dawn_node: Add binding/GPUTexture.cpp
Bug: dawn:1123 Change-Id: I2858cc2b86aa9189a92a2f4a9f0988a9f7b36953 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64909 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -49,6 +49,7 @@ add_library(dawn_node_binding STATIC
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"GPUShaderModule.h"
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"GPUSupportedLimits.cpp"
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"GPUSupportedLimits.h"
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"GPUTexture.cpp"
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"GPUTexture.h"
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"GPUTextureView.cpp"
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"GPUTextureView.h"
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@ -0,0 +1,68 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUTexture.h"
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#include "src/dawn_node/binding/Converter.h"
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#include "src/dawn_node/binding/Errors.h"
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#include "src/dawn_node/binding/GPUTextureView.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUTexture
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////////////////////////////////////////////////////////////////////////////////
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GPUTexture::GPUTexture(wgpu::Texture texture) : texture_(std::move(texture)) {
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}
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interop::Interface<interop::GPUTextureView> GPUTexture::createView(
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Napi::Env env,
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std::optional<interop::GPUTextureViewDescriptor> descriptor) {
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if (!texture_) {
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Errors::OperationError(env).ThrowAsJavaScriptException();
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return {};
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}
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if (descriptor.has_value()) {
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wgpu::TextureViewDescriptor desc{};
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Converter conv(env);
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if (!conv(desc.baseMipLevel, descriptor->baseMipLevel) ||
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!conv(desc.mipLevelCount, descriptor->mipLevelCount) ||
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!conv(desc.baseArrayLayer, descriptor->baseArrayLayer) ||
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!conv(desc.arrayLayerCount, descriptor->arrayLayerCount) ||
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!conv(desc.format, descriptor->format) ||
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!conv(desc.dimension, descriptor->dimension) ||
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!conv(desc.aspect, descriptor->aspect)) {
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return {};
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}
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return interop::GPUTextureView::Create<GPUTextureView>(env, texture_.CreateView(&desc));
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}
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return interop::GPUTextureView::Create<GPUTextureView>(env, texture_.CreateView());
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}
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void GPUTexture::destroy(Napi::Env) {
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texture_.Destroy();
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}
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std::optional<std::string> GPUTexture::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUTexture::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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