wgsl: Remove unnecessary phony-assignments
A call-statement can now be made on a function that returns a value. Bug: tint:1256 Change-Id: I9a3cc4e330f7441e09dc408bdc1cfa515adac392 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67382 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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066ab14e34
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@ -2072,12 +2072,12 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DShaderFS[] = R"(
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constexpr char kTexture2DShaderFS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})";
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})";
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constexpr char kTexture2DShaderCS[] = R"(
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constexpr char kTexture2DShaderCS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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[[stage(compute), workgroup_size(1)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})";
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})";
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// Render: Test that 2D texture with 2D view dimension works
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// Render: Test that 2D texture with 2D view dimension works
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@ -2111,12 +2111,12 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DArrayShaderFS[] = R"(
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constexpr char kTexture2DArrayShaderFS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})";
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})";
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constexpr char kTexture2DArrayShaderCS[] = R"(
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constexpr char kTexture2DArrayShaderCS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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[[stage(compute), workgroup_size(1)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})";
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})";
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// Render: Test that 2D texture array with 2D array view dimension works
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// Render: Test that 2D texture array with 2D array view dimension works
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@ -2471,7 +2471,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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})");
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}
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}
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@ -2485,7 +2485,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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})");
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}
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}
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@ -2499,7 +2499,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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})");
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}
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}
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@ -2513,7 +2513,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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})");
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}
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}
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@ -2527,7 +2527,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSampleCompare(myTexture, mySampler, vec2<f32>(0.0, 0.0), 0.0);
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textureSampleCompare(myTexture, mySampler, vec2<f32>(0.0, 0.0), 0.0);
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})");
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})");
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}
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}
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@ -2541,7 +2541,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})"));
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})"));
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}
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}
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@ -2555,7 +2555,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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})");
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}
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}
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}
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}
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@ -190,7 +190,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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_ = textureLoad(myTexture, vec2<i32>(), 0);
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textureLoad(myTexture, vec2<i32>(), 0);
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_ = mySampler;
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_ = mySampler;
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return vec4<f32>();
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return vec4<f32>();
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})");
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})");
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@ -199,7 +199,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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_ = textureSampleLevel(myTexture, mySampler, vec2<f32>(), 0.0);
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textureSampleLevel(myTexture, mySampler, vec2<f32>(), 0.0);
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return vec4<f32>();
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return vec4<f32>();
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})");
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})");
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@ -215,7 +215,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureLoad(myTexture, vec2<i32>(), 0);
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textureLoad(myTexture, vec2<i32>(), 0);
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_ = mySampler;
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_ = mySampler;
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})");
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})");
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@ -223,7 +223,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureSample(myTexture, mySampler, vec2<f32>());
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textureSample(myTexture, mySampler, vec2<f32>());
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})");
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})");
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auto BGLFromModules = [this](wgpu::ShaderModule vertexModule,
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auto BGLFromModules = [this](wgpu::ShaderModule vertexModule,
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@ -394,7 +394,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -406,7 +406,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -475,7 +475,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_1d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_1d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -487,7 +487,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -499,7 +499,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -511,7 +511,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -523,7 +523,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_cube<f32>;
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[[group(0), binding(0)]] var myTexture : texture_cube<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -535,7 +535,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_cube_array<f32>;
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[[group(0), binding(0)]] var myTexture : texture_cube_array<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -563,7 +563,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -575,7 +575,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -587,7 +587,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<u32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<u32>;
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[[stage(fragment)]] fn main() {
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[[stage(fragment)]] fn main() {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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})");
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -900,7 +900,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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_ = textureDimensions(myTexture);
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textureDimensions(myTexture);
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return vec4<f32>();
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return vec4<f32>();
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})");
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})");
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||||||
|
|
||||||
|
@ -908,7 +908,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
|
||||||
[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
|
[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
|
||||||
|
|
||||||
[[stage(fragment)]] fn main() {
|
[[stage(fragment)]] fn main() {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
})");
|
})");
|
||||||
|
|
||||||
utils::ComboRenderPipelineDescriptor descriptor;
|
utils::ComboRenderPipelineDescriptor descriptor;
|
||||||
|
@ -925,7 +925,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
||||||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||||
|
|
||||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
return vec4<f32>();
|
return vec4<f32>();
|
||||||
})");
|
})");
|
||||||
|
|
||||||
|
@ -933,7 +933,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
||||||
[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
|
[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
|
||||||
|
|
||||||
[[stage(fragment)]] fn main() {
|
[[stage(fragment)]] fn main() {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
})");
|
})");
|
||||||
|
|
||||||
utils::ComboRenderPipelineDescriptor descriptor;
|
utils::ComboRenderPipelineDescriptor descriptor;
|
||||||
|
@ -950,7 +950,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
|
||||||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||||
|
|
||||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
return vec4<f32>();
|
return vec4<f32>();
|
||||||
})");
|
})");
|
||||||
|
|
||||||
|
@ -958,7 +958,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
|
||||||
[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
|
[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
|
||||||
|
|
||||||
[[stage(fragment)]] fn main() {
|
[[stage(fragment)]] fn main() {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
})");
|
})");
|
||||||
|
|
||||||
utils::ComboRenderPipelineDescriptor descriptor;
|
utils::ComboRenderPipelineDescriptor descriptor;
|
||||||
|
|
|
@ -639,7 +639,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
||||||
<< kScalarTypes[i] << R"(>;
|
<< kScalarTypes[i] << R"(>;
|
||||||
|
|
||||||
[[stage(fragment)]] fn main() {
|
[[stage(fragment)]] fn main() {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
})";
|
})";
|
||||||
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
||||||
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||||
|
@ -688,7 +688,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
||||||
[[group(0), binding(0)]] var myTexture : )"
|
[[group(0), binding(0)]] var myTexture : )"
|
||||||
<< kTextureKeywords[i] << R"(<f32>;
|
<< kTextureKeywords[i] << R"(<f32>;
|
||||||
[[stage(fragment)]] fn main() {
|
[[stage(fragment)]] fn main() {
|
||||||
_ = textureDimensions(myTexture);
|
textureDimensions(myTexture);
|
||||||
})";
|
})";
|
||||||
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
||||||
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||||
|
|
|
@ -83,7 +83,7 @@ class StorageTextureValidationTests : public ValidationTest {
|
||||||
<< imageFormatQualifier << ", " << access
|
<< imageFormatQualifier << ", " << access
|
||||||
<< ">;\n"
|
<< ">;\n"
|
||||||
"[[stage(compute), workgroup_size(1)]] fn main() {\n"
|
"[[stage(compute), workgroup_size(1)]] fn main() {\n"
|
||||||
" _ = textureDimensions(image0);\n"
|
" textureDimensions(image0);\n"
|
||||||
"}\n";
|
"}\n";
|
||||||
|
|
||||||
return ostream.str();
|
return ostream.str();
|
||||||
|
@ -176,7 +176,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
||||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||||
[[stage(vertex)]] fn main() {
|
[[stage(vertex)]] fn main() {
|
||||||
_ = textureDimensions(image0);
|
textureDimensions(image0);
|
||||||
})"));
|
})"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -185,7 +185,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
||||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||||
[[stage(fragment)]] fn main() {
|
[[stage(fragment)]] fn main() {
|
||||||
_ = textureDimensions(image0);
|
textureDimensions(image0);
|
||||||
})"));
|
})"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -194,7 +194,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
||||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||||
_ = textureDimensions(image0);
|
textureDimensions(image0);
|
||||||
})"));
|
})"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue