otherModule = wgpu::ShaderModule otherModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[builtin(position)]] var<out> Position : vec4<f32>;
#version 450 [[stage(vertex)]] fn main() -> void {
void main() { Position = vec4<f32>(1.0, 1.0, 1.0, 1.0);
gl_Position = vec4(1.0);
})"); })");
EXPECT_NE(module.Get(), otherModule.Get()); EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire()); EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device); utils::ComboRenderPipelineDescriptor desc(device);
desc.cFragmentStage.module = desc.cFragmentStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[stage(fragment)]] fn main() -> void {
#version 450
void main() {
})"); })");
desc.vertexStage.module = module; desc.vertexStage.module = module;
@ -301,33 +279,26 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
// Test that RenderPipelines are correctly deduplicated wrt. their fragment module // Test that RenderPipelines are correctly deduplicated wrt. their fragment module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) { TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
wgpu::ShaderModule module = wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[stage(fragment)]] fn main() -> void {
#version 450
void main() {
})"); })");
wgpu::ShaderModule sameModule = wgpu::ShaderModule sameModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[stage(fragment)]] fn main() -> void {
#version 450
void main() {
})"); })");
wgpu::ShaderModule otherModule = wgpu::ShaderModule otherModule = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( [[location(0)]] var<out> fragColor : vec4<f32>;
#version 450 [[stage(fragment)]] fn main() -> void {
layout (location = 0) out vec4 color; fragColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);
void main() {
color = vec4(0.0);
})"); })");
EXPECT_NE(module.Get(), otherModule.Get()); EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire()); EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device); utils::ComboRenderPipelineDescriptor desc(device);
desc.vertexStage.module = desc.vertexStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( [[builtin(position)]] var<out> Position : vec4<f32>;
#version 450 [[stage(vertex)]] fn main() -> void {
void main() { Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
gl_Position = vec4(0.0);
})"); })");
desc.cFragmentStage.module = module; desc.cFragmentStage.module = module;