Nuke the ClientMatches hack for same-device validation
The wire now supports more than one device, and Chrome is updated to use the new code path. This fixes same-device validation for createReadyPipeline. Bug: dawn:565 Change-Id: Id05001ed1a7e535690c87f535da6f72a0e794c59 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40460 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -22,96 +22,15 @@
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#include <vector>
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namespace dawn_wire { namespace client {
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namespace {
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//* Outputs an rvalue that's the number of elements a pointer member points to.
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{% macro member_length(member, accessor) -%}
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{%- if member.length == "constant" -%}
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{{member.constant_length}}
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{%- else -%}
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{{accessor}}{{as_varName(member.length.name)}}
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{%- endif -%}
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{%- endmacro %}
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{% for type in by_category["object"] %}
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DAWN_DECLARE_UNUSED bool ClientMatches(const Client* client, const {{as_cType(type.name)}} obj) {
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return client == reinterpret_cast<const {{as_wireType(type)}}>(obj)->client;
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}
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DAWN_DECLARE_UNUSED bool ClientMatches(const Client* client, const {{as_cType(type.name)}} *const obj, uint32_t count = 1) {
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ASSERT(count == 0 || obj != nullptr);
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for (uint32_t i = 0; i < count; ++i) {
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if (!ClientMatches(client, obj[i])) {
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return false;
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}
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}
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return true;
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}
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{% endfor %}
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bool ClientMatches(const Client* client, WGPUChainedStruct const* chainedStruct);
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{% for type in by_category["structure"] if type.may_have_dawn_object %}
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DAWN_DECLARE_UNUSED bool ClientMatches(const Client* client, const {{as_cType(type.name)}}& obj) {
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{% if type.extensible %}
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if (!ClientMatches(client, obj.nextInChain)) {
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return false;
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}
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{% endif %}
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{% for member in type.members if member.type.may_have_dawn_object or member.type.category == "object" %}
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{% if member.optional %}
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if (obj.{{as_varName(member.name)}} != nullptr)
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{% endif %}
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{
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if (!ClientMatches(client, obj.{{as_varName(member.name)}}
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{%- if member.annotation != "value" and member.length != "strlen" -%}
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, {{member_length(member, "obj.")}}
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{%- endif -%})) {
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return false;
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}
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}
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{% endfor %}
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return true;
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}
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DAWN_DECLARE_UNUSED bool ClientMatches(const Client* client, const {{as_cType(type.name)}} *const obj, uint32_t count = 1) {
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for (uint32_t i = 0; i < count; ++i) {
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if (!ClientMatches(client, obj[i])) {
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return false;
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}
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}
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return true;
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}
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{% endfor %}
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bool ClientMatches(const Client* client, WGPUChainedStruct const* chainedStruct) {
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while (chainedStruct != nullptr) {
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switch (chainedStruct->sType) {
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{% for sType in types["s type"].values if sType.valid %}
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{% set CType = as_cType(sType.name) %}
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case {{as_cEnum(types["s type"].name, sType.name)}}: {
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{% if types[sType.name.get()].may_have_dawn_object %}
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if (!ClientMatches(client, reinterpret_cast<const {{CType}}*>(chainedStruct))) {
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return false;
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}
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{% endif %}
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break;
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}
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{% endfor %}
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case WGPUSType_Invalid:
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break;
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default:
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dawn::WarningLog()
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<< "All objects may not be from the same client. "
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<< "Unknown sType " << chainedStruct->sType << " ignored.";
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break;
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}
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chainedStruct = chainedStruct->next;
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}
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return true;
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}
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} // anonymous namespace
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//* Outputs an rvalue that's the number of elements a pointer member points to.
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{% macro member_length(member, accessor) -%}
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{%- if member.length == "constant" -%}
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{{member.constant_length}}
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{%- else -%}
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{{accessor}}{{as_varName(member.length.name)}}
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{%- endif -%}
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{%- endmacro %}
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//* Implementation of the client API functions.
