mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 00:47:13 +00:00
Reland "dawn_native: Indirect draw/dispatch"
This is a reland of 7eb6be186b
Fixes casting issue on 32 bit machines
Original change's description:
> dawn_native: Indirect draw/dispatch
>
> Adds indirect draw and dispatch for all backends (without validation).
>
> Tests for opengl negative offset are skipped since there is no easy
> way to add the index buffer offset. Current idea is to use a compute
> shader to modify the indirect draw buffer.
>
> Change-Id: I1d3eec7c699b211423f4b911769cca17bfbcd045
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7481
> Commit-Queue: Idan Raiter <idanr@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change-Id: Id28c5658ee18ec5c030f721fb44d9f11ebe21ff9
Bug:dawn:54,chromium:972358
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7961
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
This commit is contained in:
committed by
Commit Bot service account
parent
9d4d3eac14
commit
05f7ad5ac8
@@ -35,6 +35,10 @@ static constexpr uint32_t kMaxColorAttachments = 4u;
|
||||
static constexpr uint32_t kTextureRowPitchAlignment = 256u;
|
||||
// Dynamic buffer offsets require offset to be divisible by 256
|
||||
static constexpr uint64_t kMinDynamicBufferOffsetAlignment = 256u;
|
||||
// Indirect command sizes
|
||||
static constexpr uint64_t kDispatchIndirectSize = 3 * sizeof(uint32_t);
|
||||
static constexpr uint64_t kDrawIndirectSize = 4 * sizeof(uint32_t);
|
||||
static constexpr uint64_t kDrawIndexedIndirectSize = 5 * sizeof(uint32_t);
|
||||
|
||||
// Non spec defined constants.
|
||||
static constexpr float kLodMin = 0.0;
|
||||
|
||||
Reference in New Issue
Block a user