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{% for type in by_category["object"] %}
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@ -130,49 +49,6 @@ namespace dawn_wire { namespace client {
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, {{as_annotated_cType(arg)}}
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{%- endfor -%}
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) {
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{% if len(method.arguments) > 0 %}
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{
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bool sameClient = true;
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auto self = reinterpret_cast<{{as_wireType(type)}}>(cSelf);
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Client* client = self->client;
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DAWN_UNUSED(client);
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do {
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{% for arg in method.arguments if arg.type.may_have_dawn_object or arg.type.category == "object" %}
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{% if arg.optional %}
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if ({{as_varName(arg.name)}} != nullptr)
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{% endif %}
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{
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if (!ClientMatches(client, {{as_varName(arg.name)}}
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{%- if arg.annotation != "value" and arg.length != "strlen" -%}
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, {{member_length(arg, "")}}
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{%- endif -%})) {
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sameClient = false;
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break;
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}
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}
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{% endfor %}
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} while (false);
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if (DAWN_UNLIKELY(!sameClient)) {
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reinterpret_cast<Device*>(client->GetDevice())->InjectError(WGPUErrorType_Validation,
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"All objects must be from the same device.");
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{% if method.return_type.category == "object" %}
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// Allocate an object without registering it on the server. This is backed by a real allocation on
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// the client so commands can be sent with it. But because it's not allocated on the server, it will
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// be a fatal error to use it.
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auto self = reinterpret_cast<{{as_wireType(type)}}>(cSelf);
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auto* allocation = self->client->{{method.return_type.name.CamelCase()}}Allocator().New(self->client);
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return reinterpret_cast<{{as_cType(method.return_type.name)}}>(allocation->object.get());
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{% elif method.return_type.name.canonical_case() == "void" %}
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return;
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{% else %}
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return {};
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{% endif %}
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}
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}
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{% endif %}
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auto self = reinterpret_cast<{{as_wireType(type)}}>(cSelf);
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{% if Suffix not in client_handwritten_commands %}
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{{Suffix}}Cmd cmd;
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@ -196,6 +196,7 @@ test("dawn_unittests") {
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"unittests/validation/GetBindGroupLayoutValidationTests.cpp",
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"unittests/validation/IndexBufferValidationTests.cpp",
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"unittests/validation/MinimumBufferSizeValidationTests.cpp",
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"unittests/validation/MultipleDeviceTests.cpp",
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"unittests/validation/QueryValidationTests.cpp",
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"unittests/validation/QueueSubmitValidationTests.cpp",
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"unittests/validation/QueueWriteTextureValidationTests.cpp",
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@ -228,7 +229,6 @@ test("dawn_unittests") {
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"unittests/wire/WireInjectDeviceTests.cpp",
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"unittests/wire/WireInjectTextureTests.cpp",
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"unittests/wire/WireMemoryTransferServiceTests.cpp",
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"unittests/wire/WireMultipleDeviceTests.cpp",
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"unittests/wire/WireOptionalTests.cpp",
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"unittests/wire/WireTest.cpp",
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"unittests/wire/WireTest.h",
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@ -0,0 +1,80 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "tests/MockCallback.h"
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using namespace testing;
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class MultipleDeviceTest : public ValidationTest {};
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// Test that it is invalid to submit a command buffer created on a different device.
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TEST_F(MultipleDeviceTest, ValidatesSameDevice) {
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wgpu::Device device2 = RegisterDevice(CreateTestDevice());
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wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish();
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ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer));
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}
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// Test that CreateReadyPipeline fails creation with an Error status if it uses
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// objects from a different device.
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TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreateReadyPipeline) {
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wgpu::ShaderModuleWGSLDescriptor wgslDesc = {};
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wgslDesc.source = R"(
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[[stage(compute)]] fn main() -> void {
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}
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)";
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wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
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shaderModuleDesc.nextInChain = &wgslDesc;
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// Base case: CreateReadyComputePipeline succeeds.
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{
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wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc);
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = shaderModule;
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pipelineDesc.computeStage.entryPoint = "main";
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StrictMock<MockCallback<WGPUCreateReadyComputePipelineCallback>> creationCallback;
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EXPECT_CALL(creationCallback,
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Call(WGPUCreateReadyPipelineStatus_Success, NotNull(), _, this))
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.WillOnce(WithArg<1>(Invoke(
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[](WGPUComputePipeline pipeline) { wgpu::ComputePipeline::Acquire(pipeline); })));
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device.CreateReadyComputePipeline(&pipelineDesc, creationCallback.Callback(),
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creationCallback.MakeUserdata(this));
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WaitForAllOperations(device);
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}
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// CreateReadyComputePipeline errors if the shader module is created on a different device.
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{
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wgpu::Device device2 = RegisterDevice(CreateTestDevice());
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wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc);
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = shaderModule;
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pipelineDesc.computeStage.entryPoint = "main";
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StrictMock<MockCallback<WGPUCreateReadyComputePipelineCallback>> creationCallback;
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EXPECT_CALL(creationCallback,
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Call(WGPUCreateReadyPipelineStatus_Error, nullptr, _, this + 1))
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.Times(1);
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device.CreateReadyComputePipeline(&pipelineDesc, creationCallback.Callback(),
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creationCallback.MakeUserdata(this + 1));
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WaitForAllOperations(device);
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}
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}
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@ -1,300 +0,0 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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#include "common/Assert.h"
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#include "dawn/dawn_proc.h"
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#include "dawn_wire/WireClient.h"
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#include "dawn_wire/WireServer.h"
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#include "tests/MockCallback.h"
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#include "utils/TerribleCommandBuffer.h"
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#include <array>
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using namespace testing;
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using namespace dawn_wire;
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class WireMultipleDeviceTests : public testing::Test {
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protected:
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void SetUp() override {
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dawnProcSetProcs(&dawn_wire::client::GetProcs());
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}
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void TearDown() override {
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dawnProcSetProcs(nullptr);
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}
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class WireHolder {
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public:
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WireHolder() {
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DawnProcTable mockProcs;
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mApi.GetProcTableAndDevice(&mockProcs, &mServerDevice);
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// Ignore Tick()
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EXPECT_CALL(mApi, DeviceTick(_)).Times(AnyNumber());
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// This SetCallback call cannot be ignored because it is done as soon as we start the
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// server
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EXPECT_CALL(mApi, OnDeviceSetUncapturedErrorCallback(_, _, _)).Times(Exactly(1));
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EXPECT_CALL(mApi, OnDeviceSetDeviceLostCallback(_, _, _)).Times(Exactly(1));
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mS2cBuf = std::make_unique<utils::TerribleCommandBuffer>();
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mC2sBuf = std::make_unique<utils::TerribleCommandBuffer>();
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WireServerDescriptor serverDesc = {};
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serverDesc.device = mServerDevice;
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serverDesc.procs = &mockProcs;
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serverDesc.serializer = mS2cBuf.get();
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EXPECT_CALL(mApi, DeviceReference(mServerDevice));
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mWireServer.reset(new WireServer(serverDesc));
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mC2sBuf->SetHandler(mWireServer.get());
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WireClientDescriptor clientDesc = {};
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clientDesc.serializer = mC2sBuf.get();
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mWireClient.reset(new WireClient(clientDesc));
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mS2cBuf->SetHandler(mWireClient.get());
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mClientDevice = mWireClient->GetDevice();
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// The GetQueue is done on WireClient startup so we expect it now.
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mClientQueue = wgpuDeviceGetQueue(mClientDevice);
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mServerQueue = mApi.GetNewQueue();
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EXPECT_CALL(mApi, DeviceGetQueue(mServerDevice)).WillOnce(Return(mServerQueue));
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FlushClient();
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}
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~WireHolder() {
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mApi.IgnoreAllReleaseCalls();
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mWireClient = nullptr;
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// These are called on server destruction to clear the callbacks. They must not be
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// called after the server is destroyed.
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EXPECT_CALL(mApi, OnDeviceSetUncapturedErrorCallback(mServerDevice, nullptr, nullptr))
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.Times(Exactly(1));
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EXPECT_CALL(mApi, OnDeviceSetDeviceLostCallback(mServerDevice, nullptr, nullptr))
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.Times(Exactly(1));
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mWireServer = nullptr;
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}
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void FlushClient(bool success = true) {
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ASSERT_EQ(mC2sBuf->Flush(), success);
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}
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void FlushServer(bool success = true) {
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ASSERT_EQ(mS2cBuf->Flush(), success);
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}
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testing::StrictMock<MockProcTable>* Api() {
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return &mApi;
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}
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WGPUDevice ClientDevice() {
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return mClientDevice;
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}
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WGPUDevice ServerDevice() {
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return mServerDevice;
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}
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WGPUQueue ClientQueue() {
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return mClientQueue;
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}
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WGPUQueue ServerQueue() {
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return mServerQueue;
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}
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private:
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testing::StrictMock<MockProcTable> mApi;
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std::unique_ptr<dawn_wire::WireServer> mWireServer;
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std::unique_ptr<dawn_wire::WireClient> mWireClient;
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std::unique_ptr<utils::TerribleCommandBuffer> mS2cBuf;
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std::unique_ptr<utils::TerribleCommandBuffer> mC2sBuf;
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WGPUDevice mServerDevice;
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WGPUDevice mClientDevice;
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WGPUQueue mServerQueue;
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WGPUQueue mClientQueue;
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};
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void ExpectInjectedError(WireHolder* wire) {
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std::string errorMessage;
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EXPECT_CALL(*wire->Api(),
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DeviceInjectError(wire->ServerDevice(), WGPUErrorType_Validation, _))
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.WillOnce(Invoke([&](WGPUDevice device, WGPUErrorType type, const char* message) {
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errorMessage = message;
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// Mock the call to the error callback.
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wire->Api()->CallDeviceSetUncapturedErrorCallbackCallback(device, type, message);
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}));
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wire->FlushClient();
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// The error callback should be forwarded to the client.
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StrictMock<MockCallback<WGPUErrorCallback>> mockErrorCallback;
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wgpuDeviceSetUncapturedErrorCallback(wire->ClientDevice(), mockErrorCallback.Callback(),
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mockErrorCallback.MakeUserdata(this));
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EXPECT_CALL(mockErrorCallback, Call(WGPUErrorType_Validation, StrEq(errorMessage), this))
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.Times(1);
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wire->FlushServer();
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}
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};
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// Test that using objects from a different device is a validation error.
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TEST_F(WireMultipleDeviceTests, ValidatesSameDevice) {
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WireHolder wireA;
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WireHolder wireB;
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// Create the fence
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WGPUFenceDescriptor desc = {};
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WGPUFence fenceA = wgpuQueueCreateFence(wireA.ClientQueue(), &desc);
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// Signal with a fence from a different wire.
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wgpuQueueSignal(wireB.ClientQueue(), fenceA, 1u);
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// We should inject an error into the server.
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ExpectInjectedError(&wireB);
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}
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// Test that objects created from mixed devices are an error to use.
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TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
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WireHolder wireA;
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WireHolder wireB;
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// Create a bind group layout on wire A.
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WGPUBindGroupLayoutDescriptor bglDesc = {};
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WGPUBindGroupLayout bglA = wgpuDeviceCreateBindGroupLayout(wireA.ClientDevice(), &bglDesc);
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EXPECT_CALL(*wireA.Api(), DeviceCreateBindGroupLayout(wireA.ServerDevice(), _))
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.WillOnce(Return(wireA.Api()->GetNewBindGroupLayout()));
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wireA.FlushClient();
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std::array<WGPUBindGroupEntry, 2> entries = {};
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// Create a buffer on wire A.
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WGPUBufferDescriptor bufferDesc = {};
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entries[0].buffer = wgpuDeviceCreateBuffer(wireA.ClientDevice(), &bufferDesc);
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EXPECT_CALL(*wireA.Api(), DeviceCreateBuffer(wireA.ServerDevice(), _))
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.WillOnce(Return(wireA.Api()->GetNewBuffer()));
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wireA.FlushClient();
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// Create a sampler on wire B.
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WGPUSamplerDescriptor samplerDesc = {};
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entries[1].sampler = wgpuDeviceCreateSampler(wireB.ClientDevice(), &samplerDesc);
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EXPECT_CALL(*wireB.Api(), DeviceCreateSampler(wireB.ServerDevice(), _))
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.WillOnce(Return(wireB.Api()->GetNewSampler()));
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|
||||
wireB.FlushClient();
|
||||
|
||||
// Create a bind group on wire A using the bgl (A), buffer (A), and sampler (B).
|
||||
WGPUBindGroupDescriptor bgDesc = {};
|
||||
bgDesc.layout = bglA;
|
||||
bgDesc.entryCount = entries.size();
|
||||
bgDesc.entries = entries.data();
|
||||
WGPUBindGroup bindGroupA = wgpuDeviceCreateBindGroup(wireA.ClientDevice(), &bgDesc);
|
||||
|
||||
// It should inject an error because the sampler is from a different device.
|
||||
ExpectInjectedError(&wireA);
|
||||
|
||||
// The bind group was never created on a server because it failed device validation.
|
||||
// Any commands that use it should error.
|
||||
wgpuBindGroupRelease(bindGroupA);
|
||||
wireA.FlushClient(false);
|
||||
}
|
||||
|
||||
// Test that using objects, included in an extension struct,
|
||||
// from a difference device is a validation error.
|
||||
TEST_F(WireMultipleDeviceTests, ValidatesSameDeviceInExtensionStruct) {
|
||||
WireHolder wireA;
|
||||
WireHolder wireB;
|
||||
|
||||
WGPUShaderModuleDescriptor shaderModuleDesc = {};
|
||||
WGPUShaderModule shaderModuleA =
|
||||
wgpuDeviceCreateShaderModule(wireA.ClientDevice(), &shaderModuleDesc);
|
||||
|
||||
// Flush on wire A. We should see the shader module created.
|
||||
EXPECT_CALL(*wireA.Api(), DeviceCreateShaderModule(wireA.ServerDevice(), _))
|
||||
.WillOnce(Return(wireA.Api()->GetNewShaderModule()));
|
||||
wireA.FlushClient();
|
||||
|
||||
WGPURenderPipelineDescriptorDummyExtension extDesc = {};
|
||||
extDesc.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
|
||||
extDesc.dummyStage.entryPoint = "main";
|
||||
extDesc.dummyStage.module = shaderModuleA;
|
||||
|
||||
WGPURenderPipelineDescriptor pipelineDesc = {};
|
||||
pipelineDesc.nextInChain = &extDesc.chain;
|
||||
WGPURenderPipeline pipelineB =
|
||||
wgpuDeviceCreateRenderPipeline(wireB.ClientDevice(), &pipelineDesc);
|
||||
|
||||
// We should inject an error into the server.
|
||||
ExpectInjectedError(&wireB);
|
||||
|
||||
// The pipeline was never created on a server because it failed device validation.
|
||||
// Any commands that use it should error.
|
||||
wgpuRenderPipelineRelease(pipelineB);
|
||||
wireB.FlushClient(false);
|
||||
}
|
||||
|
||||
// Test that using objects, included in a chained extension struct,
|
||||
// from a different device is a validation error.
|
||||
TEST_F(WireMultipleDeviceTests, ValidatesSameDeviceSecondInExtensionStructChain) {
|
||||
WireHolder wireA;
|
||||
WireHolder wireB;
|
||||
|
||||
WGPUShaderModuleDescriptor shaderModuleDesc = {};
|
||||
WGPUShaderModule shaderModuleA =
|
||||
wgpuDeviceCreateShaderModule(wireA.ClientDevice(), &shaderModuleDesc);
|
||||
|
||||
// Flush on wire A. We should see the shader module created.
|
||||
EXPECT_CALL(*wireA.Api(), DeviceCreateShaderModule(wireA.ServerDevice(), _))
|
||||
.WillOnce(Return(wireA.Api()->GetNewShaderModule()));
|
||||
wireA.FlushClient();
|
||||
|
||||
WGPUShaderModule shaderModuleB =
|
||||
wgpuDeviceCreateShaderModule(wireB.ClientDevice(), &shaderModuleDesc);
|
||||
|
||||
// Flush on wire B. We should see the shader module created.
|
||||
EXPECT_CALL(*wireB.Api(), DeviceCreateShaderModule(wireB.ServerDevice(), _))
|
||||
.WillOnce(Return(wireB.Api()->GetNewShaderModule()));
|
||||
wireB.FlushClient();
|
||||
|
||||
WGPURenderPipelineDescriptorDummyExtension extDescA = {};
|
||||
extDescA.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
|
||||
extDescA.dummyStage.entryPoint = "main";
|
||||
extDescA.dummyStage.module = shaderModuleA;
|
||||
|
||||
WGPURenderPipelineDescriptorDummyExtension extDescB = {};
|
||||
extDescB.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
|
||||
extDescB.chain.next = &extDescA.chain;
|
||||
extDescB.dummyStage.entryPoint = "main";
|
||||
extDescB.dummyStage.module = shaderModuleB;
|
||||
|
||||
// The first extension struct is from Device B, and the second is from A.
|
||||
// We should validate the second struct, is from the same device.
|
||||
WGPURenderPipelineDescriptor pipelineDesc = {};
|
||||
pipelineDesc.nextInChain = &extDescB.chain;
|
||||
WGPURenderPipeline pipelineB =
|
||||
wgpuDeviceCreateRenderPipeline(wireB.ClientDevice(), &pipelineDesc);
|
||||
|
||||
// We should inject an error into the server.
|
||||
ExpectInjectedError(&wireB);
|
||||
|
||||
// The pipeline was never created on a server because it failed device validation.
|
||||
// Any commands that use it should error.
|
||||
wgpuRenderPipelineRelease(pipelineB);
|
||||
wireB.FlushClient(false);
|
||||
}
|
Loading…
Reference in New Issue